• Title/Summary/Keyword: 객체지향 시뮬레이션

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The Development of the Object Oriented Simulator of the Container Terminal (컨테이너 터미널 시뮬레이터의 객체지향 설계)

  • Yun, Won-Young;Ryu, Sook-Jea;Kim, Gui-Rae;Kim, Do-Hyung;Choi, Yung-Suk
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.325-330
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    • 2006
  • The container terminal is the unified transportation system which connects between a land transportation and a sea transportation. This system has many subsystems such as ship operation, yard transfer operation, yard storage system, gate operation, and information manage system. This paper presents a method of modeling a simulator with which user can evaluate the efficiency of the equipment and allocation policies in the container terminal. The final purpose is to estimate the efficiency of each equipments and the distribution policies. In a design step in the simulator development. We suggest the Object Oriented method with which the developer can easily design, because the object oriented method has the advantages of reusability and modularity.

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BlockSim++: A Lightweight Block-oriented Hierarchical Modeling and Simulation Framework for Continuous Systems (BlockSim++: 연속시스템의 계층적 모델링 및 시뮬레이션을 위한 블록기반 경량 프레임워크)

  • Song, Hae-Sang;Se, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.11-22
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    • 2012
  • This paper proposes for practical engineers a lightweight modeling and simulation environment for continuous system models specified in ordinary differential equations, which are time-domain specification of such systems. We propose a block-oriented specification formalism that has two levels: one for atomic behavior and the other the structure of models. Also we provide with a simulation framework, called BlockSim++, which make models specified in the block-oriented formalism be easily translated in object-oriented program that runs with the proposed simulation framework. The proposed formalism and framework has advantage of reuse such that it can be easily integrated into application programs and heterogeneous simulators. We illustrates the usefulness of the proposed framework by a simple hybrid modeling simulation example.

Implementation of Flight Simulation using VTree SDK (가상현실 시뮬레이션 개발 툴킷 VTree를 이용한 비행 시뮬레이션 구현)

  • 조경은;여인효;노기석;이금희;윤정석;조형제
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.590-595
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    • 2001
  • VTree는 개발시간을 감소시키고 실시간 3차원 그래픽스 응용 프로그램의 성능을 향상시키는 객체지향 OpenGl기반 소프트웨어 개발 툴킷으로 비주얼 시뮬레이션과 가상현실 응용프로그램을 빠르게 구현하게 해주는 개발 환경을 제공한다. 이 논문에서는VTree 툴킷에서 제공해주는 다양한 특징들을 소개하고, 이 특징들을 이용하여 구현한 비행 시뮬레이션의 구현과정을 기술한다. 본 연구팀에서 구현한 시뮬레이션의 구현내용은 비행기의 수직 360도 회전비행, 수평 360도 회전비행, 여러 비행기의 교차비행 외에 몇 개의 동작들을 구현하였다. 몇 가지 비행 동작을 구현하는 과정에서 VTree 툴킷을 사용한 방법을 기술하며, 구현과정에서 발생된 몇 가지 문제점들과 향후 연구과제를 소개하는 것이 이 논문의 목적이다.

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An Implementation of Product Data Management System for Design of Ship Propulsion System (선박 추진시스템 설계를 위한 PDM 구현)

  • Suh, Sung-Bu
    • Journal of Navigation and Port Research
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    • v.35 no.6
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    • pp.489-494
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    • 2011
  • Present study introduces an implementation of product data management (PDM) that can be applied to the design of ship propulsion system. The PDM system is developed based on both object oriented software development environment and Open Scene Graph (OSG) library while the system architecture is modeled by the unified modeling language (UML). Suggested PDM system also integrates the modeling & simulation components required to estimate the performance of ship propulsion system as the product information is represented based on the 3-dimensional digital mock-up (DMU). Finally, functions of the implemented PDM system that is integrated with the M&S softwares are illustrated in order to suggest a practical guidance for the efficient design of ship propulsion system.

An Adaptable Object Prefetch for Enhancing OODBMS Performance (OODBMS 성능향상을 위한 객체 선인출 전략)

  • An, Jeong-Ho;Kim, Hyeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.26 no.2
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    • pp.191-202
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    • 1999
  • 객체지향 데이터베이스에서 객체 접근의 성능은 효율적인 객체 선인출을 통해 이루어질 수 있다. 본 연구에서는 고급의 객체 시맨틱을 사용하지 않고 세그먼트를 단위로 선택적인 객체 선인출을 수행하는 동적 SEOF(Selective Eager Object Fetch)방법을 고안하였다. 본 알고리즘은 객체 인출의 상관 관계와 빈도수를 모두 고려하였으며, 다른 기존의 객체 선인출 방법들과는 달리 시스템의 부하에 따라 선인출의 정도를 동적으로 조정함으로써 클라이언트의 메모리나 스왑 자원을 효율적으로 이용하여 시스템의 성능을 향상시킨다. 또한 제안된 방법은 객체 버퍼의 사용을 제한하여 자원의 고갈을 막을 수 있으며 , 클러스터링의 정도나 데이터베이스의 크기에 대해 효과적으로 대응한다. 본 논문에서는 다양한 다중 클라이언트 환경에서의 시뮬레이션을 통해 제안된 알고리즘의 성능 평가를 실시하였다.

Object-oriented Simulation Modeling for Service Supply Chain (서비스 공급사슬을 위한 객체지향 시뮬레이션 모델링)

  • Moon, Jong-Hyuk;Lee, Young-Hae;Cho, Dong-Won
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.55-68
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    • 2012
  • Recently it is important to understand service supply chain because the economy moves from manufacturing to services. However, most of existing supply chain research focuses exclusively on the manufacturing sector. To overcome this situation, it needs to investigate and analyze service supply chain. Simulation is one of the most frequently used techniques for analysis and design of complex system. Service supply chain is complex and large systems that require an accurate designing phase. Especially, it is important to examine closely the dynamically interactive behavior of the different service supply chain components in order to predict the performance of the servcie supply chain. In this paper, we develop a conceptual model of service supply chain. Then, we present a new procedure to develop simulation model for the developed conceptual model of service supply chain, based on the UML analysis and design tools and on the ARENA simulation language. The two main characteristics of the proposed procedure are the definition of a systematic procedure to design service supply chain and of a set of rules for the conceptual model translation in an ARENA simulation language. The goal is to improve the knowledge on service supply chain management and support the simulation model development efficiency on service supply chain.

The Guarantee of Real Time Service Message with TMO in Multi-nodes Systems (다중노드 시스템에서 TMO를 이용한 실시간 서비스 메시지 보장)

  • Kim, Gwang-Jum;Seo, Jong-Joo;Kang, Ki-Ung;Yoon, Chan-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.1 no.1
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    • pp.20-26
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    • 2006
  • One of the computer application fields which started showing noticeable new growth trends in recent years is the real time communication distributed computing application field. Object -oriented(OO) real time(RT) distributed computing is a form of real-time distributed computing realized with a distributed computer system structured in the form of an object network. In this paper, we describes the application environment as the DHS (distributed high-precision simulation) with TMO structure. The TMO scheme is aimed for enabling a great reduction of the designer's effort in guaranteeing timely service capabilities of distributed computing application systems. It has been formulated from the beginning with the objective of enabling design-time guaranteeing of timely action. In the real time simulation techniques based on TMO object modeling, we have observed several advantages to the TMO structuring scheme. TMO object modeling has a strong traceability between requirement specification and design, cost-effective high-coverage validation, autonomous subsystems, easy maintenance and flexible framework for requirement specification.

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The Implementation of Drilling Simulation for Offshore Rig Education (교육용 해양플랜트 Rig 굴착 시뮬레이션 구현)

  • Park, Ju-Yong;Jo, Hyo-Jae;Lee, Jee-Hoon;Lim, Young-Jin
    • Journal of the Korea Society for Simulation
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    • v.20 no.2
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    • pp.11-17
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    • 2011
  • The purpose of this study is 3 dimensional modeling of lower part of drilling system in offshore rig and simulation of drilling process. Recently, shipbuilding companies have been focusing on offshore rigs due to their high added-value and the reduced demand of new shipbuilding. In most cases, however, the basic design, installation and management of offshore rig are carried out by foreign companies. Therefore, it is difficult to obtain the knowledge and information of drilling system. In this study drilling devices, BOP(Blowout Preventor) and cementing job and mud circulation related components are included as the main components of offshore rig. The structure and function of them were analyzed from a viewpoint of object-oriented technique. On the basis of this analysis they were modeled in the 3 dimensional structure with 3D software tool such as CATIA and 3DVIA Composer. The drilling process was simulated according to the scenario of drilling operation. This simulation system can be effectively used for an educational tool for students and engineers in ocean plant industries.

A Methodology for Creating a Simulation Model for a Agent Based and Object-oriented Logistics Support System (군수지원시스템을 위한 에이전트 기반의 객체 지향 시뮬레이션 모델 아키텍처 설계 방법론)

  • Chung, Yong-H.;Hwam, Won-K.;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.27-34
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    • 2012
  • Proposed in the paper is an agent based and object-oriented methodology to create a virtual logistics support system model. The proposed virtual logistics support system model consists of three types of objects: the logistics force agent model(static model), the military supplies transport manager model(function model), the military supplies state manager model(dynamic model). A logistic force agent model consists of two agent: main function agent and function agent. To improve the reusability and composability of a logistics force agent model, the function agent is designed to adapt to different logistics force agent configuration. A military supplies transport manager is agent that get information about supply route, make decisions based on decision variables, which are maintained by the military supplies state manager, and transport military supplies. A military supplies state manager is requested military supplies from logistics force agent, provide decision variables such as the capacity, order of priority. For the implementation of the proposed virtual logistics force agent model, this paper employs Discrete Event Systems Specification(DEVS) formalism.

파워트레인 제어 시뮬레이션을 위한 MATLAB/SIMULINK 상에서의 객체지향 프로그래밍

  • 양경진;최재원;홍금식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.04a
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    • pp.208.1-212
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    • 1997
  • In this paper, a computer simulation tool for evaluting integrated engine/transmission control system using MATLAB/SIMULINK is investigated. Since a modular programming technique based upon the object-oriented programming is used in the paper, the simulation tool developed reduces the burden of model complexity by dividing engine/transmission systems into hierarchical subsystem. Furthermore, it also provides user -friendly, reusable, and upgradable characteristics of the system. The simulation tool could be useful to the automotive engineers who frequently change models and develop new systems in the automotive powertrain and control area.