• Title/Summary/Keyword: 객체지향모델링

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A study on object oriented modeling methodology for user system design (이용자시스템 설계를 위한 객체지향 모델링 방법에 관한 연구)

  • 유양근
    • Journal of the Korean Society for information Management
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    • v.14 no.2
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    • pp.165-189
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    • 1997
  • In analyzing, designing, implementing the system, the traditional modeling method lacks design procedure and specification in reflecting the functional or nonfunctional requirements perfectly and consequently. These problems are unreliable in the Library and Information System since it requires a diversity of reference methodes based on various types of data. In this paper, we modify the method partially which the OMT proposes and apply it on system development. We also prepare the object oriented modeling modified from OMT type' modeling for Library User System Requirements.

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Exporting Business Process Modeling using IDEF3 and UML (IDEF3와 UML을 이용한 수출영업업무 프로세스 모델링)

  • 김병남;김태운;김홍배;이영일;이광욱
    • Journal of Intelligence and Information Systems
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    • v.7 no.2
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    • pp.179-193
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    • 2001
  • A good modeling technique for system analysis and design is an essential area for the implementation of information system. Structured and object-oriented techniques are regarded as two standard in system modeling. This paper reviewed and implemented two system analysis and design techniques based-on IDEF3 and UML. IDEF3 is the first method used to analyze business process, which has the advantage of simplicity and brevity. UML provides visual standard which can represent the idea of system analysis from the people who participate in the system development process. UML is accepted as an industry standard from the object management group with the advantage of graphical representation of developer\`s view. This paper proposes system design and modeling perspectives based-on IDEF3 and UML techniques about the semi-structured business process for the medium-sized trading company.

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BlockSim++: A Lightweight Block-oriented Hierarchical Modeling and Simulation Framework for Continuous Systems (BlockSim++: 연속시스템의 계층적 모델링 및 시뮬레이션을 위한 블록기반 경량 프레임워크)

  • Song, Hae-Sang;Se, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.11-22
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    • 2012
  • This paper proposes for practical engineers a lightweight modeling and simulation environment for continuous system models specified in ordinary differential equations, which are time-domain specification of such systems. We propose a block-oriented specification formalism that has two levels: one for atomic behavior and the other the structure of models. Also we provide with a simulation framework, called BlockSim++, which make models specified in the block-oriented formalism be easily translated in object-oriented program that runs with the proposed simulation framework. The proposed formalism and framework has advantage of reuse such that it can be easily integrated into application programs and heterogeneous simulators. We illustrates the usefulness of the proposed framework by a simple hybrid modeling simulation example.

Metadata Using XML Schema-Language (메타데이터를 이용한 XML 스키마언어)

  • Choi, Han-Yong;Lee, Don-Yang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.417-420
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    • 2005
  • 소프트웨어 설계와 관련하여 OMG의 UML은 객체지향모델링에 대해서 표준화된 언어에 지원이 가능하여 널리 사용되고 있다. 그리고 마크업언어로는 일반적으로 DTD와 XML 스키마를 많이 사용하고 있다. 본 연구에서는 클레스내의 단위 엘리먼트의 속성을 부여할 수 있고 모델내의 클래스의 관계를 표현할 수 있는 수퍼클래스와 서브클래스에 대한 정확한 타입의 속성을 표현할 수 있도록 하였다. 그리고 엘리먼트에 대한 어트리뷰트를 표현하는데 다양하고 세부적인 데이터타입이 지원되도록 하여 XMI 메타모델 기반의 메타데이타 생성이 가능한 도구를 설계/구현 하였다.

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Transition-based Object-oriented Programming Systems (TOPS)for Hardware Simulation (하드웨어 시뮬레이션을 위한 전이중심 객체지향 프로그래밍 시스템(TOPS))

  • Eum, Doo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.567-580
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    • 1995
  • A transition-based Objet-oriented programming system(TOPS) is a transition-based object-oriented system suitable for development of various concurrent systems.A TOPS consists of a collection of interacting structural active objects(SAOs),and their behaviors are determined by the transition statements provided in their class definitions.Furthermore,SAOs can be structurally and hierarchcally composed from their component SAOs like hardware commponents. These features allow SAOs to model components for circuit simulation more naturally than passive objects used in ordinary object-oriented programming. Also,we can easily add new kinds of components by using the inheritance mechanism.Executions of transition statements may be eventand/or time-driven, and hence digital,and mixed-mode simulation is possible.Prototype simulation programs with graphical user interfaces have been developed as TOPS progrms for digital,analog,and mixed-mode circuit simulation.

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An Efficient Car Management System based on an Object-Oriented Modeling using Car Number Recognition and Smart Phone (자동차 번호판 인식 및 스마트폰을 활용한 객체지향 설계 기반의 효율적인 차량 관리 시스템)

  • Jung, Se-Hoon;Kwon, Young-Wook;Sim, Chun-Bo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1153-1164
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    • 2012
  • In this paper, we propose an efficient car management system based on object-oriented modeling using car number recognition and smart phone. The proposed system perceives car number of repair vehicle after recognizing the licence plate using an IP camera in real time. And then, existing repair history information of the recognized car is be displayed in DID. In addition, maintenance process is shooting video while auto maintenance mechanic repairs car through IP-camera. That will be provide customer car identification and repairs history management function by sending key frames extracted from recorded video automatically. We provide user graphic interface based on web and mobile for your convenience. The module design of the proposed system apply software design modeling based on granular object-oriented considering reuse and extensibility after implementation. Car repairs center and maintenance companies can improve business efficiency, as well as the requested vehicle repair can increase customer confidence.

The Application and Analysis of the Embedded Programming Education Based on UML and LabVIEW OOP (UML과 LabVIEW OOP를 기반으로 한 내장형 프로그래밍 교육의 적용 방안 및 분석)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.708-714
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    • 2015
  • The students who learn the computer languages think it very difficult to program using the text-based programming languages and also to learn the object-oriented programming. Therefore, we introduce the object-oriented visual programming into the programming education. And, to solve the this problem in the programming education, in this paper, we introduce the UML to support the object-oriented modeling and to teach the students using the LabVIEW OOP that supports the object-oriented visual programming. And, we propose to apply it on the embedded programming education. Also, we analyze the educational effect of the proposed education methodology of programming based on the student survey.

Object-Oriented Modeling of Metadata for Content-based Retrieval on News On Demand (News On Demand의 내용기반 검색을 위한 메타데이타의 객체지향 모델링)

  • 김용걸;이훈순;진성일;최동훈
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.463-471
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    • 1997
  • 비디오 데이타는 다양하고 방대한 양의 의미를 포함하고 있어 효율적인 내용기반 검색을 지원하기 위해서는 비디오 데이타를 기술하는 구조적이고 체계화된 형태의 메타데이타가 요구된다. 이러한 메타데이타는 검색 시 색인과 같은 역할을 수행하게 되므로 내용 기반검색의 가장 기본적이고 필수적인 데이타이다. 본 논문에서는 뉴스 응용 분야(News On Demand:NOD)를 적용한 비디오 데이터베이스 시스템의 효율적인 내용 기반 검색을 위한 메타데이타를 분류하고, Rambaugh의 OMT기법을 이용하여 메타데이타를 모델링한 후 질의 유형에 따라 모델의 접근 경로를 검사하여 모델을 검증하였다.

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Clustering Characteristics and Class Hierarchy Generation in Object-Oriented Development (객체지향개발에서의 속성 클러스터링과 클래스 계층구조생성)

  • Lee Gun Ho
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1443-1450
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    • 2004
  • The clustering characteristics for a number of classes, and defining the inheritance relations between the classes is a difficult and complex problem in an early stage of object oriented software development. We discuss a traditional iterative approach for the reuse of the existing classes in a library and an integrated approach to creating a number of new classes presented in this study. This paper formulates a character-istic clustering problem for zero-one integer programming and presents a network solution method with illustrative examples and the basic rules to define the inheritance relations between the classes. The network solution method for a characteristic clustering problem is based on a distance parameter between every pair of objects with characteristics. We apply the approach to a real problem taken from industry.

Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.