• Title/Summary/Keyword: 객체사전

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A Study for Efficient Transmission Policies using Multimedia Scenarios (멀티미디어 시나리오를 이용한 효율적인 데이터 전송 기법 연구)

  • Suh, Duk-Rok;Lee, Won-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2797-2808
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    • 1998
  • Multimedia scenario database system is a read-only multimedia-on-demand system which transfers scenarios representing the display ordering of multimedia objects. A scenario is a graph of multimedia objects and it contains spatial, temporal and contextual information of multimedia data. By structuring multimedia objects as a scenario, it is possible to enforce their display order based on their context. Furthermore, it can provide multiple display paths as well as the sharing of objects between different scenarios. As a result, the multimedia scenario database system can perform the pre-scheduling of multimedia objects, which makes it possible to reorder the transmission order of objects in a scenario. Consequently, the overall system resource such as data buffer and network bandwidth can be highly utilized. In this paper, we discuss the requirements of structuring a scenario to design a scenario database that stores and manages multimedia scenario. Furthermore, we devise and analyze several scheduling policies based on the reordering mechanism for the objects in a scenario.

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Non-self-intersecting Multiresolution Deformable Model (자체교차방지 다해상도 변형 모델)

  • Park, Ju-Yeong;Kim, Myeong-Hui
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.1
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    • pp.19-27
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    • 2000
  • This paper proposes a non-self-intersecting multiresolution deformable model to extract and reconstruct three-dimensional boundaries of objects from volumetric data. Deformable models offer an attractive method for extracting and reconstructing the boundary surfaces. However, convensional deformable models have three limitations- sensitivity to model initialization, difficulties in dealing with severe object concavities, and model self-intersections. We address the initialization problem by multiresolution model representation, which progressively refines the deformable model based on multiresolution volumetric data in order to extract the boundaries of the objects in a coarse-to-fine fashion. The concavity problem is addressed by mesh size regularization, which matches its size to the unit voxel of the volumetric data. We solve the model self-intersection problem by including a non-self-intersecting force among the customary internal and external forces in the physics-based formulation. This paper presents results of applying our new deformable model to extracting a sphere surface with concavities from a computer-generated volume data and a brain cortical surface from a MR volume data.

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Mean Response Delay Estimation for HTTP over SCTP in Wireless Internet (무선 인터넷 환경에서 HTTP over SCTP의 평군 응답 시간 추정)

  • Lee, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.43-53
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    • 2008
  • Hyper text transfer protocol (HTTP) over transmission control protocol (TCP) is currently used to transfer objects in the Internet. Stream control transmission protocol (SCTP), an alternative to TCP, which allows for independent delivery among streams, and can thus reduce the mean response delay of web object. We present an analytical model to find the mean response delay for HTTP over SCTP, therefore, estimate the effectiveness of SCTP over TCP. Typical TCP delay models assume the wired environment. On the contrary, the proposed model in this paper assumes the multiple packet losses and wireless environment where fast retransmission is not possible due to small window. The estimated mean response time can be used the benchmark to meet quality of service (QoS) at end-user. We validate the accuracy of our model using experiments. It is shown that the differences between the results from model and those from experimental are very small below 6 % on average. We also find that the mean response delay for HTTP over SCTP is less than that for HTTP over TCP.

Association-Based Conceptual Modeling for Smart Database Design (스마트 데이터베이스 설계를 위한 연관성 기반 개념적 모형화)

  • Lee, Sang-Won
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.169-185
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    • 2011
  • Data redundancy is problematic in that it not only induces heavy storage management cost but also could bring critical degradation of information systems. Unfortunately, to our knowledge, only few enterprises willingly afford time and efforts for the faithful conceptual design to prevent the degree of inappropriate data as much as they could, while most of enterprises pay rare attention to the notion of that sort of data quality. Wondering if there would be any other way to design the enterprise.wide data design without prior knowledge about business works is our major motivation for this study. In this paper, we present our data modeling methodology in which associations among objects in each sentences of a business job descriptions are treated as the focal point in database design. A proposed agent for automated design tool simply takes a business job description written in natural language as an input, and then designs an entity relationship diagram with some smart rules. We introduce the scope of the proposed agent and its detailed logics with several examples. And then, we verify the appropriateness of the resulted associations among objects. Lastly, we perform case studies to evaluate the devised agent's applicability to a business field.

Frame Morphing Technique for the Expression of Fish Growth Process (어류 성장과정 표현을 위한 프레임 모핑 기법)

  • Lee, HyeMi;Ryu, NamHoon;Lee, SangJin;Oh, KyeongSug;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.759-764
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    • 2009
  • With its rapid growth, the digital contents-related industry is drawing attention as an industry generating a high value added. Specifically, the 3D morphing technology often used in the appearance or movement of each object comprising contents makes it possible to compose various contents by inferring the appearance and movement of the object. For a realistic swimming appearance of fish by using fish that swim in the water, this paper proposes a technique that applies the same speed concept as a physical pendulum to a swimming cycle and applies a frame morphing technique that is able to express the growth process from fry to adult fish. This article is capable of realistically reviving the fish growth process, and can through magnified applying can be applied to in 3D fishes encyclopedias or virtual underwater expressions etc. in the viewpoint which is oceanography.

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Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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Control of Time-varying and Nonstationary Stochastic Systems using a Neural Network Controller and Dynamic Bayesian Network Modeling (신경회로망 제어기와 동적 베이시안 네트워크를 이용한 시변 및 비정치 확률시스템의 제어)

  • Cho, Hyun-Cheol;Lee, Jin-Woo;Lee, Young-Jin;Lee, Kwon-Soon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.7
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    • pp.930-938
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    • 2007
  • Captions which appear in images include information that relates to the images. In order to obtain the information carried by captions, the methods for text extraction from images have been developed. However, most existing methods can be applied to captions with fixed height of stroke's width. We propose a method which can be applied to various caption size. Our method is based on connected components. And then the edge pixels are detected and grouped into connected components. We analyze the properties of connected components and build a neural network which discriminates connected components which include captions from ones which do not. Experimental data is collected from broadcast programs such as news, documentaries, and show programs which include various height caption. Experimental result is evaluated by two criteria : recall and precision. Recall is the ratio of the identified captions in all the captions in images and the precision is the ratio of the captions in the objects identified as captions. The experiment shows that the proposed method can efficiently extract captions various in size.

Resource Sharing System Base on Context-Awareness for Construction of Mobile Ubiquitous Internet (모바일 유비쿼터스 인터넷 구축을 위한 상황인식 기반 자원공유 시스템)

  • Na Seung Won;Oh Se Man
    • The KIPS Transactions:PartA
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    • v.11A no.6
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    • pp.419-424
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    • 2004
  • Mobile Internet using mobile devices provides Portability to users and is Spreading throughout out lives. But Practical use of the mobile Internet is insufficient due to it's fundamental limitations. Especially, mobile resources are not sufficient because they are not closely connected under current mobile Internet services which are provided with pre-designed structure. For these reasons it will take a lot more time and effort for mobile Internet to grow as a popular service. In this paper, we are focusing to overcome the local limitation and to enhance the 'Sharing of Mobile Resources' by expanding mutual connectivity between resource objects scattered over the mobile Internet environment. To archive this, we propose the MRSS(Mobile Resources Sharing System). MRSS automatically converts single request from user to multiple instructions based on 'Context-Awareness' to search for proper information. Using MRSS, we can expect 'Mobile Ubiquitous Computing' environment which users can reach to information anywhere, anytime.

푸시기반 CORBA 트레이더 서비스 구현

  • Yu, Jae-Jeong;Yun, Beom-Ryeol;Kim, Su-Dong
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.68-81
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    • 2000
  • CORBA Trader Service is to locate appropriate objects that provide the desired functionality at runtime. To provide this service, the Trader Service federates a local trader and remote traders by considering the Traders or Link policies, and it returns the service offers that are requested by the importer. This traditional way of trading reveals a performance problem due to the low response time. The response time largely depends on the amounts of service offers of the Importer's request and the frequency of federations with the other trader. The performance is a key factor for evaluating the Trader Service performance.In order to overcome the low response time and to provide the high-quality services, we propose new policies of Import and Trader, and present a PUTS(Push Trader Service) model which implements this new advanced trader service. We present the design and implementation of the PUTS's major modules, also make a comparison between PUTS system and traditional trader system in terms of performance and functionality through case studies.

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AR Tourism Service Framework Using YOLOv3 Object Detection (YOLOv3 객체 검출을 이용한 AR 관광 서비스 프레임워크)

  • Kim, In-Seon;Jeong, Chi-Seo;Jung, Kye-Dong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.1
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    • pp.195-200
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    • 2021
  • With the development of transportation and mobiles demand for tourism travel is increasing and related industries are also developing significantly. The combination of augmented reality and tourism contents one of the areas of digital media technology, is also actively being studied, and artificial intelligence is already combined with the tourism industry in various directions, enriching tourists' travel experiences. In this paper, we propose a system that scans miniature models produced by reducing tourist areas, finds the relevant tourist sites based on models learned using deep learning in advance, and provides relevant information and 3D models as AR services. Because model learning and object detection are carried out using YOLOv3 neural networks, one of various deep learning neural networks, object detection can be performed at a fast rate to provide real-time service.