• Title/Summary/Keyword: 개발상세수준

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Software Quality Assurance Activities of Automatic Train Control System to meet Requirements of the IEC 62279 Standard (IEC 62279 요구사항 충족을 위한 열차제어시스템의 소프트웨어 품질보증 활동에 관한 연구)

  • Shim, Kyu-Don;Lee, Jong-Woo
    • Journal of the Korean Society for Railway
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    • v.13 no.4
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    • pp.412-418
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    • 2010
  • This paper presents the methods to acquire the Safety Certificate from Independent Safety Assessment based on the IEC standard62279 which is commonly applied to railway system for Automatic Train Control(ATC) system in accordance with Urban Maglev project. This also shows approach methods and relative activities for project life- cycle to accomplish and ensure the system requirements of ATC system, RAMS and S/W quality activities. Furthermore, the key tasks conducted with ISA are noted in detail. These kind of activities for software quality of ATC system to obtain S afety Certificate could be a CASE model to improve the quality of domestic railway system and products, and also contribute to the growth of railway business and toward the achievement of overseas' railway signaling markets.

Impact localization on a composite plate using multiplexed FBG sensors and error-outlier algorithm (다중화된 FBG 센서와 error-outlier 알고리즘을 이용한 복합재 평판에 대한 충격위치탐지)

  • Park, Sung Yong;Kim, Sang-Woo;Park, Sangyoon
    • Journal of Aerospace System Engineering
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    • v.12 no.6
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    • pp.32-40
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    • 2018
  • An impact localization for a carbon fiber reinforced plastic (CFRP) composite plate was performed using the multiplexed fiber bragg grating (FBG) sensors and the error-outlier based impact localization algorithm. We found that the optimal impact localization with the maximum error of 31.82 mm and the averaged error of 6.31 mm are obtained when the error threshold (ET) and constant level (CL) are 0.3 nm and 110, respectively. Moreover, the detailed process of impact localization under certain optimal parameters and the relevant results were thoroughly investigated. We conclude that the multiplexed FBG sensors and the error-outlier based impact localization algorithm are suitable for an impact localization on composite structures, and expect that they can be utilized for various structural health monitoring (SHM) in the future.

An optimization method for variable length information messages (가변 길이 정보 메시지 최적화 방법)

  • Kim, Jingyu;Kang, Sungwon;Jung, Pilsu;Kim, Jungmin;Baek, Haeun;Kwon, Koo Hyung;Kim, Sang Soo
    • Journal of Software Engineering Society
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    • v.26 no.1
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    • pp.1-16
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    • 2013
  • Variable length information message is a communication protocol standard in order for computer network systems to provide efficient delivery of information. The variable length information messages were developed for varying and controlling details of information in accordance with message receiver's required information level or information access level. In the previous studies, data compressing techniques have been in use for information message optimization technologies in order to reduce physical sizes of information messages. In optimization technologies for information messages, accuracy of information is considered as the most important factor; therefore, only non-loss compression techniques are applied to the optimization technologies. However, the non-loss compression based information message optimization methods are not efficient in data compression, and these are limited to efficient delivery of information in wireless network environments that have constraint bandwidth. In this paper, we attempt to optimize information in the variable length information messages at message fields in order to reduce physical sizes of messages more efficiently. To demonstrate the efficiency of our approach, we conduct optimization experiments for variable length information messages.

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LIM Implementation Method for Planning Biotope Area Ratio in Apartment Complex - Focused on Terrain and Pavement Modeling - (공동주택단지의 생태면적률 계획을 위한 LIM 활용방법 - 지형 및 포장재 모델링을 중심으로 -)

  • Kim, Bok-Young;Son, Yong-Hoon;Lee, Soon-Ji
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.3
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    • pp.14-26
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    • 2018
  • The Biotope Area Ratio (BAR) is a quantitative pre-planning index for sustainable development and an integrated indicator for the balanced development of buildings and outdoor spaces. However, it has been pointed out that there are problems in operations management: errors in area calculation, insufficiency in the underground soil condition and depth, reduction in biotope area after construction, and functional failure as a pre-planning index. To address these problems, this study proposes implementing LIM. Since the weights of the BAR are mainly decided by the underground soil condition and depth with land cover types, the study focused on the terrain and pavements. The model should conform to BIM guidelines and standards provided by government agencies and professional organizations. Thus, the scope and Level Of Detail (LOD) of the model were defined, and the method to build a model with BIM software was developed. An apartment complex on sloping ground was selected as a case study, a 3D terrain modeled, paving libraries created with property information on the BAR, and a LIM model completed for the site. Then the BAR was calculated and construction documents were created with the BAR table and pavement details. As results of the study, it was found that the application of the criteria on the BAR and calculation became accurate, and the efficiency of design tasks was improved by LIM. It also enabled the performance of evidence-based design on the terrain and underground structures. To adopt LIM, it is necessary to create and distribute LIM library manuals or templates, and build library content that comply with KBIMS standards. The government policy must also have practitioners submit BIM models in the certification system. Since it is expected that the criteria on planting types in the BAR will be expanded, further research is needed to build and utilize the information model for planting materials.

Present Status and Future Prospect of Satellite Image Uses in Water Resources Area (수자원분야의 위성영상 활용 현황과 전망)

  • Kim, Seongjoon;Lee, Yonggwan
    • Korean Journal of Ecology and Environment
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    • v.51 no.1
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    • pp.105-123
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    • 2018
  • Currently, satellite images act as essential and important data in water resources, environment, and ecology as well as information of geographic information system. In this paper, we will investigate basic characteristics of satellite images, especially application examples in water resources. In recent years, researches on spatial and temporal characteristics of large-scale regions utilizing the advantages of satellite imagery have been actively conducted for fundamental hydrological components such as evapotranspiration, soil moisture and natural disasters such as drought, flood, and heavy snow. Furthermore, it is possible to analyze temporal and spatial characteristics such as vegetation characteristics, plant production, net primary production, turbidity of water bodies, chlorophyll concentration, and water quality by using various image information utilizing various sensor information of satellites. Korea is planning to launch a satellite for water resources and environment in the near future, so various researches are expected to be activated on this field.

Extended Script Structure for Advertisement Game Development (광고형 게임 개발을 위한 확장 스크립트 구조)

  • Park, Jung-Yong
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.53-60
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    • 2007
  • This paper proposes the knowledge structure of an extended script for advertisement style game embodiment. This approach is able to allow for developing game and advertisement module. Research to reconsider contradictory awareness about existent game have been evolving from game education system, advertisement style game and simulation game for training and so on. In this paper, a situation hierarchy structure which allows the designer for simulating high-level specifications of game structure. And we describes with mathematical structure for proposed situation structure. Game unfolding utilizes with causality. Game reflects situation of a spatiotemporal real world. For this goal, we applied extended script to game world. Advertisement style module progresses by method to provide company's advertisement to user while game is gone. The advantage of proposed method are able to allows for novice to effectively insert banner image, video and so on into advertisement module. The proposed method was implemented in the "Shooting BaDuk" among games.

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Evaluation of Self-Compaction Property of Section Enlargement Strengthening Concrete (단면확대 보강 적용을 위한 콘크리트의 자기충전 성능 평가)

  • Hwang, Yong-Ha;Yang, Keun-Hyeok;Song, Keum-Il;Song, Jin-Kyu
    • Journal of the Korean Recycled Construction Resources Institute
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    • v.7 no.3
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    • pp.235-242
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    • 2019
  • The objective of this study is to modify the mixture proportions of concrete that were developed for section enlargement strengthening elements using a specially designed binder composed of 5% ultra-rapid hardening cement, 10% polymer, and 85% ordinary portland cement in order to assign the self-compaction property to such concrete. The self-compaction abilities of concrete were estimated by the performance criteria specified in JSCE and EFNARC provions. Test results showed that the increase in the unit binder content at the consistent water-to-bider ratio led to increase in viscosity of fresh concrete but did not exhibit the decrease in the fluidity due to a greater viscosity. The mixture proportioning of self-compaction section enlargement concrete could be considered at the following conditions: unit binder contents of $430kg/m^3{\sim}470kg/m^3$ and fine aggregate-to-total aggregate ratios of 40%~46% at the water-to-binder ratio of 38%.

Neutral Data Generation Algorithm for EPC-based Manufacturing Process Collaboration (EPC 기반의 제조 공정 협업을 위한 중립 데이터 생성 알고리즘)

  • Kim, Dong-Gi;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.1-9
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    • 2020
  • In highly complex EPC(engineering, procurement, construction)-based manufacturing processes such as shipbuilding and marine plants, it is essential to prepare a way to enable organic working at the site referring to each other's detailed working data for collaboration between partner companies. However, companies cannot share the progress of the sites including working information in real-time due to the use of SW unique to each company and the complex site management system. As a result, the construction process is delayed, and resources are used inefficiently. This study developed a neutral data generation algorithm that can apply the working information in various file formats to a collaborative manufacturing process. In addition, this study verified the accuracy of the algorithm by applying the developed algorithm to the manufacturing process of piping in shipbuilding and marine plants, developing the SW for visualization of working information using the generated neutral data, and comparing the coordinate, shape & dimension and the kind, number, and spec. of BOM. The result confirmed that the accuracy of the coordinate of the neutral data was 99%, and that of the shape & dimension of the neutral data and BOM Spec. was both 100%. It is thought that this study can be used for overcoming the restrictions in information sharing due to the development of informatization at companies and maximizing the share of working file information in a complex manufacturing process.

A Systematic Method for Analyzing Business Cases in Product Line Engineering (프로덕트 라인 공학의 체계적 비즈니스 케이스 분석 기법)

  • Park Shin-Young;Kim Soo-Dong
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.565-572
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    • 2006
  • Product Line Engineering (PLE) is an effective reuse methodology where common features among members are captured into core assets and applications are developed by reusing the core assets, reducing development cost while increasing productivity. To maximize benefits in developing systems, business case analysis for PLE is essential. If the scope for core assets is excessively broad, it will result in high cost of asset development while lowering reusability. On the other hand, if the scope is too narrow, it will result in a limited applicability which only support a small number of members in the domain. In this paper, we propose a process for business case analysis for PLE and for deciding economical analysis of core asset scope. Then, we define guidelines for each activity of the process. Since variability often occurs in PLE, we significantly treat the variability of features among members in detailed level. By applying our framework for business case analysis, one can develop core assets of which scope provide the most economical value with applying PLE.

An User Interface hierarchical modeling process based on Metamodel (메타모델 기반 사용자 인터페이스 계층적 모델링 프로세스)

  • Song, Chee-Yang;Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.525-543
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    • 2008
  • Recently, the scope of user interface is increasing the relative importance in software development dramatically. As a result, there are various relative technologies like as SWING, MFC, Web 2.0, and etc. However, most current software developments are progressed in separate development process with user interface part and business part respectively. This causes the problems, like as a difficulty in the integration process, an development period's delay, and a poor reusability for the constructed models. That is, the extendability and reusability of the created models is being decreased because UI modeling is not systematic and hierarchical, and the consistent integration technique between UI modeling and business modeling does not supported. To solve these problems, this paper proposes an unified and systematic UI modeling process based on UML, using the hierarchical metamodel according to the abstraction levels of development phase. We suggest an UI metamodel, which contains a hierarchy by layering the modeling elements in PIM and PSM based on maturity degree of the development. An hierarchical modeling process combined UI modeling and business modeling is built by applying the UI and business metamodel in terms of three modeling phases(concept/specification/concrete). The effectiveness of the modeling process is shown by applying the proposed process into an Internet Shopping Mall System. Through the exploratory results, the hierarchical UI metamodel and process can produce systematic and layered UI models. This can improve the quality and reusability of models.

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