• Title/Summary/Keyword: 개념요소

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Research/Development Trend and Technical Enablers of Trajectory-based Operations in Air Traffic Management (항공교통관리 궤적기반운용 연구 개발 동향 및 요소기술)

  • Eun, Yeonju;Jeon, Daekeun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.4
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    • pp.349-358
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    • 2015
  • The research and development trend of Trajectory-based Operations(TBO), which is considered as a key concept of future Air Traffic Management(ATM), is presented in this paper. The operational concepts of TBO in ASBU(Aviation System Block Upgrade) from ICAO(International Civil Aviation Organization) have been summarized, and the detailed operational concepts and procedures, which can be realized in the near future, are described through the investigations of operational concept development and related research/development activities of TBO in USA and Europe. The technical enablers, which have been identified based on understanding of TBO operational concepts, are introduced, and related research/development status of each technical enabler has been presented.

Control System of Simulation-based Government Level Exercise for Emergency Preparedness (시뮬레이션 기반 비상대비 정부연습의 통제체제에 관한 연구)

  • Joo, Choong-Geun;Jin, Jong-Lok;Byun, Hae-Yun;Youn, Sang-Youn
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.54-72
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    • 2022
  • This study is on the control system of simulation-based emergency preparedness 'government level exercise'(GOV-Ex), which provides main control elements required for each stage of planning, preparation, implementation, and follow-up measures and its operation concept. For this purpose, the control requirements of 'simulation-based government level exercise'(GOVSIM-Ex) was derived through the preceding studies on GOV-Ex and simulation exercise control in military exercise and disaster exercises and then the concept of operation was presented. The main contents are exercise planning and key event scenario, the linkage between simulation model and other models, the composition of the simulation control center and the organization's workstation(WS), DB, control and evaluation team etc. The study limited to the main control elements, not all the control elements required for the GOVSIM-Ex, and it has limitations that the specific implementation plan of some control elements proposed has not been presented. These are presented as a future research subject. The study will promote the development of the GOVSIM-Ex Control System and early settlement of GOSIMV-Ex in the future.

An Exploratory Research on Categorizing e-Sports as One of the Sports (e스포츠의 스포츠 범주화에 대한 탐색적 연구)

  • Chae, Hee-Sang;Kang, Shin-Kyu
    • Journal of Korea Game Society
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    • v.11 no.3
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    • pp.85-95
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    • 2011
  • This paper focuses on the analysis of sports characteristics of e-Sports. For this purpose, it is important to set up a brand new concept of existing modern sports which is mainly concerned on physical activity. Therefore, In this paper, the researcher newly conceptualized e-Sports by following rapid change of the scene including media-technology, a change of an enjoyment method, the importance increase of sports environment and sports innovation. Also, the researcher tried to analyse how specific categorization of new sports concepts such as post-modern society, consumption & pleasure, homo-ludens, sporting experience, body and mind can be connected to e-Sports. As a result, e-Sports can be found in highly developed global society and consuming society. Furthermore, it can be defined as a 'brand new' concept of sports which features high level of psychological components in participation of activity.

Conceptual Structures of Anaphoric Expressions in English (영어 조응표현의 개념구조)

  • Jung, Mi-Ae
    • Annual Conference on Human and Language Technology
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    • 1995.10a
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    • pp.300-309
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    • 1995
  • 언어표현에 대한 해석은 그 구성요소들의 통사적-어휘적 구조에 덧붙여 대명사의 동일지시를 살펴야 할 필요가 있다. 조응의 분석과 조응적 선행사를 찾기 위한 효과적인 방법을 발견하는 것이 컴퓨터 언어학(computational linguistics), 특히 자연언어 이해체계(Natural Language understanding system)에 관한 연구의 중심적인 문제라고 할 수 있다. 이 논문의 목적은 영어 조응표현을 개념구조 이론(Conceptual Structure Theory)의 개념도식(conceptual graph)에 의하여 기술함으로써 단문에서뿐만 아니라 복문, 양화구문, 그리고 담화에 이르기까지 언어 전반에 걸쳐 나타나는 동일지시성(coreferenciality)을 간단하고 일관성 있게 설명하는 것이다. 이러한 조응현상을 설명하기 위하여 필자는 개념도식상의 개념을 중심개념, 직접개념, 간접개념으로 구분하고 이들이 문맥깊이 등과 더불어 동일지시성을 설명하는데 중심적 역할을 함을 보이고자 한다.

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The Contents Construction for Learning a Region (지성에 대한 학습 내용 구성에 관한 연구)

  • 윤옥경
    • Journal of the Korean Geographical Society
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    • v.39 no.1
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    • pp.153-168
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    • 2004
  • This study begins with the interests of the problems in learning a region under the Korean National Curriculum in geography field and the perceptions on the region which affects students 'formation of regional concept. The purposes of this study are to find problems in learning a region and to construct a new content for learning a region to improve the current problems. This study suggests that it is necessary for student to establish a clear concept on a region in order to effectively learn a region. Therefore, this study reviews how concepts on a region have changed and selects important elements in learning a region by considering a level of students' understanding. The important elements selected in this study are the definition of a region, the formation of a region, and the system of a region. By learning a real region established as a 'region for instruction' of a medium scale, students can reach an appropriate level of meaningful understanding of a region. This study found that an appropriate selection of scale in choosing the extent of a region was critical in success of effective organization of learning contents.

A study of the Concept of Analogue-Digital Interaction Trace and its Application in Media Art ('아날로그-디지털 인터랙션 흔적'에 관한 개념 연구와 미디어 아트에의 응용)

  • Choi, Min-A;Kwon, Doo-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.76-84
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    • 2011
  • This paper describes the development of the media art environment concept, in which the user's interaction becomes visual arts in both digital and analogue media. It describes AD-Trace, an experimental media art component that investigates the aesthetic and technological possibilities through the development of interactive media artworks that utilizes that the traces of the user's interaction. The AD-Trace consists of three design components: Analogue Trace, Digital Trace, and Interaction Metaphor to guide user interactions with user's understanding. Three artworks are proposed to demonstrate the real world applications of the concept: AD-PD(analogue digital picture diary), AD-Star (analogue digital star), and AD-Map (analogue digital map).