• Title/Summary/Keyword: 감성 시나리오

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Future Scenarios of Asian Universities in a view Point of Equality (평등의 관점에서 본 아시아 대학의 미래 시나리오)

  • Ryu, Cheong-San
    • Korean Journal of Comparative Education
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    • v.24 no.5
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    • pp.53-70
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    • 2014
  • This study was performed in order to suggest the future model of Asian universities that could be used in the planning of the global competitive strategy. Futurologists forecasted the future of higher education using Harman Fan Scenario as like this. First, most current universities will be 'the satellite university' until 2015. Second, they also will replace 'the bookless university' until 2020. Third, they will be 'no calendar university' until 2025. And then they may be 'all have access university' until 2030. After 2030, futurologists prospected that almost universities based on off-line campus will be disappeared into the history. The analysis method of Harman fan scenario and applied scenarios were also used to "A study on the future scenario of Korean university". The predictive model and the alternative models were explored in a view point of students, enterprise, and government. Individuality with educational excellence are standardized for learner, profit and effectiveness are applied for enterpriser, and equality with welfare are adapted for national leader. Asian universities need to focus on bringing up the practical ability based on conscious and emotional education instead of knowledge based on memory. Also they need to enforce the specialized education that can create new jobs through convergence of interdisciplinary. Especially, Asian nations need to explore, to find the strengthen area of their universities compared with USA. And these area should be specialized. The convergency strategy between oriental medicine and informatics is a meaningful sample. Based on this point, a predicted with 3 alternative scenarios in a view point of equality were suggested for the future of Asian universities.

Design and Development of Interactive Therapy System for Children with Autism (발달장애아동을 위한 상호작용 치료시스템의 디자인 개발)

  • Choi, Min-Young;Lee, Hyun-Jhin;Lee, Jang-Han
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.777-788
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    • 2010
  • Early diagnosis of autism and intervention of medical treatment are very significant to develop specific social communication skill for children with autistic spectrum disorders (ASDs). But they have difficulties in medical treatment because of lack of a public welfare institution and special medical system. In particular, few children can access such treatment and the existing single-therapist clinics are inefficient with regard to cost and time. Therefore, new methods should be studied for developing various products, services, and systems for autistic children. This study discusses the potential use of an interactive design as assistive technology for such children. We utilize the experience gained in the collaborative design of the interactive therapy system (ITS). The key methods include a collaborative design with rapid interactive prototyping, heuristic evaluation, user-centered process, VR technology, tangible interface, and scenario-based contents. We applied these methods to the ITS and proved the efficiency of interactive design as an assistive technology through clinical experimentation.

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A study on the emotional changes of learners according to the emotions provided by virtual characters (가상 캐릭터가 제공하는 감정에 따른 학습자의 감정적 반응에 관한 연구)

  • Choi, Dong-Yeon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.155-164
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    • 2022
  • Considerable interest has been directed toward utilizing virtual environment-based simulations for teacher education which provide authentic experience of classroom environment and repetitive training. Emotional Interaction should be considered for more advanced simulation learning performance. Since emotion is important factors in creative thinking, inspiration, concentration, and learning motivation, identifying learners' emotional interactions and applying these results to teaching simulation is essential activities. In this context, this study aims to identify the objective data for the empathetic response through the movement of the learner's EEG (Electroencephalogram) and eye-tracking, and to provide clues for designing emotional teaching simulation. The results of this study indicated that intended empathetic response was provided and in terms of valence (positive and negative) states and situational interest played an important role in determining areas of interest. The results of this study are expected to provide guidelines for the design of emotional interactions in simulations for teacher education as follow; (a) the development of avatars capable of expressing sophisticated emotions and (b) the development of scenarios suitable for situations that cause emotional reactions.

A study for storyboard based on sensibility used by non-photo realistic rendering (비사실 렌더링을 이용한 감성기반 스토리보드에 대한 연구)

  • Kim, Du-Beom;Kim, Hyung-Gi
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.452-457
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    • 2007
  • 본 논문은 연극이나 영화 애니메이션의 기획단계(Pre-Production)의 최종단계이자 시나리오를 영상으로 표현하는 첫 단계인 스토리보드를 기획의도와 연출 방향을 효과적으로 반영하는 방법에 대한 논문이다. 일반적으로 스토리보드라 한다면 필름화 할 동작들을 분할하여 그림이나 사진으로 연결시켜 놓고 그에 해당하는 짧은 설명을 써놓은 것으로 생각하는 경우가 많다. 하지만 정적인 그림과 사진으로서는 근래의 영화에서 보여지는 역동적인 장면들을 표현하기 어려우므로 최근 애니매틱스(animatics)라 불리는 3D와 2D를 이용한 스토리보드를 사용하는 사례가 늘고 있다. 이에 본 논문은 연구를 통하여 애니메틱스의 현황과 사례를 살펴보고 좀더 감각적이고 직관적인 스토리보드의 제작 방법을 제시하고자 한다.

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Designing Smart Sportswear to Support the Prevention of Sports Injuries in Badminton Club Activities (배드민턴 동호회의 스포츠 상해 예방을 지원하는 스마트의류 디자인 제안)

  • Kim, Shin-Hye;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.23 no.3
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    • pp.37-46
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    • 2020
  • This study was aimed at investigating the activities of a badminton club and designing smart wear to prevent sports injuries during badminton club activities. Everyone is familiar with sports in an aging society and clubs are gradually developing. Popular badminton club activities lead to frequent sports injuries, especially ankle injuries, which are a serious problem that hampers members' participation in sports. Therefore, this study aims to propose a prototype design for smart wear to prevent sports injuries, including ankle injuries. First, we identified the characteristics and considerations of members of badminton clubs, and the components of smart wear to prevent sports injuries. Second, members of the badminton clubs and an elite badminton player participated in a survey on the issues and requirements associated with wearing smart wear. Third, usage scenarios for smart wear were created based on literature reviews and the user assessment lists. Fourth, a prototype of the smart wear to prevent sports injuries including ankle injuries was created based on the scenarios. With the proposed smart wear, members of badminton clubs who may require assistance with sports injuries will be able to monitor said injuries, as well as their health condition, as avatars in visual games through a smart terminal. The visual game system will provide easier access to information about sports injuries and health. This smart sportswear will allow members of badminton clubs to prevent sports injuries and review their performance. This study can be utilized to design smart wear to prevent sports injuries and monitor sporting activities or bio-signals.

The Effect of Legitimacy and Fashionability on Females' Control over their Boyfriends' Fashion Style (간섭권한과 패션감각이 남자친구의 패션스타일 통제에 미치는 영향)

  • Sung, Youngshin;Kang, Jungsuk
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.109-118
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    • 2015
  • People tend to perceive their loved others (e.g., children, spouse, romantic partner) as their extended selves and then control over the loved others' fashion style corresponding to their self-concept. The study conceptually suggested that people's perceptions on legitimacy to interfere the others and their own fashionability would separately or interactively influence their control over the loved others' fashion style. To investigate the suggestions, an experiment with female participants in their 20's was conducted by using a scenario. The results indicated that participants' perception of legitimacy to interfere their boyfriends or their own fashionability did not have a separate effect on control over their boyfriends' fashion style. However, the legitimacy and the fashionability did have an interactive effect on the control. In particular, for high legitimacy groups, there was no difference in the control between low and high fashionability groups. For low legitimacy groups, the control was stronger in high fashionability group than in low fashionability group.

Differential Effects of Self-relevance Levels on Framing Effects in Decision Making (의사결정에서의 자기관련성 수준에 따른 틀효과의 차이)

  • Joo, Mijung;Lee, Jaesik
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.177-186
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    • 2013
  • This study aimed to investigate the differential effects of self-relevance on framing effects. For this purpose, the participants were allocated into two frame type conditions(positive vs. negative), and asked to respond on six decision-making scenarios manipulated by self-relevance levels(low vs. high). The results can be summarized as followings. First, although self-relevance level made no significant difference in framing effects, the positive frame condition tended to induce larger framing effects than the negative frame condition. Second, no significant interaction effect between frame type and self-relevance level condition was found in the positive condition, whereas high self-relevance level condition induced smaller framing effects than law self-relevance level condition in the negative frame condition. These results indicated that although self-relevance tended to reduce framing effects, this effect can be differed in frame types.

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Development of Methodology of Lighting Plan for Elderly Housing (고령자를 위한 주거시설 조명환경 계획에 관한 연구)

  • Won, Seul-Ki;Park, Byoung-Chul;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.6
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    • pp.8-18
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    • 2007
  • The number of people over sixty five years old is steadily rising and the elderly housing we continuously increasing. Regarding such a trend this research has been focused to propose the methodology of lighting design for elderly people. For this purpose, we researched the basic theory of lighting design through literature review, first. In addition, measurement and analysis of the light environment and light plan in elderly housing has been carried out by case studies. And we organized lighting scenario by the daily life-pattern of the elderly, and than planned lighting interface to be easy to control.

Comparative Study of Emotion Evaluation Based on Lighting Scenario of Office, Meeting Room, Lounge, and OA Room (사무실, 회의실, 휴게실, OA실의 조명 시나리오에 따른 감성평가 비교 연구 - 동·서양인을 대상으로 -)

  • Lee, Min-Jin;Cho, Mee-Ryoung;Ko, Jae-Kyu;Kim, Ju-Hyun
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.9
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    • pp.23-35
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    • 2013
  • In this study, we collected the emotion vocabulary novel related to the LED system light emotion and the existing terms through previous research, targeting professionals and KJ method, we selected emotion term of 35 kinds. Targeting this east Foreigner, we compared the emotion evaluation by changing the lighting elements in accordance office, meeting room, lounge, the OA room different behavior patterns. The results, showing the difference between the results of emotion existing research generally derived factors three axes "future, functionality" See, "stability", "activity". As a result of the comparison of the emotion of the East and the West, the Oriental, functional aspects of the LED system light of space office, meeting room, lounge is drawn most, On the other hand, Westerners, come up, stable surface shows the difference in accidentally. Based on these results, the future, and tries to utilized to evaluate the emotion reaction of the illumination elements each Test-Bed actual.

Influence of Power and Status on Social Exclusion (제3자의 권력과 지위에 따른 사회적 배제행위에 대한 판단)

  • Jo, JunHyoung;Li, Hyung-Chul O.;Kim, ShinWoo
    • Science of Emotion and Sensibility
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    • v.25 no.2
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    • pp.31-44
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    • 2022
  • Power and status are core elements that distinguish social classes and strongly influence social interaction. Although they are the foundation of social influence, they have different origins (Fragale et al., 2011). While power usually is based on personal ability or legal, institutional legitimacy, status is rooted in voluntary support from other people. Hence, whereas people with power often demonstrate egoistic behavior, those with high status show relationship-based altruism (Hasty & Maner, 2020). People recognize the difference between the two and have stereotypical beliefs or expectations about the people's behavior with high power or status (Magee, 2009). The current research tested how the judgment on social exclusion, the unique social influence of power and status, changes depending on the actor's power and status. We constructed social exclusion scenarios in which we manipulated actors' power and status and asked participants to rate an actor's pain and behavioral fairness. Participants' ratings showed that the actor's fairness and pain would differ depending on the actor's power and status (Expt. 1), which is consistent with the stereotypes above. In particular, the significant effects of the actor's anonymity in the cases of low power and high status (Expts. 2A, 2B) provide further evidence for the proposal that status but not power originates from voluntary support from others.