• Title/Summary/Keyword: 감각적 요소

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Meaning of Handicraft Elements as Applied to Modern Textile Design (현대 산업 직물디자인에 응용된 수공예적 요소의 의미)

  • 박남성
    • Archives of design research
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    • v.16 no.4
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    • pp.299-312
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    • 2003
  • In modern industry, creative sense together with advanced scientific technology is an important element. In modern textile industry as well, these two elements working in dose relationship one to another play important roles in the advent of high value-added textile of unprecedented high quality, high capability, and high sensitivity. Especially, creative sense which is necessary in generating additional value of textile is all the more essential for the development of diversified, unique, and differentiated products that are sought by all contemporaries. The aim of this research is to recognize the importance of handicraft which has a great impact on modern textile design in the generation of additional value, consider the applicability and the aesthetic method that this technique presents, thereby contributing to the development of modern textile

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Fun Factors of New Media Content for Kids (유아용 뉴미디어 콘텐츠의 재미 요소)

  • Chung, Jee Yong
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.40-52
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    • 2018
  • Media can be considered as a type of play for kids in this new media era. Researches on media content for kids have mainly focused on educational effect or specific features such as design, but a great deal of kids content is created for fun and enjoyment. This study analyzes fun factors of the most popular kids content on Youtube: Kongsuni and Friends, Carrie and Toys, and Pinkfong. The result shows that seven fun factors can be grouped into three categories; 1) Self-determination and independence are related to the media environment; 2) Sensuous vividness, empathy, and physical dynamic are related to the content; 3) Self-expression and social interaction are related to associated activities. This study extends our perspective on kids content by analyzing fun factors in the comprehensive process of media consumption.

Feeding Children with Disabilities and Related Evaluations and Interventions (감각처리와 관련된 섭식기능의 평가와 중재방법에 대한 고찰)

  • Kang, Hyun-Jin;Kim, Kyeong-MI
    • The Journal of Korean Academy of Sensory Integration
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    • v.8 no.1
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    • pp.73-86
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    • 2010
  • Problems in feeding habits could affect various aspects of children including growth, learning, communication, interaction with other children, etc. Oral consumption was defined as a participant opening his/her mouth, accepting food/liquid, and swallowing. A goal of the study is to find a method of evaluation and intervention of a child's feeding habits. Feeding is an important component in the early development of children and may have later consequences in the child's ability to participate successfully in their activities of daily life. Children show personal difference on the foods which they try first because stimuli from the foods are revealed as a mealtime behavior through sensory registration and processing. Feeding problems in sensory processing consist of tactile oversensitivity, oral refusal, tactile undersensitivity, and oral dyspraxia. In order to identify problems of sensory processing among feeding difficulties and plan intervention, the understanding of neurological processing and sensory processing characteristics related to feeding is necessary. Reviewing intervention for feeding problems related to sensory processing is required for an effective approach for feeding and providing better life for children.

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대학총장의 리더십

  • Lee, Hyo-Gye
    • 대학교육
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    • s.143
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    • pp.32-35
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    • 2006
  • 우리 대학의 리더십 발휘와 책무는 대학사회의 구성원과 정치·경제적 압력, 제도 시스템과 같은 상황적 요소들이 작용하고 있다. 그러나 무엇보다도 가장 큰 정당성의 파워와 정책 결정의 권한을 가진 총장의 리더십이야말로 대학조직 전체 리더십의 핵심 요소이자 촉매제이다. 이러한 총장 리더십의 공통적인 덕목을 집약해 보면 대학총장은 비전과 꿈을 가져야 하며, 창조적 사고를 가지고, 대학의 생존전략 우선순위를 선택할 수 있는 능력 있고 전문가적인 자질을 가져야 한다. 또한 개방된 의식을 지녀야 하며, 국제적 감각이 있는, 교육경영자로서의 CEO형 총장이 되어야 한다. 그리고 재원확보에 다각적인 노력을 하여 그 기대에 부응해야 한다.

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투명성을 응용한 복식디자인 연구 -아트플라워 기법을 응용하여-

  • 이연희;김영인
    • Proceedings of the Costume Culture Conference
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    • 2004.04a
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    • pp.72-74
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    • 2004
  • 현대 디자인 분야에는 건축이나 제품, 의복 등에까지 투명성이 디자인의 매우 중요한 요소로 활용되고 있다. 아름다우면서도 기능성과 견고함을 지닌 투명한 재료들이 과학기술의 발달에 힘입어 속속 개발되고 있으며, 또한 투명성 디자인은 현대 디자인의 트랜드인 즐거움과 유희 등을 표현하는 감성 트랜드와 잘 부합되기 때문이다. 본 연구는 이러한 시대의 흐름에 발맞추어 사용자들에게 재미와 즐거움의 가치를 감각적인 부분과 통합할 수 있는 디자인 개발에 목적을 두고, 20세기 후반부터 트랜드의 커다란 부분을 차지하고 있는 투명성을 좀 더 재미있고 여성스러운 감성을 자극할 수 있는 새로운 재해석의 방향을 찾아 패션 디자인을 제안하고자 한다. (중략)

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Considerations of the Assessment Based on Observations Against the Child: Methods of Observation (관찰 중심의 아동 평가에 대한 고찰 - 관찰법을 중심으로 -)

  • Choi, Eun-Hee
    • The Journal of Korean Academy of Sensory Integration
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    • v.9 no.1
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    • pp.53-61
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    • 2011
  • The purpose of this study is to investigate the types and functions of observations at the stage of child assessment. We can use various methods of evaluation. It includes observation, interview, and standardized tests. Most of occupational therapist using sensory integrative approach usually evaluate their clients based on observations especially in the period of initial assessment. The accurate observation is closely connected with reliability and validity of the assessment. Here present some types of observation and the things we should check in ordinary observing moments. It will be considerable aspect when we study how to improve observation ability of the therapists in the future.

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Color Vision의 Physiology와 Color Space

  • 이종문;조순채;이종신
    • Textile Coloration and Finishing
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    • v.3 no.3
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    • pp.57-68
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    • 1991
  • Color vision 현상은 대상물질에 의해서 투과(transmission), 굴절(refraction), 반사(reflection)되어 나오는 광(light)이 망막(retina)에 비칠 때 시신경을 자극하여 뇌에 전달됨으로써 일어나는 하나의 감각현상(sensation)이다. 그러므로 그것은 인간의 감각상태, 광의 종류, 대상물질의 환경조건에 따라서, 즉 시각이 이루어진 그 순간에 인간의 눈이 어떻게 작용 하느냐에 달려있는 복잡한 현상 이다. 그래서 지금까지 발표된 20여개의 색채공간 중 그 어느 것도 인간의 감각량을 똑같이 표현할 수 없었던 것은 사실이다. 모든 자연현상이 그렇듯 인간도 개체마다 모두 다르고 대상물질 및 광에 관련된 너무 많은 요소(Factor)가 색지각 현상에 작용하기 때문에 이의 과학적 표현을 위해서는 단순화 및 normalization의 과정을 거치지 않으면 안되었던 것 같다. 지금까지 발표된 20여개의 color space중, perceptibility에 근거를 둔 유일한 color space인, Munsell color space의 해석에 Spline method 같은 수치 해석적 방법을 쓰지 않으면 안되는 그 이유를 제시하려 한다.

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A Study on the Children's Hospital Waiting Room Environmental Graphic Design to Ease Phobic Psychology (심리적 공포 완화를 위한 아동병원 대기공간의 환경 그래픽 디자인 연구)

  • Yin, Xiang-Hua;Zhang, Chao;Yoo, Woo-Jong
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.401-412
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    • 2022
  • Children will present phobic psychology in the special environment in hospital. Therefore, children's psychological emotions should be taken into account in the construction of the hospital environment. After that, the three stages and seven emotional factors which stimulate children's emotions will be summarized and applied to the graphic performance in children's hospitals, so as to alleviate children's fear. Plus, through the analysis of domestic and foreign cases, the graphic representation types of children's hospitals are divided into modern design, illustration design, three-dimensional design, interactive design, and these emotional factors are integrated into the graphic representation for evaluation. Here comes the evaluation results: there are little or no emotional factors in modern design; there are less emotional factors in illustration design and three-dimensional design due to less feelings and experiences. However, the results show that children feel much better from all aspects because there are more emotional factors with the help of interactive design. Based on the above evaluation results, here comes the graphic design guidelines for children's hospital waiting room.

Symbol Sense Analysis on 6th Grade Elementary School Mathematically Able Students (초등학교 6학년 수학 우수아들의 대수 기호 감각 실태 분석)

  • Cho, Su-Gyoung;Song, Sang-Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.937-957
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    • 2010
  • The purpose of this study is to discover the features of symbol sense. This study tries to sum up the meaning and elements of symbol sense and the measures to improve them through documents. Also based on this, it analyzes the learning conditions about symbol sense for 6th grade mathematically able students and suggests the method that activates symbol sense in the math of elementary schools. Considering various studies on symbol sense, symbol sense means the exact knowledge and essential understanding in a comprehensive way. Symbol sense is an intuition about symbols that grasps the meaning of symbols, understands the situation of question, and realizes the usefulness of symbols in resolving a process. Considering all other scholars' opinions, this study sums up 5 elements of the symbol sense. (The recognition of needs to introduce symbol, ability to read the meaning of symbols, choice of suitable symbols according to the context, pattern guess through visualization, recognize the role of symbols in other context) This study draws the following conclusions after applying the symbol questionnaires targeting 6th grade mathematically able students : First, although they are math talents, there are some differences in terms of the symbol sense level. Second, 5 elements of the symbol sense are not completely separated. They are rather closely related in terms of mainly the symbol understanding, thereby several elements are combined.

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Aesthetic Expansion from Information Visualization to Performance : Research on Sensorium in Perspective of Audience (정보시각화에서 퍼포먼스로의 미학적 확장 : 관객시각에서 하이퍼매개센소리엄 요소 고찰)

  • Kim, Eung-Suk;Yoon, Joon-Sung;Lim, Kyung-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.35-42
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    • 2012
  • This study will research the possibility about the extension from aesthetic artwork of information visualization to performance area. In information visualization fields, the function of transmitting information is important factor. In addition, the relationship with the audience concerning immersion and interactivity is also significant. Therefore, if an artwork in information visualization can extend to a performance, this study proposes that it is necessary to consider what elements are needed to intensify sensorium for the audience in that artwork. In order to solve that question, this study introduces and analyzes the installation artworks by Ben Rubin and Mark hansen in 2001. From this case study, we suggest three elements-the performing self, the performing interface and the dramatic pattern-to amplify sensorium by hypermediacy for the audience. This research would contribute to the understanding aesthetic artworks based on information visualization in terms of performing arts.