• Title/Summary/Keyword: 가시성

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SCM을 실행한 기업의 경영성과에 관한 실증적 연구

  • Kim, Jong-Weon;Kim, Eun-Jung;Jang, Hyeong-Wook
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2009.05a
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    • pp.39-48
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    • 2009
  • 본 연구에서는 SCM를 통해 기업이 추진하는 목표들이 기업의 경영성과에 어떠한 영향을 미치는지를 살펴보기 위해서 파트너십이 실시간기업의 특성요인인 민첩성 및 기업내부 가시성과 경영성과에 미치는 영향을 분석하고자 한다. 본 연구의 목적은 다음과 같다. 첫째, 공급사슬 기업의 파트너십 (몰입, 신뢰, 상호의존성)이 민첩성 및 기업내부 가시성을 매개하여 기업의 경영성과에 어떠한 영향을 미치는지를 분석하고자 한다. 둘째, 민첩성과 기업내부 가시성이 BSC 네 가지 관점인 학습 및 성장관점, 내부 프로세스관점, 고객관점, 재무관점에 미치는 영향을 살펴보고, BSC 네 가지 관점간의 인과관계를 분석하고자 한다. 본 연구의 실증연구에서는 공급사슬관리를 실행하고 있는 실시간 기업을 대상으로 설문조사를 실시하여 온라인과 오프라인을 통해 자료를 수집하였으며, 최종적으로 82개의 표본을 분석에 사용하였다. 이러한 실증결과는 SCM과 RTE를 추구하는 기업의 실무자들과 연구자들에게 많은 시사점을 제공하리라 여겨진다.

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Visibility Method for Transparent Splats on Depth Image Based Rendering (깊이 기반 3차원 영상 렌더링에서 투명한 스플랫을 사용한 가시성 기법)

  • Suh, Mo-Young;Chung, Woo-Nam;Han, Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.706-708
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    • 2005
  • 본 논문에서는 투명한 스플랫을 사용한 깊이 기반의 3차원 이미지(Depth image based 3D rendered image) 렌더링에서의 가시성 기법을 제시한다. 이는 기존의 두 개의 패스로 이루어지는 가시성 기법을 z-버퍼 알고리즘과 변화된 McMillan's 알고리즘을 사용하여 하나의 패스로 구성함으로써 성능을 향상시켰다. 또한 스플랫의 순서에 따라 올바르지 않은 기준설정으로 인해 발생하는 화질의 문제점을 McMillan's 알고리즘을 수정함으로써 해결하였다.

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The Relationship between the Preceding Factors of Supply Chain Resilience, Supply Chain Resilience, and Business Performance (공급사슬 회복탄력성 선행요인과 공급사슬 회복 탄력성, 기업 경영성과 간의 관계)

  • Park, Chan-Kwon;Seo, Yeong-Bok
    • Korean small business review
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    • v.43 no.2
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    • pp.1-30
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    • 2021
  • This study is to analyze the relationship between supply chain resilience antecedent factors, supply chain resilience and business performance. Supply chain integration, risk management activity, and visibility were selected as the preceding factors of supply chain resilience, and the effect of these factors on agility and robustness as supply chain resilience, and the effects of agility and robustness factors on corporate management performance are studied. To this end, a survey was conducted on Korean manufacturing companies, and a total of 124 questionnaires were used for the study. As a result of the testing of the research hypothesis, supply chain integration, risk management activity, and visibility have a positive (+) significant effect on agility and robustness. In addition, agility had a positive (+) effect on corporate management performance. But robustness had a positive (+) effect on corporate management performance, but not significant. In order for manufacturing companies to secure supply chain resilience through such research hypothesis testing, it is necessary to secure supply chain integration, risk management activity, and visibility capabilities. It was confirmed that agility and visibility capability can be linked to corporate management performance. In addition, the overall relationship structure between the preceding factors of supply chain resilience, supply chain resilience, and business performance was presented.

EJB Component Development using Legacy System (레가시 시스템의 EJB 컴포넌트화 방법 및 구현)

  • Kim, Yeon-Hyoung;No, Jae-Woo;Rhew, Sung-Yul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.1689-1692
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    • 2003
  • 최근 기업의 시스템은 비즈니스 프로세스가 복잡하고 다양해짐에 따라 레가시 시스템은 이러한 기업의 비즈니스 프로세스를 수용하기 위한 새로운 기술적 접근을 필요로 하고 있다. 그러나 새로운 기술에 유연하지 못한 레가시 시스템은 유지 보수의 어려움을 겪고 있으며, 이러한 문제점을 해결하기 위하여 기존 레가시 시스템을 재사용하기 위한 많은 노력과 연구가 이루어지고 있다. 본 논문에서는 레가시 시스템의 재공학을 통하여 레가시 시스템을 EJB 모델로 변환하는 방법을 제시하고, 구현하였으며, 다양한 추상화 수준에서 비즈니스 로직을 추출하여 컴포넌트화 하는 방법 및 절차 제시한다. 이를 통하여 레가시 시스템의 재사용성을 높이고 신뢰성 있는 시스템을 빠르게 개발할 수 있는 방법을 제안하고자 한다.

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System Visibility of Universal Middleware Pervasive Memorial Engine (시스템 가시성평가를 위한 유니버설미들웨어기반 Pervasive Memorial Engine 연구)

  • Lee, Hae-Jun;Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.11
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    • pp.2115-2120
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    • 2017
  • Presently, It is required to change convergence the role of hardware system and software technology that promoted trust of In-Vehicle for integrated complex system visibility evaluation. There is possibility for the period system can invoke unpredictable confusing blank state. The blank state systems have ecosystem characteristics that are supplied, maintained and operated through the complex interactions of technology and culture. Using universal middleware can support the life-cycle model and increase the visibility of complex systems and prepare for confusing situations. In this study, based on universal middleware, data and service dynamic standardized modules were evaluated to support stable system visibility platform. The system visibility module consists of Intelligent Pervasive Cloud module, Memorial Service module and Life Cycler connection module. In addition, the analysis results are supported by various network application service standards through platform independent system and architecture.

A Study on Continuity of User Experience in Multi-device Environment (멀티 디바이스 환경에서 사용자 경험의 연속성에 관한 고찰)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.495-500
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    • 2018
  • This study examined the factors that can enhance the continuity of user experience in multi - device environment. First of all, regarding the structural difference and continuity of tasks, functional differences such as OS difference according to the characteristics of cross media, use of mouse and touch gesture were found to interfere with continuity. To increase continuity, metaphor and ambience To increase relevance and visibility. In the continuity part of visual memory and cognition, familiarity was given by the identity and similarity of visual perception elements, and it was found that familiarity factors are closely related to continuity. Finally, for the continuity of the user experience, we can see that the visibility factors as well as the meaning and layout consistency of the information are factors for the continuity of the user experience. Based on this, it was found that familiarity, consistency, and correlation were significant influences on continuity dimension of user experience, but visibility did not have a significant effect on continuity when regression analysis was conducted as factors of familiarity, consistency, correlation and visibility.

A Study on the Optimization of Close-range Photogrammetry for Structures (구조물의 촬영 방법별 최적화에 관한 연구)

  • 김감래;김명배
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.13 no.1
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    • pp.31-39
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    • 1995
  • We have various methods of measurement for a safety diagnosis of outworn structure, but these methods to find a variation of structure are not convincible with it's exactness and confidence. We have to lay out a scheme for a solution of these problems and improve a visibility of result. In this study, we studied a optimized solution for close-range photogrammetry to offer the more reliable method compare to conventional method and to improve it's confidens and visibility of output. For obtaining these effects, we manufactured the plane models and curved surface ones each devided into two types, normal case and obilique case. In this way, we got a optimum solution to increase a confidence level and visibility of photogrammetry. And actually, this study will be a good way to measure a variation of structures.

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Auto Gain/offset Based on Visibility of Spatial JND (공간 JND의 가시성 기반 자동 게인옵셋)

  • Kim, Mi-Hye;Jang, Ick-Hoon;Kim, Nam-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.4
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    • pp.16-22
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    • 2009
  • In this paper, we propose an auto gain/offset which considers the visibility of human visual system (HVS) and the histogram of a target image jointly. In the proposed method, the lower and upper clipping thresholds are determined to maximize the averaged visibility of the contrast-stretched image. The target image is then contrast-stitched by the gain and offset derived from the clipping thresholds. We define the visibility as a quantity related to the spatial JND, which means the threshold below which any change of a pixel from its textured neighbors is not recognized by the HVS. Experimental results show that the contrast-stretched images by the proposed method have better global and local contrasts compared to the results by some conventional methods.

Evaluation of the Functionality and Visibility of Commercial High-Visibility Clothing for Nighttime Usage (시판 야간 안전복의 기능성 및 가시성 평가)

  • Lee, Hyun-Young
    • Korean Journal of Human Ecology
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    • v.19 no.6
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    • pp.1053-1062
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    • 2010
  • To assist the further development of hight-visibility clothing this study compared the visibility and subjective wear sensation of commercial protective vests with retro-reflecting materials or LEDs. Nine subjects compared high-visibility vests to evaluate how easy they were to see when exposed to the headlight of a car at night, and the subjects assessed the wear sensation of the vests also. The intensity and visibility of five different colored LEDs assembled on the five substrates separately were also evaluated to select the suitable LED color for night protective clothing. The intensity of illumination was measured by an illuminometer, and the visibility was evaluated by 11 participants both in a dark room and in front of a car outdoors at night. Results showed, the most effective LEDs were high intensity LEDs which shift blinking red and white were most effective. However, excessively high intensity of illumination could decrease the working efficiency. In subjective wear evaluation, the most favorable vest had a front opening, were adjustable at the sides, and had an electric power switch on the front of the vest.

The Optimal Aiming Point that is Available in Shooting Game based a Bodily Sensation Type Arcade : Focused on Interactive Ride Gun (체감형 아케이드 기반 슈팅 게임에서 적용가능한 최적의 조준점 : 인터렉티브 라이드 건(Interactive Ride Gun)을 중심으로)

  • Choi, Yong-seok;Joo, Woo-seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.531-532
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    • 2014
  • The visibility of the aiming point used in shooting game based on the present interactive gun ride is too low. This research tries to improve the visibility to apply the aiming point used in FPS(Fisrt Person Shooting) game to interactive gun shooting game in order to overcome the problem of an existing bodily sensation type arcade game. This research try to investigate the effective visibility through the experiment that 20's college students took part in. We identify the optimal aiming point from the results of this experiment. We will determine the compatability to use in the real commercial game to apply it to the ride based shooting game.

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