• Title/Summary/Keyword: 가상 센서

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A Real-Time Localization Platform Design in WUSB Services based on IEEE 802.15.6 WBAN Protocol for Wearable Computer Systems (IEEE 802.15.6 표준 기반 무선 USB 서비스를 위한 실시간 위치인식 플랫폼 설계)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.885-890
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    • 2012
  • In this Paper, we propose a Real-Time Localization Platform Built on WUSB (Wireless USB) over WBAN (Wireless Body Area Networks) protocol required for Wearable Computer systems. Proposed Real-Time Localization Platform Technique is executed on the basis of WUSB over WBAN protocol at each sensor node comprising peripherals of a wearable computer system. In the Platform, a WUSB host calculates the location of a receiving sensor node by using the difference between the times at which the sensor node received different WBAN beacon frames sent from the WUSB host. And the WUSB host interprets motion of the virtual object.

In-network Query Processing using the Data-Loss Correction method in Data-Centric Storage Scheme (데이터 중심 저장 환경에서 소실 데이터 보정 기법을 이용한 인-네트워크 질의 처리)

  • Lee, Hyo-Joon;Park, Jun-Ho;Seong, Dong-Ook;Yoo, Jae-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06d
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    • pp.337-342
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    • 2010
  • 센서 네트워크에서 발생하는 데이터를 저장하고, 효율적으로 질의를 처리하는 기법에 대한 많은 연구가 이루어지고 있다. 대표적인 연구로 데이터 중심 저장 기법이 있다. 데이터 중심 저장 기법의 경우 질의를 효과적으로 처리하기 위해 수집한 데이터 값에 따라 저장 될 센서 노드를 지정하고, 질의 처리를 위해 질의에 해당하는 데이터를 저장하는 노드에서만 데이터를 수집한다. 하지만 노드의 결함이 발생하면 결함 노드에 저장 되어 있는 전체 데이터가 소실 됨에 따라 질의 결과 정확도가 저하 되는 문제점이 발생한다. 이러한 문제를 해결하기 위해, 본 논문에서는 데이터 중심 저장 기법에서 노드 결함에 따른 데이터 소실이 발생하여도 높은 정확도를 보이는 인-네트워크 질의 처리 기법을 제안한다. 데이터 소실이 발생 하였을 경우 선형 회귀 분석 기법을 이용하여 소실 된 영역에 해당하는 보정 모델을 생성하고, 이를 통해 가상의 데이터를 포함한 질의 결과를 반환한다. 제안하는 기법의 우수성을 보이기 위해 시뮬레이션을 통해 기존의 데이터 중심 저장 기법과 성능을 비교하였으며, 그 결과 평균 98% 이상의 질의 결과 정확도를 보였고, 질의 처리 시 기존 기법에 비교하여 약 80% 이상의 에너지 소모를 감소 시켰다.

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The Development of Real-Time Leak Monitoring System for Management of Hazardous Material Pipeline (유해물질 이송관로 파손누출 실시간 예방 및 감시 기술개발)

  • Chae, Sookwon;Seo, Jaesoon;Kim, Joonseok
    • Journal of the Society of Disaster Information
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    • v.12 no.2
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    • pp.122-129
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    • 2016
  • In this study, a dual structured pipe for a preventive monitoring on a accident damage, a smartphone app program for a survey and a construction data collection and a server program for a real-time monitoring were developed. A pilot system was installed in the test field to analyze effects of a system developed in this study. The data for a damage prevention was detected by the attached sensors on the pipe. Exclusion was tested by the pressure sensors to be installed at regular intervals. The app and server programs was enabled to the real-time data collection and real-time monitoring linked by VRS survey equipments and a smartphone.

Study of iPhone Interface for Remote Robot Control Based on WiFi Communication (WiFi 통신 기반의 로봇제어를 위한 아이폰 인터페이스 연구)

  • Jung, Hah-Min;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.5
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    • pp.669-674
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    • 2012
  • This study presents the remote control of a mobile robot using iPhone based on Wi-Fi communication. The paper proposes the following set of user interfaces : acceleration mode, arrow touch mode, and jog-shuttle mode. To evaluate the proposed three interfaces, a virtual robot is controlled in a monitor to follow a referenced trajectory using iPhone. In simulation, the standard deviation and summed errors are analysed for showing good and weak points of the proposed three interfaces. The proposed interface replace an additional remote controller requiring cost with a cellular phone. Results of an experiment show that the proposed interfaces can be effectively used for remote robot control.

Multihop Range-Free Localization with Virtual Hole Construction in Anisotropic Sensor Networks (비등방성 센서 네트워크에서 가상 홀을 이용한 다중 홉 Range-Free 측위 알고리즘)

  • Lee, Sangwoo;Kim, Sunwoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.1
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    • pp.33-42
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    • 2013
  • This paper presents a multihop range-free localization algorithm to estimate the physical location of a normal node with local connectivity information in anisotropic sensor networks. In the proposed algorithm, a normal node captures the detour degree of the shortest path connecting an anchor pair and itself by comparing the measured hop count and the expected hop count, and the node estimates the distances to the anchors based on the detour degree. The normal node repeats this procedure with all anchor combinations and pinpoints its location using the obtained distance estimates. The proposed algorithm requires fewer anchors and less communication overhead compared to existing range-free algorithms. We showed the superiority of the proposed algorithm over existing range-free algorithms through MATLA simulations.

A Design on Sub-Motion System for Full Body Tracking (풀 바디 트래킹을 위한 서브 모션 시스템 설계)

  • Kim, Hoyong;Wu, Guoqing;Sung, Yunsick
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.889-891
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    • 2018
  • 가상현실 (Virtual Reality, VR) 컨텐츠가 다양해지면서 사용자들의 관심도 높아지고 있다. 초기 VR 컨텐츠는 헤드 마운티드 디스플레이 (Head Mounted Display, HMD)와 컨트롤러만 사용한다. 사용자의 요구가 높아지면서 현실적인 컨텐츠 구현을 위해서 사용자의 신체 움직임으로 제어하는 풀 바디 트래킹(Full Body Tracking) 기술이 도입되고 있다. 머리에 착용하는 HMD와 양손으로 제어하는 두 개의 컨트롤러 뿐만 아니라 모션캡쳐장비, 트래커 장비를 사용자의 다양한 위치에 착용시켜, 세밀한 움직임 트래킹이 가능해졌다. 본 연구에서 서브 모션 기반의 움직임 추적 방법과 이를 기반한 서브모션 시스템을 제안한다. 서브모션 시스템은 VR 컨텐츠에 사용되는 사용하는 센서 위치를 VR캐릭터의 대응되는 위치에 출력하는 방식이 아닌, 사용자의 움직임에 따라 다양한 센서 위치 변화를 인식하고, 이를 기반으로 VR에서 사전에 지정된 모션을 인식 및 출력한다. 사용자의 움직임을 세분화하여 각각의 연속된 서브모션들로 인식하고, 각각의 서브 모션에서 연속적으로 인식 가능한 서브 모션을 분기를 통해 정의하고 인식함으로써 다양하고 자유도 높은 모션 처리가 가능하다. 선행 기술들의 문제점인 고정된 데미지 방식 및 부자연스러운 모션을 해결하고 사용자에게 실제와 같은 동작을 취하도록 유도하여 몰입감등을 부여할 수 있다. 서브 모션들을 자동적으로 생성하는 시스템을 통해 풀 바디 트래킹 VR 컨텐츠에 적용 가능한 엔진을 연구 및 개발하여 해당 산업의 발전에 이바지하고자 한다.

Study on Scent Media Service in Virtual Reality (발향장치를 이용한 가상현실에서의 향 미디어 서비스)

  • Yu, Ok Hwan;Kim, Min Ku;Kim, Jeong-Do
    • Journal of Sensor Science and Technology
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    • v.27 no.6
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    • pp.414-420
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    • 2018
  • To augment emotion and immersion in virtual reality (VR), technological research based on scent displays have increased in recent years. The results of extensive studies have enabled the development of methods to interface head mounted displays (HMDs) with scent devices, and the possibility of VR applications of this development was identified via several demonstrations in actual VR environments. Despite all these efforts, more practical methods and conditions for scent display in VR environments are yet to be developed. To efficiently interface VR and scent, this study proposes three ways to set the position for scent display and scent conditions. The first is scent display using local positioning in the VR engine, the second is scent display using the relative distance and orientation between user and object in VR environments, and the third is scent display using time setting. In this study, we developed scent devices using a piezo actuator to validate the proposed method and successfully conducted demonstrations and experiments.

Arduino Learning Content using Blender and Unity Engine (블렌더와 유니티 엔진을 이용한 아두이노 학습 콘텐츠 설계)

  • Lee, Min-Hye;Park, Hyuk-Gyu;Won, Dong-Hyun;Kang, Sun-kyung;Shin, Sung-yoon;Kang, Yun-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.386-388
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    • 2022
  • Recently, realistic contents using virtual reality and augmented reality are attracting attention as learning aids. 3D-based contents have the advantage of being able to observe and experience objects from various angles than 2D-based contents shown on a flat surface. In this paper, we propose a content design based on 3D model for Arduino learning in a virtual environment. The Arduino board and sensor were implemented using Blender, and a 3D-based simulator environment was constructed using the Unity engine. The proposed content uses the Arduino board and sensor implemented in 3D so that learners can easily experience the working principle of Arduino and the coding process.

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Modification of IKONOS RPC Using Additional GCP (지상기준점 추가에 의한 IKONOS RPC 갱신)

  • Bang, Ki-In;Jeong, Soo;Kim, Kyung-Ok;Cho, Woo-Sug
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.4 s.22
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    • pp.41-50
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    • 2002
  • RPM is the one of the sensor models which is proposed by Open GIS Consortium (OGC) as image transfer standard. And it is the sensor model for end-users using IKONOS, a commercial pushbroom satellite, imagery which provide about 1m ground resolution. Parameters called RPC which is IKONOS RFM coefficients are serviced to end-users. But if some users try to make additional effort to get rigorous geo-spatial information, it is necessary to apply mathematic or abstract sensor models, because vendors don't offer any ancillary data for physical sensor models such as satellite orbit and navigation. Abstract sensor models such as pushbroom Direct Linear Transform (DLT) require many GCPs well distributed in imagery, and mathematic sensor model such as RFM, polynomials need much more GCPs. Therefore RPC modification using additional a few GCPs is the best solution. In this paper, two methods are proposed to modify RPC. One is method to use pseudo GCPs generated in normalized cubic, and another method uses parameters observations and a few GCPs. Through two methods, we get improvement of accuracy 50% and over.

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Cooperative Communication Scheme Based on channel Characteristic for Underwater Sensor Networks (수중 센서 네트워크를 위한 채널 특성기반의 협력 통신 기법)

  • Ji, Yong-Joo;Choi, Hak-Hui;Lee, Hye-Min;Kim, Dong-Seong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.6
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    • pp.21-28
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    • 2016
  • This paper presents a cooperative transmission scheme for underwater acoustic sensor networks to improve packet transmission rate and reduce energy consumption. Source node transmits duplicated information relayed by distributed antennas called a virtual antenna array. Destination node combines that information to reduce packet error rate. The suggested cooperative scheme enhances the reliability by providing high diversity gains through intermediate relay nodes to overcome the distinct characteristics of the underwater channel, such as high transmission loss, propagation delay, and ambient noises. It is suggested that the algorithm select destinations and potential relays from a set of neighboring nodes that utilize distance cost, the residual energy of each node and local measurement of the channel conditions into calculation. Simulation results show that the proposed scheme reduces average energy consumption, response time, and increases packet delivery ratio compared with the SPF(Shortest Path First) and non-cooperative scheme using OPNET Moduler.