• Title/Summary/Keyword: 가상 데이터 생성

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Emotion Adjustment Method for Diverse Expressions of Same Emotion Depending on Each Character's Characteristics (캐릭터 성격에 따른 동일 감정 표현의 다양화를 위한 감정 조정 방안)

  • Lee, Chang-Sook;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.37-47
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    • 2010
  • Along with language, emotion is an effective means of expression. By expressing our emotions as well as speaking language, we can deliver our message better. Because each person expresses the same emotion differently, this expression is a useful gauge to measure an individual personality. To avoid monotonous emotional expression from virtual characters, therefore, it is necessary to adjust the creation and deletion of the same emotion depending on each character's personality. This paper has attempted to define personality characteristics that have an impact on each emotion and propose a method to adjust the emotions. Furthermore, the relationship between particular emotion and personality characteristics has been defined by matching the significance of specified personality characteristics with the lexical meaning. In addition, using the Raw Score, the weighted value which is necessary for the adjustment, continuance and deletion of each emotion has been defined. Then, emotion was properly adjusted. When the same emotion was adjusted using actual personality test data, different results have been observed by personality. This paper has been conducted using NEO Personality Inventory (NEO-PI) which consisted of 5 broad domains and 30 sub domains.

A Markerless Augmented Reality Approach for Indoor Information Visualization System (실내 정보 가시화에 의한 u-GIS 시스템을 위한 Markerless 증강현실 방법)

  • Kim, Albert Hee-Kwan;Cho, Hyeon-Dal
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.195-199
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    • 2009
  • Augmented reality is a field of computer research which deals with the combination of real-world and computer-generated data, where computer graphics objects are blended into real footage in real time and it has tremendous potential in visualizing geospatial information. However, to utilize augmented reality in mobile system, many researches have undergone with GPS or marker based approaches. Localization and tracking of current position become more complex problem when it is used in indoor environments. Many proposed RF based tracking and localization. However, it does cause deployment problems of large sensors and readers. In this paper, we present a noble markerless AR approach for indoor navigation system only using a camera. We will apply this work to mobile seamless indoor/outdoor u-GIS system.

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Development of Simulation System For Real-Time Location Tracking In Global Shipping Logistics (글로벌 해운물류 실시간 위치 추적 시뮬레이션 시스템 개발)

  • Park, Byung-Kwon;Choi, Hyung-Rim;Kim, Chae-Soo;Lee, Kang-bae;Park, Min-Seon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1235-1242
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    • 2015
  • In global shipping logistics, it is important for users to keep track of the location of their continuously moving cargos. Analyzing the GPS data stream coming from the tag which is attached to the cargo, we are able to keep track of the cargo location in terms of going into or out of a certain logistics area using the information of the spatial relationship change between the tag and the logistics area. In this paper, we propose a simulation system for measuring the precision and false alarm rate of the cargo location tracking algorithm which generates spatial events over the global logistics areas. Due to the difficulty of experiment with a real tag, we developed a tag emulator to create a virtual tag which operates exactly like a real tag. We show the cargo location tracking system works correctly with the tag emulator which communicates with it using the same protocol as the real tag.

A Study on vertical mode system identification for a single tilt wing UAV (단일 틸트윙 방식 무인기의 수직모드 시스템 식별 기법 연구)

  • Seo, Ilwon;Kim, Seungkeun;Suk, Jinyoung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.42 no.11
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    • pp.937-946
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    • 2014
  • This paper presents system identification of a single tilt wing UAV. A Modified Equation Error Method(MEEM) and Extended Kalman Filter(EKF) are used for the identification of a single tilt wing UAV system in frequency-domain and time-domain, respectively. Simulated flight data is obtained from CNUX-3's vertical mode linear simulation with realistic sensor noise. System identification performance is analyzed with respect to a variety of design parameters of the MEEM. Also, High accuracy Fourier Transform(HFT) is applied to enhance the performance of MEEM. The results of the MEEM is compared with those of the EKF. Design parameters of the MEEM and initial conditions of the EKF are decided from optimization.

An XML Query System in a Wrapper System for Integrating Heterogeneous Biological Databases (이질의 생물 정보원 통합을 위한 랩퍼 시스템에서의 XML 질의 처리 시스템)

  • Park Eun-Koung;Kang Dong-Wan;Jung Chai-Young;Kim Hyun-Ju;Bae Jong-Min
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.553-568
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    • 2005
  • In order to integrate distributed biological information sources physically or virtually, it is necessary to overcome the heterogeneity of information sources and support a superior generality and adaptation in order to satisfy user's various demands. In this paper, we present a flexible and general XML query engine of a wrapper system in designing the middleware system to integrate data as well as application programs. Since this query engine applies user-defined XML view, it is possible to composite flexible integrated query. The query processing in a wrapper requires view composition, query translation into local sources, and generation of XML documents from local query results. We present a query processing model based on the view tree, where the n views and the XML queries are represented by the view tree. Moreover, to confirm the generality of our query processing model, we present a methodology of query processing for relational databases, web sources, and application programs whose return types of query results are relational tuples or XML documents.

Implementation of 3Dimension Cloth Animation based on Cloth Design System (의복 디자인 시스템을 이용한 웹 3차원 의복 애니메이션 구현)

  • Kim, Ju-Ri;Lee, Hae-Jung;Joung, Suck-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2157-2163
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    • 2011
  • In this paper, we designed 2D, 2.5D cloth design system and a 3D cloth animation system. They make the 3D cloth animation possible by using coordinate points extracted from 2D and 2.5D cloth design system in order to realize a system that allows customers to wear clothes in the virtual space. To make natural draping, it uses for description the mesh creation and transformation algorithms, path extraction algorithm, warp algorithm, and brightness extraction and application algorithms. The coordinate points extracted here are received as text format data and inputted as clothing information in the cloth file. Moreover, the cloth file has a 2D pattern and is realized to be used in the 3D cloth animation system. The 3D cloth animation system generated in this way builds a web-based fashion mall using ISB (Internet Space Builder) and lets customers view the clothing animation on the web by adding the animation process to the simulation result.

The Use of Internet of Things and Innovation of the Private Security (사물인터넷의 활용과 민간시큐리티의 혁신)

  • Gong, Bae Wan
    • Convergence Security Journal
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    • v.17 no.1
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    • pp.101-109
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    • 2017
  • The Internet of things is a system that connects and communicates all sorts of things such as people, objects, and data. It's to create and share information by its own each other. It can be used to enhance the function of private security and has brought about innovative development of private security. The Internet of things is a system that allows devices connected to the Internet to communicate independently of people-objects, objects-objects connected to the Internet. That and can be used in many industries, especially in the private security sector, its value is high. The use of the Internet of things to private security sector can reinforce security zones with always-on surveillance systems, also be enhanced by its own preparedness and response to the situation. However, this study will discusse the application and development of private security in the Internet of things. The practical application of the virtual space is an immediate task and it is also an essential factor in securing security.

Implementation of Multi Session PDF Converter Using Automated Scripts for Windows (윈도우즈 자동화 스크립트를 이용한 멀티 세션 PDF 변환기 구현)

  • Kang, Byeong-Jun;Kim, Hun-Hee;Joo, Sang-Woong;Shim, Kyou-Chul;Kang, Hyun-Jin;Kim, Kyung-Hwan;Jeong, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.643-645
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    • 2013
  • When you convert word processor files with large amounts of input data to PDF files in on/off line, current PDF conversion solutions do one of the source files to perform the conversion task in the Windows PDF virtual printer environment. Depending on the size of the original PDF file conversion speed to convert PDF to do a large amount of different and if you are performing a very slow speed. When you convert files to PDF in this sequence, depending on the capacity of the original file, PDF conversion rate is different, if automating a mass conversion to the PDF, the speed is very slow. In this paper, the PDF conversion which can use the Windows Terminal Server from one Windows Server when performing a PDF conversion processing of the source file, to create a multi-session Terminal, to perform the PDF conversion process at the same time was studied.

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Acceleration of Terrain Rendering Using Bounding Box Subdivision (바운딩 박스 세분화를 통한 지형 렌더링의 가속화)

  • Lee, Eun-Seok;Lee, Jin-Hee;Jo, In-Woo;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.71-80
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    • 2011
  • Recent terrain rendering applications such as 3D games and virtual reality, use GPU-based ray-casting method for rendering high-quality scenes in realtime. As the size of terrain dataset grows bigger, the rendering speed will be decreased by the increase of the number of texture samplings. To accelerate the conventional ray-casting, we propose an efficient ray casting method with subdivided bounding boxes which are based-on GPU quadtree traversal. The subdivision of the terrain's bounding box can reduce the empty spaces effectively. By performing the ray-casting with this compact bounding box, we can efficiently reduce computation with empty space skipping. Unlike the recent quadtree-based empty space skipping techniques which perform the tree traversal at each ray, our method traverses the tree only once per frame. Therefore, we can save much computational time.

CyberClass Avatar System using Task-Level Behavior Description Language (작업 수준의 행위 표현 언어를 이용한 사이버강의용 아바타 시스템)

  • Kim, Jung-Hee;Lim, Soon-Bum
    • The KIPS Transactions:PartB
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    • v.11B no.5
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    • pp.597-602
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    • 2004
  • In spite of recent increase in the use of avatar systems in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the behaviors, so that users had difficulty using them. To apply written languages to a different task domain, moreover, it was necessary to modify or rewrite the languages. In this paper, for the avatar behavior control more simply define, “Task-Level Behavior Description Language,” which allows description the avatar behaviors in each task domain and “Motion Representation Language,” which enables writing detailed data for motion control. The system, developed in this paper, “included an Interpreter,” which automatically creates the Motion Representation Language, allowing users to easily control the avatar behaviors simply with the Behavior Description Language. The system was also applied to cyber classes, and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.