• Title/Summary/Keyword: 가상 검증

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A Verification of Intruder Trace-back Algorithm using Network Simulator (NS-2) (네트워크 시뮬레이터 도구를 이용한 침입자 역추적 알고리즘 검증)

  • Seo Dong-il;Kim Hwan-kuk;Lee Sang-ho
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.1-11
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    • 2005
  • Internet has become an essential part of our daily lives. Many of the day to day activities can already be carried out over Internet, and its convenience has greatly increased the number of Internet users. Hut as Internet gains its popularity, the illicit incidents over Internet has also proliferated. The intruder trace-back technology is the one that enables real time tracking the position of the hacker who attempts to invade the system through the various bypass routes. In this paper, the RTS algorithm which is the TCP connection trace-back system using the watermarking technology on Internet is proposed. Furthermore, the trace-bark elements are modeled by analyzing the Proposed trace-back algorithm, and the results of the simulation under the virtual topology network using ns-2, the network simulation tool are presented.

Constructing Effective Smart Crosswalk Traffic Light Mechanism Through Simulation Technique (시뮬레이션 기법을 통한 효율적 스마트 보행신호등 메커니즘 구축)

  • Lee, Hyeonjun;Moon, Soyoung;Kim, R.Youngchul;Son, Hyeonseung
    • KIISE Transactions on Computing Practices
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    • v.22 no.2
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    • pp.113-118
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    • 2016
  • The walking speed of handicapped people generally is slower than that of normal people. So it is difficult for them to cross at crosswalks within the allotted time provided by the traffic light. This problem can be solved by expanding the time of the traffic light. However, if the latency of the traffic light is increased without distinguishing the handicapped among all other pedestrians, the efficiency of traffic signal lights will decrease. In this paper, we propose a smart traffic signal connecting mechanism between the previous pedestrian traffic signal and a pedestrian's device (smartphone). This Smart pedestrian traffic light, through this mechanism, minimizes traffic congestion by providing additional walking time only to the handicapped among pedestrians. This crosswalk traffic light recognizes the handicapped using a technique called Internet of things (IOT). In this paper, we extract the data necessary to build an effective smart crosswalk traffic light mechanism through simulation techniques. We have extracted different kinds of traffic signal times with our virtual simulation environment to verify the efficiency of the smart crosswalk pedestrian traffic light system. This approach can validate the effective delay time of the traffic signal time through a comparison based on number of pedestrians.

A Real-time System of Crowd Animation with Motion Pre-processing Method (동작 전처리 기법을 활용한 실시간 군중 애니메이션 시스템)

  • Ahn, Jung-Hyun;Wohn, Kwang-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.3
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    • pp.124-131
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    • 2007
  • Research field on crowd animation can be classified into two major categories. One is to offer realism of the crowd motion and the other is to improve speed of the animation. For the last decade, a lot of research on realism and behavior of crowd have been presented. But lately, research on improving speed seems like more interesting. Therefore, in this paper, we conducted an experiment to analyze what is the main bottleneck of crowd animation. As the result, we find out one of the most important bottleneck is the number of joints transformed in each animation frame. In order to resolve this problem we propose a novel level-of-detail technique 'motion level-of-detail', which is a joint-reduction technique operated in the pre-processing time. We used a non-linear optimization, SQP (sequential quadric programming), to generate the low detailed motions.

A Study on the Architectural Plan Characteristics of R&D Evaluation Center (R&D평가센터의 건축계획특성에 관한 연구)

  • Im, Yang-Bin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.816-821
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    • 2019
  • This study shows that it is reasonable for an R&D Information and Evaluation Center to have a building with the fifth floor above the ground and the second floor below the ground. A survey was conducted with 22,655 researchers who are registered in the NRF database. The researchers provided 883 responses. The results indicate that about 56% of the respondents positively support the construction of the NFR R&D Information and Evaluation Center. The survey results show that many respondents recognize that both evaluation and information integration functions among the NRF's roles are very important compared to other roles. The findings of the economic validity analysis support this statement. Based on the current demand for the construction of the R&D Information and Evaluation Center, this study investigates whether it is reasonable to build a new center in the available space while examining an environment focused on a physical work space and looking at significant results obtained through a cost-benefit analysis.

Research about the Abstraction of Area Typicality of Emotions for Systematization of Human's Sensitivity Symbol (인간의 감성기호 체계화를 위한 감정영역범주화에 관한 연구)

  • Yun Bong-Shik
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.137-145
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    • 2005
  • This study is a model of research for the developing 3D character contents about facial expression as a sort of non-linguistic signs, focusing on an expression of emotion factors of a person. It contributes a framework for symbolic analysis about Human's emotions along with a general review of expression. The human face is the most complex and versatile of all species. For humans, the face is a ich and versatile instrument serving many different functions. It serves as a window to display one's own motivational state. This makes one's behavior more predictable and understandable to others and improves communication. The face can be used to supplement verbal communication. A prompt facial display can reveal the speaker's attitude about the information being conveyed. Alternatively, the face can be used to complement verbal communication, such as lifting of eyebrows to lend additional emphasis to stressed word. The facial expression plays a important role under the digital visual context. This study will present a frame of facial expression categories for effective manufacture of cartoon and animation that appeal to the visual emotion of the human.

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A Study on the Influence of the Evaluation Factors of University Library Web Sites on the Satisfaction of Users (대학도서관 웹사이트의 평가요소가 사용자의 만족에 미치는 영향에 관한 연구)

  • Kim, Young-Gon
    • Journal of the Korean Society for information Management
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    • v.25 no.3
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    • pp.99-118
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    • 2008
  • As time gees by, the function and role of website become more important. Therefore, it is very critical to evaluate and improve continuously the website to the purpose. Many previous studies show that some website evaluation factors will influence the user satisfaction and revisit to the website. The website evaluation criteria from the previous studies related to the university library website evaluation were classified into five assessment criteria which are design, contents, user interface, reliability, and site management. In the results, some significant suggestions were found out. User satisfaction is seriously affected by user interface, and user's intention to revisit is influenced by contents and reliability, but there may not be a close connection between them. Besides, the evaluation method in this study may be applicable to the new website-improving approach of website administrators and researchers.

Development of an ACMI Simulator Based on LVC Integrating Architecture (LVC 통합 아키텍처 기반 실기동급 ACMI 모의기 개발)

  • Jang, Youngchan;Oh, Jihyun;Myung, Hyunsam;Kim, Cheonyoung;Hong, Youngseok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.6
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    • pp.540-547
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    • 2015
  • This paper describes development contents and flight tests of an ACMI simulator based on LVC integrating architecture. ACMI is the system that provides air combat training and ground bombing training for improving fighting efficiency, that is the live simulation involving real people to operate real systems. ACMI simulator was developed for technic acquisition of LVC interoperability by using data link communication. ACMI simulator simulated maneuvering of a fighter by operating an UAV, a fighter can be distinguished from an UAV by maneuvering characteristics. This study proposes maneuvering simulation method by using flight data of the UAV, and performed its flight test for verifying similarity of fighter maneuvering.

A Study on Creation of 3D Facial Model Using Facial Image (임의의 얼굴 이미지를 이용한 3D 얼굴모델 생성에 관한 연구)

  • Lee, Hea-Jung;Joung, Suck-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.21-28
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    • 2007
  • The facial modeling and animation technology had been studied in computer graphics field. The facial modeling technology is utilized much in virtual reality research purpose of MPEG-4 and so on and movie, advertisement, industry field of game and so on. Therefore, the development of 3D facial model that can do interaction with human is essential to little more realistic interface. We developed realistic and convenient 3D facial modeling system that using a optional facial image only. This system allows easily fitting to optional facial image by using the Korean standard facial model (generic model). So it generates intuitively 3D facial model as controling control points elastically after fitting control points on the generic model wire to the optional facial image. We can confirm and modify the 3D facial model by movement, magnify, reduce and turning. We experimented with 30 facial images of $630{\times}630$ sizes to verify usefulness of system that developed.

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A Study of Road Freight Mode Choiice Model (도로 화물운송 수단선택모형에 관한 연구)

  • 이현애
    • Proceedings of the KOR-KST Conference
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    • 1998.10a
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    • pp.496-505
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    • 1998
  • 물류활동에서 운송부분이 차지하는 중요성은 기업의 경영자층에게 더욱 중요하게 인식되고 있는데, 이는 경쟁 환경 때문이다. 경쟁환경에서는 'Output Logistic' 즉, 운송활동의 수행정도에 따라 물류활동의 성패가 결정된다. 따라서 기업물류활동의 근간인 운송활동의 주요 결정요인과 선택형태를 알아보고, 이들이 실제로 기업의 물류활동에 어느 정도 영향을 미치는지를 심층적으로 분석해보는 것도 매우 의미 있는 일이라 하겠다. 더구나 우리 나라의 현재의 경제여건에서는 물류비에 대한 효율화 작업이 필요한데 반해 그 동안의 연구들을 살펴보면 SP 자료를 이용한 가상적 상황하에서의 화주의 선택행태를 분석하였으므로 실제 선택한 수단간의 gap을 극복할 수 없었다. 기업은 운송수단의 선택시 복잡한 결정과정을 갖는다. 이는 운송부문이 총물류비용에서 차지하는 중요도 때문이다. 기업의 운송관리자는 화물을 출하할 때마다 선택의 기로에 서게 된다. 즉, 일부는 조직 체계나 다른 계약 여건에 따라 이전과 동일한 수단을 선택하는 경우도 있지만, 많은 경우에는 매번 출하시 마다 최적의 운송수단을 선택하기 위한 새로운 결정을 하게 된다. 본 연구는 이러한 화주의 수단선택행태를 실제 RP 자료를 이용하여 분석하였다. 수단선택모형의 적용 및 분서결과를 살펴보면 상당히 attractive한 결과를 발견할 수 있는데 각 품목별 추정 값이 운송거리에 대해서는 음으로 운송비용에 대해서는 양으로 나타나고 있다. 다시 말하면 운송거리가 길수록 효용은 감소하고 운송비용이 커질수록 효용은 증가한다는 것을 의미하므로 그 분석결과가 올바른 결과를 도출하고 있지는 않다. 그러나 여기서 알수 있는 것은 운송거리와 운송비용이 각각 주요한 변수라는 것이다. 모형의 타당성을 검증하기 위해서는 logilikelihood 값을 구하여 $\rho$^2분석을 시행하였다. 여기서는 각 품목별로 $\rho$^2값이 약 0.15~0.3의 비교적 높은 수치를 보여주고 있으므로 모형의 설명력이 어느 정도 있다는 것이 아울러 증명이 되었다. 상관관계에 대한 분석에서는 영업용 차량간의 상관관계가 높게 나타났으며, 이는 곧 영업용 화물차량을 적재중량별로 구분하는 것이 별 의미가 없음을 의미한다. 다시 말하면 자가용 차량을 보유하고 있지 않은 회사는 다른 운송전문업체에 화물운송을 의뢰하게 되므로 출하중량에 따라 화물차량을 구분하는 것에 대해서 그다지 큰 고려를 하지 않는 것으로 해석할 수가 있다.

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Generation of Pseudovelocity Section of Block Ⅱ in the Yellow Sea by Seismogram Inversion (탄성파 자료 역산을 통한 황해 2광구 지역의 의속도 단면도의 작성)

  • Kwon Byung-Doo;Jeong Yu-Jeong;Yang Su-Yeong
    • The Korean Journal of Petroleum Geology
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    • v.1 no.1 s.1
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    • pp.29-35
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    • 1993
  • Seismic reflection data can be used to extract information about the velocity structure of the earth. This process is called a velocity inversion of the seismic data. However, it is difficult to recover a broad band reflection coefficient series because the frequency band of seismic trace is limited. The linear programming method has been examined to find the simplest velocity model that has frequency components consistent with the usable frequencies of the seismic trace and interval velocity data. The velocity structure of the earth is displayed in pseudovelocity section. After the linear program had been tested with a synthetic seismic trace, it was applied to the seismic reflection data of the Block Ⅱ in the Yellow Sea. By comparing the pseudovelocity section with sonic logs obtained from the well in the same area, it was possible to define the lithostratigraphy and the boundaries of Cretaceous volcanics and Cretaceous metavolcanics.

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