• Title/Summary/Keyword: 가상환자

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The Effects of Virtual Reality Program on Fall Efficacy and Activities of Daily Living for Patients with Stroke (가상현실 프로그램이 뇌졸중 환자의 낙상 효능감과 일상생활활동에 미치는 영향)

  • Lee, Jong-Min;Kim, Dong-Hee;Song, Seung-Il
    • The Journal of Korean society of community based occupational therapy
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    • v.2 no.2
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    • pp.25-35
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    • 2012
  • Objective : The purpose of this study was to investigate the effect of virtual reality program on fall efficacy and activities of daily living(ADL) for patients with stroke. Method : Twenty stroke patients were participated voluntarily and were assigned randomly into the control and the experimental groups. Both control and experimental groups were given same basic rehabilitation treatment while only the experimental group was given virtual reality program. The fall efficacy of both groups was assessed using fall efficacy scale(FES) and ADL performance ability was assessed by functional independence measure(FIM). Result : Fall efficacy and ADL performance ability showed a statistically meaningful difference for both experimental and control groups(p< .05), the fall efficacy and ADL performance ability of the experimental group improved meaningfully in a statistical way than that of the control group(p<. 05). Conclusion : It was found that carrying out virtual reality program with occupational therapy has an effect on fall efficacy and ADL performance ability of patients with stroke. Therefore, virtual reality program can be a way of treatment for patients with stroke to improve their fall efficacy and ADL performance ability, and the program can also be applied in clinics as well as occupational therapy.

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An Electronic Colon Cleansing Method using a Patient Colon CT Profile (환자 대장 CT 프로파일을 이용한 전자적 장세척 방법)

  • Kim, Han-Byul;Kim, Dong-Sung
    • Journal of KIISE:Software and Applications
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    • v.35 no.8
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    • pp.493-500
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    • 2008
  • This paper proposes an electronic colon cleansing method using a patient CT profile for a virtual colonoscopy. The proposed method extracts the colon using cubic seeded region growing, and removes tagged materials adjacent to the colon. Residuals produced by a partial volume effect at the boundary of air-tagged material are deleted, and the removed soft tissue pixels due to a partial volume effect at the boundary of tagged material-soft tissue are recovered using a patient CT profile. The proposed method was applied to 16 virtual colonoscopy patient data sets, and produced promising results by a subjective evaluation of a radiologist and by a quantitative evaluation of a computer-aided diagnosis system.

Design and Implementation of a Simple 3D-Orthodontia Simulation System for Malocclusion Treatment (부정교합 치료를 위한 간단한 3D 치열교정 시스템의 설계 및 구현)

  • Kim, Chul-Hun;Lee, Shin-Ku;Shin, Jung-Hoon;Lee, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.350-352
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    • 2012
  • 최근 의료 분야 소프트웨어가 발전함에 따라 3차원 가상 모델을 이용한 의료 소프트웨어의 개발도 꾸준히 증가하는 추세이다. 치열 교정 분야는 이러한 3차원 가상 모델을 적용할 수 있는 분야 중 하나이다. 치열교정 분야에서는 3차원 가상 모델을 이용하여 부정 교합 환자의 치료 초기부터 끝까지 여러 단계의 치아이동 과정을 제공한다. 치아 이동의 각 단계별로 Stereolithographic Model이 만들어지는데, 이는 투명하고 얇은 Overlay 장치를 제작하는 기초가 된다. 투명한 재질의 Overlay 장치는 심미적이고 사용이 간편하여 많은 환자들이 선호하고 있다. Overlay 장치를 제작하는 시스템을 구축한 회사로는 Invisalign System이 가장 대표적이다. Invisalign System은 미국에 본사를 둔 회사로 한국에 지사를 두고 적극적인 마케팅을 통해 3D 치열 교정 분야의 국내시장을 거의 독점하고 있다. 독점적이다 보니 비용이 다른 교정 치료보다 2배 가까이 들고 있지만, 현재 한국에서는 개발이 적극적으로 이루어지지 않는 실정이다. 이에 본 논문에서는 환자 치아의 정확하고 과학적인 진단자료를 얻어 높은 치료비용에 대한 개선과 치료 전 과정에 대한 시뮬레이션 및 Stereolithographic Model을 미리 환자에게 제공하여 만족도를 높일 수 있는 3D치열 교정 시스템을 제안한다.

Effects of Home-based Virtual Reality on Upper Extremity Motor Function for Stroke - An Experimenter Blind Case Study (가정-중심 가상현실이 만성뇌졸중환자의 팔 운동기능에 미치는 영향 - 실험자 맹검 단일실험연구)

  • Lee, Jung-Ah;Hwang, Su-Jin;Song, Chiang-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.7
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    • pp.3023-3029
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    • 2012
  • The purpose of this study was to investigate the effect of the home-based virtual reality (VR) on upper extremity motor function in hemiparetic stroke patients. Two matched subjects with left hemiplegia were volunteered to participate in this study. One subject received the home-based VR whereas the other subject recovered a modified home-based constraint-induced movement therapy (CIMT). Both interventions were given for 4 hours x 5 times a week for 4 weeks. Outcome measures included Fugl-Meyer Assessment (FMA), Motor Activity Log (MAL), and Wolf Motor Function Test (WMFT). The VR-trained subject showed considerable improvement in all the tested motor functions when compared with the home-based CIMT. Specifically, the FMA measure demonstrated that the VR subject showed 17% enhancement whereas the CIMT subject showed 5% increase. Similarly, Amount of Use (AOU) and Quality of Movement (QOM) of the MAL scores of the VR subject showed 40% and 20% increase whereas the CIMT subject showed 0% and 20% increase, respectively. The WMFT scores of the VR subject and CIMT subject showed 20% increase. Our home-based VR was effective in upper extremity motor recovery of chronic hemiparetic patients even when compared with the well-established CIMT approach in stroke victims.

The Development of Virtual Reality Therapy(VRT) System for the Treatment of Acrophobia and Therapeutic Case (가상현실을 이용한 고소공포증 치료 시스템의 개발 및 치료 예)

  • 신민보;장동표;구정훈;조항준;안희범;이재민;최영희;서병설;김인영
    • Journal of Biomedical Engineering Research
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    • v.22 no.1
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    • pp.119-126
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    • 2001
  • 가상현실은 인간과 컴퓨터가 서로 커뮤니케이션할 수 있도록 하는 새로운 테크놀로지이다. 이는 사용자로 하여금 컴퓨터로 만들어진 가상의 삼차원 환경 속에서 보고, 듣고, 느끼며 그리고 가상환경과 상호 작용할 수 있도록 한다. 본 논문에서, 우리는 정신치료 분야에 가상현실을 도입하고 이를 이용한 고소공포증 노출치료 시스템을 개발하였다. 이러한 가상현실을 이용한 정신치료는 과거의 전통적인 방법보다 더 안전하고 시간적, 경제적으로 효율적이라는 장점을 지니고 있다. 본 시스템은 개인용 컴퓨터를 기반으로 하여 도심 한 가운데에 있는 번지 점프대를 배경으로 가상장면을 구성하였다. 그리고 철 구조물 옆에 사방이 개방된 난간이 있는 리프트를 만들어 가상환경 속에서 피험자가 높이감을 경험할 수 있게 하였다. 또한 이러한 가상현실 정신치료를 이용하여 높이에 대한 두려움을 지니고 있는 환자에게 임상실험을 실시하여 그 주관적 치료효과를 입증하였다.

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Implementation of Traveling Contents for Elderly Patients using Virtual Reality and Photon Network (가상현실과 포톤 네트워크를 이용한 고령 환자용 여행체험 콘텐츠의 구현)

  • Im, Soo-Bin;Cho, Myeon-Gyun
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.123-128
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    • 2018
  • Recently, the number of elderly people residing in nursing homes has increased rapidly due to the increase in the elderly population and the introduction of long-term care insurance. These long-term care patients suffer from chronic illnesses and dementia, and thus suffer from inconveniences or lack of cognitive ability. Thus, psychological and emotional support is urgent because they are depressed away from their families. Therefore, in this paper, we aim to provide a virtual experience of overseas trips by using VR and Photon networks for elderly patients with mobility difficulties. Existing VR-based travel experience service is doing alone, but the proposed contents can enjoy the scenery together with the view of the family member as well as the conversation during the travel experience. It is expected that the elderly patients with long - term care will be able to restore their psychological stability and improve their willingness to heal and improve their quality of life from the proposed application.

A Study on the Development of Virtual Training System for Automated External Defibrillator (자동제세동기(AED) 가상훈련 시스템 개발에 관한 연구)

  • Song, Eun-Jee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1379-1385
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    • 2017
  • Virtual training is a kind of training that proceeds as if it were a real situation. In recent years, there has been a growing demand for experiencing a situation in which a virtual reality technology has not been experienced directly in the real world due to the rapid development of the technology. Especially, safety education is very necessary in Korea where safety accidents are caused by many disasters. Therefore, simulation of disaster response training using virtual reality is more urgent than ever. Although the automatic defibrillator is the medical device that is most needed to rescue patients with cardiac arrest, few people know how to use it. Therefore, there are very few cases where the use of automatic defibrillators has saved the patient's life in Korea. The proposed Automated External Defibrillator virtual training system enables immersive and experiential training in real situations and effective training at low cost.

Rehabilitation Training System for Leg Rehabilitation based on Motion capture (하지 재활을 위한 모션 캡쳐 기반 재활 훈련 시스템 개발)

  • Kim, Sang-Yun;Jung, Seong-Dae;Kim, Sang-Ho;Jung, Soon-Ki;Lee, Yang-Soo;Kim, Chul-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.109-114
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    • 2007
  • 본 논문에서는 하지 편마비 환자의 편마비 정도를 측정하여 사용하지 않으려고 하는 근육을 강제적으로 사용하도록 하여 하지를 재활할 수 있도록 훈련하는 시스템을 제안한다. 제안하는 시스템은 체중 부하 및 하지 슬관절의 움직임을 측정하여, 이를 통해 환자가 자신의 편마비 정도를 인식할 수 있도록 화면에 출력함으로써 환자가 피드백을 통해 강제적으로 편마비 하지를 사용 하도록 훈련 시킬 수 있다. 하지 슬관절(Knee Joint)의 움직임은 기존의 방법과는 달리 적외선 필터를 장착한 단일 카메라를 통한 모션 캡쳐 기술을 사용하여 획득한다. 또한, 재활 시스템에 가상현실 기술을 도입하여 무릎을 동시에 굽혔다가 펴는 기립훈련과 양측 하지를 이용한 보행훈련을 입력으로 가상공간을 탐험할 수 있게 함으로써 환자가 흥미롭게 재활훈련을 받을 수 있도록 하였다.

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The Effect of Virtual Reality Programs on Upper Extremity Function in Stroke Patients : A Meta-Analysis (뇌졸중 환자의 가상현실 프로그램이 상지기능에 미치는 영향 : 메타분석)

  • Cho, Sung-Hyoun;Choi, Ki-Bok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.429-439
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    • 2020
  • This study examined the effect size of virtual reality programs on the upper extremity function of stroke patients through a meta-analysis. Databases, such as the Research Information Sharing Service, the Korean Studies Information Service System, the National Library of Korea, the Korean Citation Index, and the National Digital Science Library, were used. Previous articles were surveyed for virtual reality programs between January 2010 and June 2019. A meta-analysis was performed by selecting the final 14 studies based on the PICO standard. The RoB and RoBANS tools were used as quality assessment tools for randomized and non-randomized control trials, respectively. The CMA 3.0 program was used to calculate the effect size of each study. Sub-group analysis, meta-regression analysis, and publication bias were performed. The total effect size of the virtual reality programs on the upper extremity function was Hedges's g=0.390 (95% CI: 0.192~0.587) (p<.05). The virtual reality program positively affects the upper extremity function of stroke patients. Therefore, the development of various virtual reality programs and industry-academia cooperation technology for stroke patients is required in accordance with the fourth industry. Randomized control trials and detailed upper extremity function studies for virtual reality programs will be needed in follow-up studies.

A Study on Dose Distribution using Virtual Wedge in Breast Cancer (유방암 환자에서 가상 쐐기모양 보상체의 선량분포 특성에 대한 연구)

  • Yun, Sang-Mo;Kim, Sung-Kyu
    • Progress in Medical Physics
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    • v.18 no.1
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    • pp.7-12
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    • 2007
  • In the radiation therapy for breast cancer patients, wedge shaped compensators are essentially used to achieve appropriate dose distribution because of thickness difference according to breast shapes. Tangential Irradiation technique has usually been applied to radiation therapy for breast cancer patients treated with breast conservative surgery. When a primary beam is incident on wedge shaped compensators from medial direction In tangential irradiation technique, low energy scattered radiation is generated and gives additional dose to the breast surface. As a method to reduced additional dose to breast surface, the use of virtual wedge shaped compensator is possible. Eclipse radiation treatment planning (RTP) systems Installed at our institution have virtual wedge shaped compensator for radiation therapy treatment planning. The dose distributions of 15, 30, 45, 60 degree physical wedges and virtual wedges were measured and compared. Results showed that there was no significant differences In symmetry of $10{\times}10$ field among various wedge angles. When the transmission factor was compared, transmission factor Increased linearly as the wedge angle Increased. These results Indicates that the appilcation of virtual wedge in clinical use is appropriate.

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