Browse > Article
http://dx.doi.org/10.5762/KAIS.2020.21.8.429

The Effect of Virtual Reality Programs on Upper Extremity Function in Stroke Patients : A Meta-Analysis  

Cho, Sung-Hyoun (Department of Physical Therapy, Nambu University)
Choi, Ki-Bok (Team of Rehabilitation Therapy, Chosun University Hospital)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.21, no.8, 2020 , pp. 429-439 More about this Journal
Abstract
This study examined the effect size of virtual reality programs on the upper extremity function of stroke patients through a meta-analysis. Databases, such as the Research Information Sharing Service, the Korean Studies Information Service System, the National Library of Korea, the Korean Citation Index, and the National Digital Science Library, were used. Previous articles were surveyed for virtual reality programs between January 2010 and June 2019. A meta-analysis was performed by selecting the final 14 studies based on the PICO standard. The RoB and RoBANS tools were used as quality assessment tools for randomized and non-randomized control trials, respectively. The CMA 3.0 program was used to calculate the effect size of each study. Sub-group analysis, meta-regression analysis, and publication bias were performed. The total effect size of the virtual reality programs on the upper extremity function was Hedges's g=0.390 (95% CI: 0.192~0.587) (p<.05). The virtual reality program positively affects the upper extremity function of stroke patients. Therefore, the development of various virtual reality programs and industry-academia cooperation technology for stroke patients is required in accordance with the fourth industry. Randomized control trials and detailed upper extremity function studies for virtual reality programs will be needed in follow-up studies.
Keywords
Stroke Patients; Virtual Reality Program; Upper Extremity Function; Meta-Analysis; Effect Size;
Citations & Related Records
Times Cited By KSCI : 2  (Citation Analysis)
연도 인용수 순위
1 M. V. Radomski, C. A. T. Latham, Occupational therapy for physical dysfunction, p.1536, Lippincott Williams & Wilkins Publishers, 2013.
2 E. S. Lawrence, C. Coshall, R. Dundas, J. Stewart, A. G. Rudd et al, "Estimates of the prevalence of acute stroke impairments and disability in a multiethnic population", Stroke, Vol.32, No.6, pp.1279-1284, Jun. 2001. DOI: https://doi.org/10.1161/01.STR.32.6.1279   DOI
3 B. Gjelsvik. The Bobath concept in adult neurology, p.237, Thieme, 2008. DOI: https://doi.org/10.1055/b-002-59217
4 A. Pollock, S. E. Farmer, M. C. Brady, P. Langhorne, G. E. Mead et al, "Interventions for improving upper limb function after stroke", Cochrane Database Systematic Reviews, No.11, pp.1-138, Nov. 2014. DOI: https://doi.org/10.1002/14651858.CD010820.pub2
5 J. H. Jung, Y. N. Cho, S. Y. Chae, "The effect of task-oriented movement therapy on upper extremity, upper extremity function and activities of daily living for stroke patients", Journal of Rehabilitation Research, Vol.15, No.3, pp.231-253, Sep. 2011.
6 Z. Tong, "Virtual reality in neurorehabilitation", International Journal of Neurorehabilitation, Vol.3, No.1, e117, Jan. 2016. DOI: https://doi.org/10.4172/2376-0281.1000e117   DOI
7 D. Rand, P. L. Weiss, N. Katz, "Training multitasking in a virtual supermarket: a novel intervention after stroke", American Journal of Occupational Therapy, Vol.63, No.5, pp.535-542, Sep-Oct. 2009. DOI: https://doi.org/10.5014/ajot.63.5.535   DOI
8 Y. S. Jang, J. Y. Baek, G. U. Jeong, H. D. Kim, H. E. Ko, "Clinical effectiveness of body function on virtual reality training for post stroke hemiplegia: Literature research", Journal of Special Education & Rehabilitation Science, Vol.52, No.3, pp.419-436, Aug. 2013.
9 M. Guidali, A. Duschau-Wicke, S. Broggi, V. Klamroth-Marganska, T. Nef et al, "A robotic system to train activities of daily living in a virtual environment", Medical & Biological Engineering & Computing, Vol.49, No.10, pp.1213-1223, Oct. 2011. DOI: https://doi.org/10.1007/s11517-011-0809-0   DOI
10 J. Cannell, E. Jovic, A. Rathjen, K. Lane, A. M. Tyson et al, "The efficacy of interactive, motion capture-based rehabilitation on functional outcomes in an inpatient stroke population: a randomized controlled trial", Clinical Rehabilitation, Vol.32, No.2, pp.191-200, Feb. 2018. DOI: https://doi.org/10.1177/0269215517720790   DOI
11 S. S. Oh, Meta-analysis: theory and practice, p.1-283, Kunkuk University Publishers, 2002.
12 J. H. Littell, J. Corcoran, V. Pillai, Systematic reviews and meta-analysis, p.202, Oxford University Press, 2008.
13 M. Borenstein, L. V. Hedges, J. P. T. Higgins, H. R. Rothstein, Subgroup analysis. Introduction to meta-analysis, p.421, John Wiley & Sons Publishers, 2009, pp.266. DOI: https://doi.org/10.1002/9780470743386.ch19
14 W. J. Park, S. J. Park, S. D. Hwang, "Effects of cognitive behavioral therapy on attention deficit hyperactivity disorder among school-aged children in korea: a meta-analysis", Korean Society of Nursing Science, Vol.45, No.2, pp.169-182, Apr. 2015. DOI: https://doi.org/10.4040/jkan.2015.45.2.169
15 S. Y. Kim, J. E. Park, H. J. Seo, Y. J. Lee, B. H. Jang et al, "NECA's guidance for undertaking systematic reviews and meta-analyses for intervention", National Evidence-based Healthcare Collaborating Agency, pp.1-287, Aug. 2011.
16 R. M. Bernard, P. C. Abrami, E. Borokhovski, C. A. Wade, R. M. Tamim et al, "A meta-analysis of three types of interaction treatments in distance education", Review of Educational Research, Vol.79, No.3, pp.1243-1289, Jul. 2009. DOI: https://doi.org/10.3102/0034654309333844   DOI
17 R. Rosenthal, D. B. Rubin, "A simple, general purpose display of magnitude of experimental effect", Journal of Educational Psychology, Vol.74, No.2, pp.166-169, Apr. 1982. DOI: https://doi.org/10.1037/0022-0663.74.2.166   DOI
18 R. H. Jebsen, N. Taylor, R. B. Trieschmann, M. J. Trotter, L. A. Howard, "An objective and standardized test of hand function", Archives of Physical Medicine and Rehabilitation, Vol.50, No.6, pp.311-319, Jun. 1969.
19 S. Y. Jeon, The Effect of Virtual Reality-based Upper Extremity Rehabilitation Combine with Real time Feedback Training on Upper Extremity and Postural Control Function in Stroke Patients, Master's thesis, Sahmyook University, Seoul, Korea, pp.26-27, 2017.
20 S. Miyamoto, T. Kondo, Y. Suzukamo, A. Michimata, S. Izumi, "Reliability and validity of the Manual Function Test in patients with stroke", American Journal of Physical Medicine & Rehabilitation, Vol.88, No.3, pp.247-255, Mar. 2009. DOI: https://doi.org/10.1097/PHM.0b013e3181951133   DOI
21 A. R. Fugl-Meyer, L. Jaasko, I. Leyman, S. Olsson, S. Steglind, "The post-stroke hemiplegic patient. 1. a method for evaluation of physical performance", Scandinavian Journal of Rehabilitation Medicine, Vol.7, No.1, pp.13-31, Jan. 1975.
22 H. S. Hwang, Effects of Virtual Reality-based Upper Limb Rehabilitation Training using a Smart Glove on Upper Extremity Function, Activities of Daily Living and Quality of Life of Stroke Patients, Master's thesis, Konyang University, Nonsan, Korea, pp.12-13, 2019.
23 J. H. Carr, R. B. Shepherd, L. Nordholm, D. Lynne, "Investigation of a new motor assessment scale for stroke patients", Physical Therapy, Vol.65, No.2, pp.175-180, Feb. 1985. DOI: https://doi.org/10.1093/ptj/65.2.175   DOI
24 K. B. Ko, The Effects of Virtual Reality-based Task Training Using a Smart Glove on Upper Extremity Function and Activity of Daily Living in Stroke Patients, Master's thesis, Dankook University, Yongin, Korea, pp.19, 2019.
25 B. Singer, J. Garcia-Vega, "The Fugle-Meyer upper extremity scale", Journal of Physiotherapy, Vol.63, No.1, pp.53, Jan. 2017. DOI: http://dx.doi.org/10.1016/j.jphys.2016.08.010   DOI
26 S. L. Wolf, P. A. Catlin, M. Ellis, A. L. Archer, B. Morgan et al, "Assessing Wolf motor function test as outcome measure for research in patients after stroke", Stroke , Vol.32, No.7, pp.53, 1635-1639, Jul. 2001. DOI: https://doi.org/10.1161/01.STR.32.7.1635
27 C. S. Park, S. W. Park, K. M. Kim, M. O. Son, J. H. Yoo et al, "Validity and reliability of korean wolf motor function test", The Journal of Korean Society of Occupational Therapy, Vol.12, No.2, pp.49-60, Apr. 2004.
28 L. A. Connell, S. F. Tyson, "Clinical reality of measuring upper-limb ability in neurologic conditions: a systematic review", Archives of Physical Medicine and Rehabilitation, Vol.93, No.2, pp.221-228, Feb. 2012. DOI: https://doi.org/10.1016/j.apmr.2011.09.015   DOI
29 A. Peolsson, R. Hedlund, B. Oberg, "Intra-and inter-tester reliability and reference values for hand strength", Journal of Rehabilitation Medicine, Vol.33, No.1, pp.36-41, Jan. 2001. DOI: https://doi.org/10.1080/165019701300006524   DOI
30 R. Stock, G. Thrane, T. Askim, A. Anke, P. J. Mork, "Development of grip strength during the first year after stroke", Journal of Rehabilitation Medicine, Vol.51, No.4, pp.248-256, Apr. 2019. DOI: https://doi.org/10.2340/16501977-2530   DOI
31 W. J. Bae, K. Y. Kam, "Effects of immersive virtual reality intervention on upper extremity function in post-stroke patients", Journal of The Korean Society of Integrative Medicine, Vol.5, No.3, pp.1-9, Jul. 2017. DOI: https://doi.org/10.15268/ksim.2017.5.3.001   DOI
32 E. K. Ji, Effects of Virtual Reality Training with m-CIMT on Upper Extremity Function and Activities of Daily Living Performance in Acute Stage Stroke Patients, Master's thesis, Soonchunhyang University, Asan, Korea, pp.11, 2016.
33 A. L. Aramaki, R. F. Sampaio, A. C. S. Reis, A. Cavalcanti, F. C. M. S. E. Dutra, "Virtual reality in the rehabilitation of patients with stroke: an integrative review", Arquivos de Neuro-Psiquiatria, Vol.77, No.4, pp.268-278, May. 2019. DOI: https://doi.org/10.1590/0004-282X20190025   DOI
34 S. Flynn, P. Palma, A. Bender, "Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report", Journal of Neurologic Physical Therapy, Vol.31, No.4, pp.180-189, Dec. 2007. DOI: https://doi.org/10.1097/NPT.0b013e31815d00d5   DOI
35 W. J. Lee, The Development of Upper-extremity Functional Training Instrument in the Patients with Stroke using Anthropometric-index: A Task-specific Interactive Game-based Virtual Reality System. Ph.D dissertation, Hanyang University, Seoul, Korea, pp.36-43, 2013.
36 C. H. Song, S. M. Seo, K. J. Lee, Y. W. Lee, "Video game-based exercise for upper-extremity function, strength, visual perception of stroke patients", Journal of Special Education & Rehabilitation Science, Vol.50, No.1, pp.155-180, Mar. 2011.
37 A. L. S. Kim, Effects of Virtual Reality Based Rehabilitation Therapy with Postural Correction Feedback on Recovery of Upper Limb Function and non Use in Patients with Chronic Stroke, Master's thesis, Hallym University, Chuncheon, Korea, pp.27-39, 2018.