• Title/Summary/Keyword: 가상정부

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Dynamic Development of Techno-social Dysfunctions Accompanied with the Spread of 'New technology' and Countermeasures against Them (신기술' 확산에 따른 기술사회적 역기능의 전개과정 및 대응 전략)

  • Kim Jong-Kil
    • Journal of Science and Technology Studies
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    • v.1 no.1 s.1
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    • pp.235-259
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    • 2001
  • This study investigates a variety of dysfunctions and dynamics accompanied with the spread of advanced technology, and predicts the developmental directions of future uncertain society. There are, further, proper countermeasures against dysfunctions discussed. First, different theoretical paradigms concerned with the relationship between seience/technology and society would be comparatively analyzed, and their techno-social implications would be examined. Next, the latest trend of bio-technology and information technology, especially the trend of combination of bio- and information technology, appeared in the progress of Human Genome Project, would be considered. Thirdly, techno-social dysfunctions and far-reaching effects following the development of high-technologies would be analyzed, and realistic alternative plans would be suggested. Through this study, we come to a conclusion that, in order to reduce techno-social dysfunctions to a minimum and enhance their eufunctions, not only 'human' control over technological development should be guaranteed, but also action plan for bridging social gaps should be prepared. In addition, fluent communication and mutual understanding of all concerned, particularly between researcher community, government, and civic sector are required.

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Policy-based Reconfigurable Bandwidth-Controller for Network Bandwidth Saturation Attacks (네트워크 대역폭 고갈 공격에 대한 정책 기반 재구성 가능 대역폭제어기)

  • Park Sang-kil;Oh Jin-tae;Kim Ki-young
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.951-958
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    • 2004
  • Nowadays NGN is developed for supporting the e-Commerce, Internet trading, e-Government, e-mail, virtual-life and multimedia. Internet gives us the benefit of remote access to the information but causes the attacks that can break server and modify information. Since 2000 Nimda, Code Red Virus and DSoS attacks are spreaded in Internet. This attack programs make tremendous traffic packets on the Internet. In this paper, we designed and developed the Bandwidth Controller in the gateway systems against the bandwidth saturation attacks. This Bandwidth con-troller is implemented in hardware chipset(FPGA) Virtex II Pro which is produced by Xilinx and acts as a policing function. We reference the TBF(Token Bucket Filter) in Linux Kernel 2.4 and implemented this function in HDL(Hardware Description Language) Verilog. This HDL code is synthesized in hardware chipset and performs the gigabit traffic in real time. This policing function can throttle the traffic at the rate of band width controlling policy in bps speed.

Market Segmented Analysis of Electric Vehicle Purchasing Behavior in Seoul (서울시 전기차 구매행태에 대한 시장분할 분석)

  • HAHN, Jin-Seok;LEE, Jang-Ho
    • Journal of Korean Society of Transportation
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    • v.36 no.2
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    • pp.129-140
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    • 2018
  • In this study, we analyzed the electric vehicle (EV) purchasing behavior with market segmentation in Seoul using the binary logit model. For the model estimation, the experimental design of SP survey generated 24 scenarios with purchase price, charging station availability, and driving range of EVs. The results of market segmentation analysis indicated that the owners of subcompact and compact size cars were primarily affected by the purchasing price while those of mid and full size cars were more sensitive to the charging station availability. By housing type, the charging station availability was the most important factor for the residents of apartment while the purchase price was the most important factor to choose the EVs. These results presented that the EV supply strategy of the automobile manufacturer should be diversified according to the marketing target and the expansion of the public charging infrastructure should be the top priority in the government policy.

Probing the Impact Fee Zone Boundaries Based on Stepwise Scenarios of the Population Grid Cell Buffer Formation (인구격자 셀 버퍼공간 설정에 의한 기반시설부담구역경계 검토방안 연구)

  • Choei, Nae-Young
    • Journal of Korean Society for Geospatial Information Science
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    • v.17 no.4
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    • pp.53-60
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    • 2009
  • Recently, the Korean government has amended the "National Territory Planning Act" by adding criteria to designate the Impact Fee Zone on the basis of the population increase rate. Taking the Dongtan Newtown in Hwasung City as the case, the study first tries to apply a grid analysis method to figure out the cells that exceed the legal population increase rate criteria. Then, the study, for rather a practical purpose, introduces a scenario analysis that tries to envelope the cells into a spatially contiguous groups based on their degrees of stepwise adjacency by cell buffer formation. By overlapping the selected cell groups chosen by such stepwise scenarios over the actual zoning map of land-uses for the vicinity, it seems clear that the chosen areas rationally coincide with those residential blocks and commercial areas with the high population density in the Newtown.

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An Overview of Using Serious Games for the Effective Development in Health and Medicine (보건 의료용 기능성 게임의 효과적 개발 방향 연구)

  • Lee, Hye Rim;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.73-90
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    • 2013
  • Serious games allow learners to experience situations that are impossible in the real world for various purposes. To date the major applications of serious games include military, government, education, corporate and healthcare applications. This paper aims to provide an overview of the applications of serious games for various health-related purposes, particularly for Health and Medicine education, health risk prevention, behavioral intervention, and disease self-management. These games identified numerous papers reporting empirical evidence about the impacts and outcomes. There is potential promise for serious games to improve health outcomes. We discuss implications of using serious games for health-related purposes and future direction for research in this area.

Analyzing Characteristics of the Smart City Governance (스마트시티 거버넌스 특성 분석)

  • LEE, Sang-Ho;LEEM, Youn-Taik
    • Journal of the Korean Association of Geographic Information Studies
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    • v.19 no.2
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    • pp.86-97
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    • 2016
  • This study aims to analyze the characteristics of the smart city governance through the multi-layer governance model, which includes administrative governance(AG), technological governance(TG), and global governance(GG). The results of the smart city governance are as follows. Multi-layered governance was modeled to enable cross-checking of each element of the propelling process and types of governance. AG has transitioned from a public partnership to a public-private people partnership(pppp) through a public-private partnership(ppp). TG has the characteristics of information communication technologies(ICTs) - eco technologies(EcoTs) - Spatial technology convergence including physical center, information software platforms such as the CCTV convergence center, and virtualization such as the cloud data center. GG aims at developing killer applications and ICTs-embedded space with intelligent buildings such as a smart city special zone to enable overseas exports. The smart city roadshow and forum have been developed as a platform for overseas exports with competition as well as cooperation.

A Study of Revitalizing Knowledge Management in Smartwork Environment (스마트워크 환경에서의 지식경영 활성화에 관한 연구)

  • Park, Dong-Jin;Kim, In-Whan;Lee, Yun-Jae
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.223-233
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    • 2011
  • Smartwork will gradually move from the routine job to the knowledge based job. Therefore, supporting the personal level knowledge activities and the organizational level KM(Knowledge Management) will have a critical effect on the organizational performance. The purpose of this research is to develop strategies that revitalize the knowledge management for organizations that are trying to implement smartwork under such context. First of all, through the research results reviewed from areas such as current teleworking, telecommuting, mobile working and virtual organization, we identify the characteristics of the knowledge management for smartwork. And then, we develop and propose KM strategy that would supplement the existing knowledge management method and techniques in the smartwork environment. Academically, this paper emphasizes the further research needs about KM in terms of smart work. Operationally, it outlines and guides to the KM strategies for the government and enterprise planners that are designing smartwork.

Design Route Analysis of Dangerous Road for Traffic Accident using GIS (GIS를 이용한 사고 위험도로의 설계노선 분석)

  • Lee, Kye-Dong;Jung, Sung-Heuk;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.591-598
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    • 2008
  • Recently, the government has improvement projects of dangerous road for the site that has very high accident rate due to bad geometric structures of the road. Although, route selecting of the road is a basic and important process, but the process of route selecting must consider the technical, safety and environment factor together. Also, the technology for the 3-dimensional terrain model can be used as an important factor in planning and designing for selecting alternative route projects. In the course of experimenting with the 3-dimensional topography generated by the combination of the digital map and drawing of route, the technology as been developed to offer the multi-dimensional access to the potential construction sites from the nearby main roads. This 3-dimensional digital elevation model has made it possible to make various terrain analysis base on GIS, which provides real-time virtual access to the designated construction sites for development planning and construction projects. Therefore, this study presents a reasonable plan for route selecting from some alternative routes through subjective evaluation and classify the methods linked basic design of road construction.

Determination of the Impact Fee Zone Based on the Grid Analysis of Population Increase (인구증가 분석격자의 공간정보를 이용한 기반시설 부담구역 설정방안)

  • Choei, Nae-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.4
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    • pp.74-83
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    • 2009
  • In September 2008, the Korean government has legally pronounced criteria to designate the Impact Fee Zone on the basis of the population increase rate. Taking the Dongtan Newtown in Hwasung City as the case, the study tries a grid analysis method to figure out the cells that exceed the legal population increase rate criteria. The study then performs scenario analyses that try to envelope the cells into spatially contiguous groups based on their degrees of stepwise adjacency either by the cell buffer or the cell distance standards. By overlapping the selected cell groups over the actual land-use map for the vicinity, it is found that the selected areas reasonably coincide with the blocks of the high population density in the Newtown.

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A Study on User - centered Usability Elements of User Interface Designs in an Augmented Reality Environment (증강현실 사용자 인터페이스의 사용자중심 사용성 요소 연구)

  • Kim, Un;Lee, Cheol-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.6
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    • pp.1317-1322
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    • 2018
  • In order to complete the AR UI design simply and quickly, the usable factors were studied in this thesis. The primary aim of interface design is to increase the usability. The various factors should be considered together when we evaluate the usability. The idealized usable working model is based on user-centered with the aim of perceiving the interests of users, operating easily and completing targets. In order to ensure the types of usable factors, literature survey method had been used and a total of 85 usable factors had been collected by this survey. To make the usable factors can adapt the augmented reality, the concept of factors should be redefined. We extract the items which is adaptable and user-centered, combine or delete the items that have the same meanings and finally select 25 usable evaluative factors. Then we take HCI professional as the object and collect the data by Heuristic Evaluation. We systematize the usable factors by Principal Component Analysis, and observe the correlation between the usable factors and classify those which have high correlation.