• 제목/요약/키워드: 가상의복

검색결과 55건 처리시간 0.021초

A Study on Men's Classic Shirts Patterns -Focusing on the Textbook of Clothing Construction-

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제26권4호
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    • pp.119-131
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    • 2021
  • 본 연구에서는 현재 시판되고 있는 남성복 의복구성 교재를 중심으로 클래식 셔츠의 패턴 설계 방법을 비교하였다. 3D 가상착의 평가를 실시하여 20대 남성에게 적합한 셔츠 패턴제도법을 선정하고자 하였다. 분석에는 SPSS 26.0 프로그램을 사용하였다. 패턴제도법에 따라 적용치수에 차이가 있으며, 지정된 치수를 적용하는 부위도 많았다. 셔츠 패턴의 앞뒤가슴둘레, 앞뒤허리둘레는 대부분 같게 설정되었으나 가슴둘레와 허리둘레에 앞뒤 차가 있는 경우에 맞음새가 더 우수한 것으로 평가되었다. 가상착의를 통한 외관평가, 색분포도 및 mesh 상태를 통한 의복압 등의 항목에서 B패턴이 가장 우수한 것으로 평가되어 B패턴이 20대 남성에게 가장 적합한 제도법으로 분석되었다. 본 연구는 제7차 한국인인체치수조사 보고서의 20대 평균 치수를 적용한 것이므로 이를 20대 전체에 적용하는 데는 주의를 기울여야 할 것으로 생각된다. 향후, 실제 착용감 연구와 다양한 20대의 체형과 소재에 따른 패턴에 관한 연구도 수행되어야 할 것으로 생각된다.

남성 싱글플리티드 팬츠 패턴비교분석 및 가상착의평가 (Comparative Analysis of Pants Pattern and Virtual Appearance Evaluation for Men's Single-pleated Pants)

  • 홍은희;김경아;어미경
    • 한국의상디자인학회지
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    • 제17권1호
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    • pp.105-115
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    • 2015
  • This study aims to compare the ease of men's single-pleated pants patterns, and to analyze the fit and appearance through the 3D virtual garment system. The researchers selected five(four educational materials and one industrial pattern) slim-fit single-pleated pants which is the current fashion trend in menswear. The CLO 3D Modelist program was utilized to carry out the appearance evaluation through virtual wearing, opacity, and clothing pressure. The results showed that D pants had the greatest ease on the waist circumference, while C pants had the least ease. The E pants had the greatest ease on the hip circumference, then B pants and C pants showed less ease. Also, the E pants had the longest on the pants length, then D pants showed the shortest. In the appearance evaluation, A pants received the most favorable results, followed by D, B, E, and C pants, in descending order. The clothing pressure appeared to be mainly red on the waist, crotch, and hem in all pants, so the clothing pressure was high. From the results, we can understand that each of the 5 single-pleated pants patterns has different ease amount and silhouette.

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3차원 가상 착장 시스템을 이용한 체형별 니트 재킷의 맞음새 연구 -30~40대 성인 여성을 중심으로- (A Study on the Fit Preferences of Knitted Jackets According to Body types Using a 3D Virtual Try-On System -Focus on Adult Women in Their 30's and 40's-)

  • 도월희;박현정
    • 한국의류학회지
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    • 제34권10호
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    • pp.1632-1646
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    • 2010
  • This article is an analysis of the fit preference of the knitted jacket according to body types for 30's and 40's adult women through a comparison of real and virtual fit. A five point likert scale was used to evaluate the degree of the preference of real and virtual fit. The data were analyzed with t-test and ANOVA using statistical program SPSS 17.0. The results are as follow. 1. The real and virtual fit preference of the knitted jacket according to body types indicates that respondents preferred pattern 2 for body type N than the rest of the patterns; however, respondents preferred pattern 3 for body type A and H. 2. There were no significant differences between real and virtual fit preference. 3. It is necessary that the knitted jacket follow a similar size tolerance like a woven jacket. The results show that the next generation of virtual try-on systems need the development of a minus clothing ease scale.

의복의 2D 도식화, 3D 가상착의, 실제착의 외관 평가 비교 -20~30대 중국인 평가를 중심으로- (A Comparison on Clothing Appearance of 2D Flat Sketch, 3D Virtual Clothing and Real Clothing -Based on the Evaluation of Chinese in Their 20s and 30s-)

  • 왕설영;권채령;김동은
    • 한국의류학회지
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    • 제44권2호
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    • pp.193-208
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    • 2020
  • This study investigated similarities and differences between 2D flat sketch, 3D virtual clothing and real clothing images. Flat sketch, 3D virtual clothing, and real clothing images of T-shirts and dresses were made. Questionnaires were prepared for fit evaluation, sensory evaluation, and location evaluation. A survey of 440 questionnaires was collected from Chinese women in their 20s and 30s. As results of the sensibility evaluation, 3D virtual clothing expressed real clothing images slightly more similar than a 2D flat sketch. As results of the fit evaluation of the dresses, 2D flat sketch and 3D virtual clothing were rated as slightly longer/wider, and real clothing images were rated as slightly shorter/narrower. The results suggested that presenting 3D images with avatars as 3D virtual clothing images will provide more accurate fit evaluation results. This study presented possibilities and methods for apparel companies to utilize 3D system as an effective apparel production tool.

3차원 가상착의에 의한 남성 Jean Pants 패턴 비교 분석 (Comparative Analysis of the Patterns for Men's Jean Pants by 3D Virtual Garment Simulation Evaluation)

  • 홍은희;어미경;김경아
    • 한국의상디자인학회지
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    • 제17권2호
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    • pp.223-237
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    • 2015
  • This study is to compare the pattern making methods of men's jeans and to analyze sizes of parts while also evaluating the appearance and fit according to a 3D virtual garment simulation. Five types of patterns are selected for the analysis. For the appearance evaluation, the study conducted a virtual clothing simulation, created a perspective drawing, and applied Clothing pressure to each test outfit. First, according to the pattern comparisons, A and D had the shortest crotch length, while B had the longest; B had the narrowest crotch width, while C had the widest; C had the greatest waist circumference, and B had the smallest; C had the greatest knee and hem circumference, while E had the smallest. Second, according to the appearance evaluation, E pants had the highest rating overall for the waist, crotch, knee, and hem comfort; A pants had the highest rating for the yoke line end and placement; and C pants had the highest rating for the side seam line. According to the correlation analysis, ease of the waist, hips, hem and thighs were important factors (in that order) in determining the overall appearance of the jean pants.

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RGB-D 센서 및 3D Virtual Clothing CAD활용에 의한 패션소재의 동적표현 시스템에 대한 연구 (A Study on the Dynamic Expression of Fabrics based on RGB-D Sensor and 3D Virtual Clothing CAD System)

  • 이지은;김슬기;김종준
    • 패션비즈니스
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    • 제17권1호
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    • pp.30-41
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    • 2013
  • Augmented reality techniques have been increasingly employed in the textile and fashion industry as well as computer graphics sectors. Three-dimensional virtual clothing CAD systems have also been widely used in the textile industries and academic institutes. Motion tracking techniques are grafted together in the 3D and augmented reality techniques in order to develop the virtual three-dimensional clothing and fitting systems in the fashion and textile industry sectors. In this study, three-dimensional virtual clothing sample has been prepared using a 3D virtual clothing CAD along with a 3D scanning and reconstruction system. Motion of the user has been captured through an RGB-D sensor system, and the virtual clothing fitted on the user's body is allowed to move along with the captured motion flow of the user. Acutal fabric specimens are selected for the material characterization. This study is a primary step toward building a comprehensive system for the user to experience interactively virtual clothing under real environment.

Development of a Bodice Prototype Drafting Method for 20s Obesity Males using 3D Simulation

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제27권6호
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    • pp.95-107
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    • 2022
  • 본 연구는 표준체형과 구별되는 BMI 25kg/m2 이상 비만 체형을 가진 20대 남성을 대상으로 비만 남성의 체간부에 적합한 보디스 원형을 개발하고자 하였다. 이를 통해 비만 남성의 상의 의류 개발에 도움이 되는 자료를 제공하고자 하였다. 20대 비만 남성 보디스 원형에 대한 1차 외관 및 의복압평가를 통해 앞몸판 어깨선, 앞처짐분 등의 패턴을 수정하였다. 2차 외관 및 의복압 평가를 통해 뒤진동둘레, 뒤허리선, 앞처짐분의 추가 등의 수정을 실시하였다. 3차 외관 및 의복압 평가를 통해서는 2차 평가를 통해 추가하였던 앞처짐분을 제거하여 최종 패턴 제도법을 개발하였다. 20대 비만 남성체형의 경우 복부의 돌출 및 자세 등으로 앞뒤허리선 설정, 뒤진동다트, 앞어깨선 설정 방법에 있어 표준체형과 구별되는 제도법이 요구되었다. 본 연구는 20대 비만 남성의 체형에 적합한 보디스 원형제도법을 제시하였다는 점에 그 의의가 있다. 후속 연구에서는 실제 착의실험과 20대 비만 남성 상의에 적용시켜 의복 패턴을 개발하는 연구가 이루어져야 할 것으로 생각된다.

3D 어패럴 캐드 시스템으로 제작된 가상의복의 소재물성별 실물 재현도에 관한 연구 (A Study on Expressivity of Virtual Clothing made of 3D Apparel CAD System according to the Physical Properties of Fabric)

  • 오송윤;유은주
    • 한국의류산업학회지
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    • 제17권4호
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    • pp.613-625
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    • 2015
  • This research was conducted to provide basic data to improve expressivity required for virtual clothing to replace actual clothing. For the experiment, 6 materials were selected and 12(2 kinds of length) actual flared skirts were made. At the same time, simulations were carried out on OptiTex Runway 12.0 for 36(12 kinds of skirts $\times$ KES, FTU, KES weight/10) kinds of virtual flared skirts, which were applied with the measured property values (thickness, weight, bending, shear, friction, and stretch). Also, the study compared and analyzed the wearing images, silhouette overlapping images, and skirt length measurements of the actual and virtual skirts put on a dummy. As a result, the actual skirts showed clear distinction for each material. In contrast, virtual 1 and 2 expressed fabric 3 in the most similar way, but could not recreate the uniform, soft, and natural flare shape of the actual skirts in general. Virtual 3 formed natural flares as those of the actual skirts, and expressed fabric 1, 5, and 6 in a similar way. However, virtual 3 had too much volume and barely showed any distinction for each material. All of virtual 1, 2, and 3 expressed different flare shapes on the front and back sides of the skirt similarly to the actual skirts, and had a good visual expression for the color and texture of the materials. However, they could not effectively express the elasticity and fabric sagging in the bias direction.

가상캐릭터의 디지털 한복 모델링을 위한 지식기반 접근법 (Digital Hanbok Modeling for Virtual Characters : A Knowledge-driven Approach)

  • 이보란;오수정;남양희
    • 정보처리학회논문지B
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    • 제11B권6호
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    • pp.683-690
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    • 2004
  • 3차원 의상 모델링과 시뮬레이션은. 디지털 콘텐츠에서 중요한 요소가 되었다. 이를 위한 여러 도구들이 개발되었으나, 고유한 의복을 표현하는 가상 의상의 디자인은 그래픽 디자이너에게 어려운 작업이며 의상에 대한 전문지식을 필요로 한다. 특히, 한복의 경우는 옷감, 재단방식, 착용법 등에서 양복과는 구성학적 차이점을 지니므로 모델링이 더욱 어렵다. 본 연구에서는 한복 제작에 대한 전문성이 없이도 한복을 쉽게 모델링 할 수 있도록 하는 지식 기반 접근법을 제안한다. 특히, 실사 및 가상 옷감의 시각적 유사성 판단 방법에 의해 옷감 소재 특성 규칙베이스를 구축하고, 신체 특성이 다른 캐릭터들의 체형 특성을 반영한 한복 사이즈의 부분별 다단계 조정 방법을 지식베이스 화하였다. 제안된 지식 기반 모델링 방법은 마야의 플러그-인으로서 제작되었고 다양한 신체형에 대한 드레이핑(착용 시뮬레이션) 실험을 통해 적용 가능성을 보였다.

국내외 3차원 가상 의복 착장시스템에 대한 선호도 비교 (The Comparison of User Preference on Domestic versus a Foreign 3D Virtual Try-On System)

  • 도월희
    • 한국의류학회지
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    • 제34권7호
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    • pp.1184-1196
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    • 2010
  • Several applications of body scanning technology have been commercialized or are currently under development. The virtual fit from 3D scans is most advanced form of virtual try-on. This article is an analysis of the comparison of user preferences for domestic versus foreign 3D virtual try-on systems. For this study, domestic i-Fashion Mall (www.ifashionmall.co.kr) and a Canadian company, My Virtual Model (www.mvm.com) were selected as the most representative online retailers that offer a virtual try-on system. The respondents were comprised of 70 Korean female college students in the age group 20-29. A five point Likert scale was used to evaluate the degree of the preference of virtual avatar and try-on images. T-test, cross table, and a chi-square independence test were conducted for data analysis. The results are as follow. 1. The representation about current looks according to each virtual fit image indicates that MVM is more accurate than i-Fashion Mall. 2. About decision confidence, respondents have decision confidence in i-Fashion Mall in the case of the avatar image; however, respondents have confidence in MVM or the fit image. 3. There were no significant differences in among waist size groups in accuracy, trust of each avatar image, while there were significant differences among waist size groups in the accuracy and trust of each virtual fit image. 4. About ease of use, respondents answered that i-Fashion Mall is superior to MVM. 5. The respondents prioritized the ‘fitting report’ of i-Fashion Mall and ‘Weight loss’ of MVM over other functionalities.