• Title/Summary/Keyword: 가상관광

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Design of tourist spot application using VR (VR을 활용한 관광지 소개 어플리케이션 설계)

  • Seo, Eui-seong;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.287-289
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    • 2017
  • Recently, hardware, software, and content related to virtual reality (VR) have been increasing. In this paper, we design an application that enables users to experience various sightseeing spots without having to go directly by utilizing the characteristics of making virtual reality such as space, deep sea, etc. Conventionally, two-dimensional images and video were used to acquire and experience information about tourist attractions, but this application enables a realistic experience through three-dimensional images and video.

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Development of Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System for Smart Tourism (스마트 관광을 위한 혼합 현실 기반 백제 능사 문화유산 현장 가이드 시스템 개발)

  • Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.481-488
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    • 2020
  • In recent years, realistic contents technology such as virtual reality, augmented reality, and mixed reality has been spreading in travel and tourism industries, and hence there have been various smart tourism AR, VR contents developed. In the past, people mainly used books and Internet for travel, but the use of VR, AR and MR technologies will be used more for consumption of cultural leisure contents in the future. This study describes the Mixed Reality based Baekje Neungsa Cultural Heritage On-Site Guide System to accelerate smart tourism. In this study, the immersive mixed reality HMD was used to provide visitors with more intuitive and effective information about the historical, cultural and architectural values of Baekje Neungsa through virtual experiences. The cultural heritage on-site guide system module supports various Meta Data services and can be easily used for mixed reality content development by designating Meta Data scripts. This research can make contributions to the development of mixed reality based smart tourism contents.

The Effect of 360-degree VR Tourism Contents Motivations, Flow, Continuance Usage Intention on Visit Intention - For Chinese Student in Korea (360° VR 관광 콘텐츠의 이용동기, 플로우, 지속사용의도가 방문의도에 미치는 영향 - 한국 체류 중국인 유학생 대상으로)

  • Seok, Hwayoon;Lu, Chen;Nam, Yoonjae
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.389-398
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    • 2022
  • Recently, tourism and leisure related VR contents have gained attention of potential tourists. Therefore, this study aimed to analyze investigate the effects of 360-degree VR tourism contents motivations, flow, continuance usage intention on visit intention for Chinese student in Korea. This study found that hedonic benefit and personal benefit exerted a positive influence on visit intention of contents users. However, vividness and usability did not influence on visit intention. Moreover, flow exerted a significant influence on visit intention but continuance usage intention did not influence on visit intention. The study is significant in shedding light on whether the motivations, flow, continuance usage intention of 360-degree VR tourism contents influences visit intention. It is suggested that the consumption of 360-degree VR tourism contents can be a useful marketing tool for strength of intention to visit.

Tourist Attraction Classification using Sentence Generation Model and Review Data (문장 생성 모델 학습 및 관광지 리뷰 데이터를 활용한 관광지 분류 기법)

  • Jun-Hyeong Moon;In-Whee Joe
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.745-747
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    • 2023
  • 여러 분야에서 인공지능 모델을 활용한 추천 방법들이 많이 사용되고 있다. 본 논문에서는 관광지의 대중적이고 정확한 추천을 위해 GPT-3 와 같은 생성 모델로 생성한 가상의 리뷰 문장을 통해 KoBERT 모델을 학습했다. 생성한 데이터를 통한 KoBERT 의 학습 정확도는 0.98, 테스트 정확도는 0.81 이고 실제 관광지별 리뷰 데이터를 활용해 관광지를 분류했다.

Design of tourism tour map App application using MR technology (MR기술을 이용한 관광투어 맵앱 어플리케이션 설계)

  • Yoon, Kyung-Seob;Won, Jong-Jin;Park, Jin-Soo;Choi, Jin-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.145-147
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    • 2017
  • 본 논문에서는 4차 산업 혁명의 주요 기술 중 하나인 '연결 및 표시 기술'에서 사람의 눈으로 보는 표시 기술 중 하나인 증강현실(AR)과 가상현실(VR)를 융합한 MR기술을 활용한 앱 어플리케이션에서 제공하는 콘텐츠를 이용자들이 쉽게 접근해서 사용할 수 있도록 제안한다. 증강현실을 나타내는 방법 중 하나인 Marker를 이용한 기술을 통해서 관광 콘텐츠를 제공할 수 있도록 프로토타입을 구현하였다. 사용자가 앱 어플리케이션을 통해 Marker를 인식하게 되면, 거기서 관광 관련 콘텐츠를 스마트폰 화면에 띄어서 제공되는 콘텐츠를 자유롭게 이용 할 수 있는 효율성을 제공할 수 있다.

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TRAVIR: Immersive Tourism Metaverse - A Virtual Tour Experience (TRAVIR: 몰입형 관광 메타버스)

  • Bo-Jeong Kim;Hye-Rin Park;Seung-Yeon Baek;Yong-Ik Yoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.854-855
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    • 2024
  • 디지털 기술의 발전과 메타버스의 성장은 2021년을 전후로 전 세계적인 주목을 받았다. 이러한 트렌드는 게임과 소셜 서비스를 넘어 다양한 산업 분야에 영향을 미치고 있다. 관광 산업 또한 메타버스의 활용 가능성에 주목하며, 이를 통해 새로운 경험과 가치를 제공하려는 노력을 기울이고 있다. 본 연구는 메타버스 기반 관광지 추천 서비스를 통해 관광 산업 내에서 메타버스의 발전 방향성을 제시하며, 특히 한국의 주요 관광지인 서울과 제주의 랜드마크들을 중심으로 한 가상 관광 체험과 사용자 맞춤형 관광지 추천 서비스를 강조한다. 이를 통해 메타버스가 관광 산업에 어떻게 기여할 수 있는지를 탐구한다.

Design of Tourist Management Application for Package Tour using Geofence Technology (가상 울타리 기술을 이용한 패키지 투어 여행자 관리 애플리케이션의 설계)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.91-93
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    • 2021
  • This paper proposes an architecture to develop a mobile package tour application using geofence technology to increase tourism management effectiveness and efficiency. The proposed application allows the tour guide to set a virtual fence on a map with a certain radius dynamically as the virtual boundary to keep tourists inside both when visiting a place or when the tour is moving. The virtual fences are set up for allowing the tour guide to monitoring the tourist's movement by sending a warning to the tourist to get back inside the fence and a notification for the tour guide. If this geofence technology is applied to the package tour application, the tour guide will able to manage the package tour easily and conveniently.

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An Empirical Study on the Economic Value to Eulsukdo based on SB-DC CVM (단일양분형 가상가치평가법을 이용한 을숙도 가치추정)

  • Joo, Soo Hyeon;Lee, Sun Young;Kim, Young Pyo
    • International Area Studies Review
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    • v.14 no.2
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    • pp.3-23
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    • 2010
  • The purpose of the study is to estimate value of the Eulsukdo that is attracting lots of birds. Eulsukdo became one of the most famous eco-tourism destinations worldwide and environmental restoration work is progressing with enormous budget. The input of the budget by policy judgement basically can be justified when the benefit excesses the cost in social aspect. Eulsukdo has external effect as cultural tourism resource but it is difficult to estimate the value in market. The study is to estimate the value of Eulsukdo through the single-bounded dichotomous CVM(Contingent Valuation Methods). According to analysis results, the mean WTP(Willingness to Pay) and the truncated mean WTP are estimated at 5,240 and 3,374 won in the log-normal model, and 5,888 and 3,232 won in the log-logistic model respectively. The annual total benefits value based on the truncated mean WTP is estimated at 3,870 million won in the log-normal model and 4,040 million won in log-logistic model. The result of this study will provide useful guide to policy makers and developers who fully realize the value of public goods.

Theorization and Utilization of Smart Tourism Ecosystems (스마트 관광 생태계의 이론화와 활용)

  • Koo, Chulmo;Kim, Jeong Hyeon;Chung, Namho
    • Information Systems Review
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    • v.16 no.3
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    • pp.69-87
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    • 2014
  • The integration of Tourism and Information Communication Technology (ICT) has been continued based on a drastic progress of ICT in the entire sectors of tourism industry. A variety of terminologies such as eTourism, Virtual Tourism, Smart Tourism have appeared during the last decades, however, tourism with Smartphones created a new paradigm has not discussed yet in tourism industry and academia. By investigating on the previous literature in the role of ICT in tourism, we have classified five major streams in the past such as end user perspective (tourist behaviour), Community, Multimedia and Web, Intelligent System, and Smart Tourism. At a result, we investigated the concept of smart tourism and extended to research on Smart Tourism Ecosystems. We suggest the concept of smart tourism ecosystems, which may create values by interacting among tourism players (tourist, distribution channel, supply channel, government, and local community). We propose the discussion of meaning of 'creating shared value' through 'Smart Tourism Ecosystems'.

Application Trends in Virtual Reality (가상현실(VR)의 국내외 적용 동향)

  • Chun, H.W.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.1
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    • pp.93-101
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    • 2017
  • 가상현실(VR: Virtual Reality)은 사람들이 일상적으로 경험하기 어려운 환경을 직접 체험하지 않고서도 실제 주변 상황과 상호작용을 하는 것처럼 만들어주는 과학기술이다. 가상현실 기술은 HMD 단말을 중심으로 현재 (1) 게임, 영화, 테마파크 등 오락/엔터테인먼트 분야, (2) 광고, 유통.쇼핑, 관광.여행, 의료/헬스케어 등 서비스업 분야, (3) 교육, 미디어, 시뮬레이션 등 교육/미디어 분야, (4) 자동차, 제조업, 부동산/건축 등 산업분야에서 다양하게 적용되고 있다.

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