• 제목/요약/키워드: 가구 디자인

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생성적 디자인을 이용한 가구디자인의 특성에 관한 연구 - 프랙탈 기하학과 보로노이 다이어그램을 적용한 가구디자인을 중심으로 - (A Study on the Characteristics of Furniture Design Using Generative Design - Focus on the Furniture Design using Fractal Geometry and Voronoi Diagram -)

  • 이진욱
    • 한국실내디자인학회논문집
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    • 제20권1호
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    • pp.89-97
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    • 2011
  • Furniture design is no exception to human desire for pursuit of the nature. In various design fields, it has turned out nature-decorative method in the past, and also recently it has turned out bio-adaptive method which is more root design process using principal of generation in nature world. The purpose of this study is to analyze application methods and characteristics of fractal geometry and voronoi diagram which are most representative principals of generative design in nature by research on the example of furniture design using these principals. The results of having analyzed fumitures by generative design can be summarized as follows; design principals of fractal; superposition, scaling, repetition & gradation, deformation, distortion and voronoi diagram; individual speciation, variational patten, repetition gradation, ambiguous boundary create new design concept and emergent form in furniture design. Application methods are 'form emergence by algorithm', 'conventional process based on principals of generative design', and 'reproduction of pattern from generative design'. Biological reinterpretations and new explorations of principals of nature generation offer unbounded possibilities for furniture design.

'온라인 집들이'를 통해 본 1인 가구 셀프 인테리어에 대한 연구 (A Study on DIY Home Decoration and "Online Housewarming")

  • 이솔
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2019년도 춘계종합학술대회
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    • pp.35-36
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    • 2019
  • 셀프 인테리어와 '온라인 집들이' 열풍은 DIY 문화의 확산, 1인 가구의 증가, SNS를 통한 이미지 공유의 증가 등 다양한 문화 현상의 교차 지점에 위치한다. 본 연구는 대표적인 인테리어 정보 공유 및 커머스 플랫폼인 '오늘의 집'에 게시된 온라인 집들이의 구체적 예시를 통해 청년 1인 가구의 셀프 인테리어에 대해 고찰하였다. 경제적, 공간적, 주거 방식의 제약은 이들의 셀프 인테리어 스타일을 형성하는 데 영향을 미쳤다. 낮고, 단순하며, 가벼운 가구, 작고 저렴한 소품 및 장식들은 '내추럴' 혹은 '모던' 이라고 불리는 스타일로 포장되었다.

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스마트워크 공간을 위한 캐비넷 디자인 연구 (A Study on the Cabinet Design for Smart Work Space)

  • 송윤섭
    • 한국가구학회지
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    • 제28권4호
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    • pp.305-313
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    • 2017
  • Recently, as changes in the office environment, office furniture are changing at a rapid pace. With the development of various smart devices specialized in work type, the concepts of office environment and office furniture are diversified. New furniture design is presented with the new concept of work format and changes to the space, an example of a compact single-person storage space is required.

액체암모니아 휨가공 소재를 응용한 디자인 (Design Using Bent Wood Plasticized with Liquid Ammonia)

  • 강호양;강형구
    • 한국가구학회지
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    • 제12권2호
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    • pp.11-18
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    • 2001
  • Steaming has been used for bending wood for a long time, but the steam-bent wood is subject to spring-back and a relatively large radius of curvature. Liquid ammonia is known as an excellent wood plasticizer swelling both crystal and amorphous cellulose. Liquid ammonia technique for wood plasticization was developed and applied for bending alder and padauk pieces, which were used as parts of wooden furniture. The study confirmed that liquid ammonia bent wood can be used for various wood working design.

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한국적 특성을 응용한 퓨전 테이블 디자인 연구 (A Research on the Fusion Table Design Reminiscent of Korean Traditional Style)

  • 박형철
    • 한국가구학회지
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    • 제12권1호
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    • pp.143-150
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    • 2001
  • This paper aimed to suggest a new model of fusion furniture design which fits with our surroundings of today. This was performed by grasp and evaluation of recent trend of fusion culture in Korea in order to apply it to the furniture design of fusion style. Fusion furniture design was tried and applied to the table showing unique characteristics of Korea traditional small dining table with modern touch. The result of this paper could also contribute to distribute the unique characteristics and beauty of Korean traditional furniture in the World.

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가구디자인 공모전을 통한 가구산업 활성화 방안에 관한 연구 -경기 가구우수디자인 공모전을 중심으로- (A study on the way to facilitate the furniture industry through furniture design competitions - Focusing on the 'Gyeonggi Furniture Good Design Contest' -)

  • 이영춘
    • 한국가구학회지
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    • 제17권2호
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    • pp.35-47
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    • 2006
  • In 1990s, with the rapid development of the design part and the change of perception, various design competitions in a way to encourage the design industry have repeatedly implemented and abolished. They played positive roles of developing designs and nurturing talents. On the contrary, they caused a lot of problems of standardization of design, loss of identification of competitions, deterioration of the quality of design. Especially, though too many competitions are holding, the level of quality cannot catch up with the quantity, resulting in numerous side-effects. In the field of Furniture Design, many competitions are just an one time events and disappeared. Therefore, it is very difficult to keep the tradition of prestigious competition, playing the adverse role in the development of furniture design and lowering the will of creativeness of designers. In this study, I compared and analyzed the current issues and problems of Gyeonggi Furniture Good Design Contest, one of the representative competition as the national scale competition as of 2006, with examples from home and abroad to find out the positive and developmental methods. At the same time, I provided the ways that can be helpful in the design through the ways to facilitate competition and proposals of desirable competitions.

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실내공간 맥락에서 본 한${\cdot}$${\cdot}$일 전통수납가구 특성 비교연구 (Comparative Analysis on Design Characteristics of Traditional Storage Furniture in Interior Context of Korea, China and Japan)

  • 김국선;이연숙
    • 한국실내디자인학회논문집
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    • 제13권5호
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    • pp.173-180
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    • 2004
  • The cultural identity of each nation has appeared as a major issue in this multi-cultural era, and needs to define It clearly through comparisons with other cultures have been raised. The purpose of this study is to figure out ‘similarity’ and ‘dissimilarity’ on design characteristics of traditional storage furniture in interior context of Korea, China and Japan. Comparative analysis of traditional furniture was conducted in two terms, in terms of inner space, first, spatial elevation and front patterns, second, flooring materials of the interior space and types of furniture legs. Result of first comparative analysis showed that composition of windows, one of the major decorative elements of interior space, positively influenced on furniture, and reflected unique patterns of each country. Second comparative analysis showed that structures and shapes of traditional furniture vary depending on flooring materials. As a result of it, Korean furniture has the structure of ‘punghyeol’ and Chinese furniture has the structure of ‘aja’ with ‘takni’ , a combination of legs. In contrast to the two countries, Japanese furniture has rarely legs. The result of analysis is expected to act a role of establishing the cultural identity of our own country.

A Study on the Technique and Process of Bending Wood

  • Kang, Hyung-Goo
    • 한국가구학회지
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    • 제21권6호
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    • pp.459-468
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    • 2010
  • 가구를 디자인하는데 있어서 재료는 매우 중요한 요소이다. 목재는 가구 재료 가운데 가장 많은 부분을 차지하고 있다. 목재는 자연 재료로 부드럽고 환경 친화적인 반면에 수축과 팽창 같은 변화가 심해 목재가 지닌 특성을 고려하지 않으면 올바른 디자인을 할 수가 없다. 목재를 다루는 기술 가운데 휨 가공법은 가구의 다양한 형태를 만들어내는데 매우 유용한 기술 가운데 하나이며, 오래 전부터 가구제작에 사용되어 오면서 증기, 암모니아, 고주파 등 가공방법에 관한 기술적 발전을 가져왔다. 목재는 점탄성 물질로 약간의 가소성을 가지고 있어 힘을 가하면 아름다운 곡선을 만들 수 있는 재료적 특성을 가지고 있다. 따라서 이 논문은 지금까지 가구제작에 사용되어 온 휨 가공법의 종류와 그 특성들을 조사하여 대량생산 또는 소량생산에 적합한 방법들을 체계적으로 분류하여 가구의 형태와 생산방식에 따라 어떠한 가공법을 사용하여야 되는지를 연구하고자 한다. 이번 연구를 통해서 휨 가공방법의 장점은 가구디자인에서 디자이너의 다양한 아이디어를 표현할 수 있는 기술적 방법의 한 가지라 할 수 있다. 분석결과 증자처리 휨 가공은 다품종 소량생산에 적합하고, 암모니아 휨 가공은 스프링 백 현상이 없으며 다양한 자유곡선의 형태 가공에 적합한 방법이라 할 수 있다. 대량생산에서는 고주파 가공이 많이 사용되며, 거단 휨 가공은 작업방법이 용이했고, 적층 휨 가공은 가장 일반적인 가공법으로 소량 또는 대량생산에 모두 적합한 가공법이라 할 수 있다. 또한 이 연구를 통해 많은 가구 디자이너와 제작자들이 목재의 휨 가공에 도움을 주는데 목적이 있다.

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네덜란드 디자인 아카데미 아인트호벤의 통합적 디자인 교육에 관한 연구 (A Study on the Multidisciplinary Design Education in Design Academy Eindhoven)

  • 강현대;곽철안
    • 한국가구학회지
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    • 제23권1호
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    • pp.47-56
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    • 2012
  • This study particularly looked at educational philosophy and content of Design Academy Eindhoven in Holland which provides multidisciplinary design education. For it might be important data for examining the educational substance and directivity in design that help construct education system in design for a new era among the varying design paradigm. The biggest feature of DAE education system designed for students to optimize their ability with systematic education of 8 contexts with 4 approaches through innovative specialty system. Besides, their interaction helps students major in what is individual specialty. Most of all, the study on the contents of DAE's multidisciplinary education is expected to be significant data for our design education that lacks integrative perspective in the respect that students might be able to develop their identity as an individual designer in changing society beyond the mere technical and formative level of design.

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디지털 컨버젼스 가구에 관한 사용자 인터페이스 디자인 (A Study on User Interface Design of Digital Convergence Furniture)

  • 백혜영;이연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 춘계학술발표대회 논문집
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    • pp.184-187
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    • 2004
  • 'Digital' the most important keyword in the 21th century environment affects on our life whole and method, studying, working, playing and communicating. Also, digital make the range of products ambiguous through fusing and compounding products. It is becoming new subject how digital may ambiguous with human's life by this solution. So, basis proposition of study analyzes intelligence style furniture taking a view of making of furniture as long as it is by digital technology do essential intensive training of furniture and there is the purpose to suggest conception pattern of 'Digital Convergence Furniture' the future. In especial, analyze intelligence style furniture by investigating space and new tendency that appear on object according to accommodation formula of digital technology through case study it is present conception 'Digital Convergence Furniture'

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