• 제목/요약/키워드: 가구디자인

검색결과 457건 처리시간 0.024초

CAD SYSTEM을 활용한 디자인 다각화 방향과 시뮬레이션 연구 - 사무용 회전의자를 사례로 한 개발 제품의 모형화 접근 - (A Study on CAD System for Shapes Segmentation & Rendering Simulation)

  • 서동진
    • 한국가구학회지
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    • 제14권1호
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    • pp.35-45
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    • 2003
  • It has shown that the investment on the new products have a direct influence on the price of manufactured goods. This brings about a point, which has been a common problem for many Korean enterprises. That is Korean products can only its international competitiveness from the price, not quality. Our industry has shown its movement from producing cheap, low quality products to creating somewhat more advanced and higher qualify products. However the industry cannot avoid the financial burden from the investment. Just like the title of this article, for existing the 3D-MODELING, the 3D-CAD is existed first has immediate effect on the many developing processes, such as planning a product, designing, and producing. The development of the furniture design in the future will be done in the same way as this article presents. This will have a great effect on the overall productivity. (Time, cost, efficiency and etc). The simulation experiment on this article is based on the idea of development of industry, forms the immediate constituent for the prediction related to the production development, marketing and the trend. Which means, this will play an important part where companies achieve satisfaction from the marketing part and the economy.

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독신 가구의 주거계획 방향에 관한 연구 (A Study of Housing Design Guidelines for the Single Household)

  • 조명은
    • 가정과삶의질연구
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    • 제20권6호
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    • pp.219-227
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    • 2002
  • This study was conducted to examine housing preferences among single-person households and to propose guidelines for housing design choices for single people. One hundred and sixty responses to the questionnaire developed by this researcher were analyzed utilizing frequencies, percentages, and t-tests. There were significant differences between single households and non-single households in various aspects of housing preferences. Differences were found in the desired type and size of housing, needed amount of space, and the importance of space itself. Single persons wanted to live in a small apartment, about 83.45$m^2$ (25.29 pyung) size. They consider the bathroom and the master bedroom more important than the living room and kitchen. They prefer to have specifically function-oriented rooms such as shower, home office, computer room, exercise room, or leisure space. Single persons consider information-technological facilities within an apartment very important. They would like to adopt automatic and electronic technology in the house, such as optical communication network, automatic air-cleaning system, and internet TV. Housing preferences differ significantly according to socio-demographic variables such as gender and age. I propose in this study a small-sized, information-, high-tech- and leisure-oriented design that corresponds with the actual housing preferences of the single-person households.

데 스틸의 면 분할을 응용한 의자디자인 연구 - 이차원적 표현 특성을 중심으로 - (A Study on Consideration of Expressional Characteristic of De Stijl - Focused on Two-dimensional Representation -)

  • 정창화;김영주
    • 한국가구학회지
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    • 제27권1호
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    • pp.1-7
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    • 2016
  • De Stijl in order to began in the Netherlands in 1917 is an art movement that becomes the theoretical background of modernism design was the foundation geometric abstraction. Steel design for that they offered a new paradigm at that time art, in various fields such as industrial design is still applied, especially works of De Stijl in the design area of urniture it became the beginning of the modern furniture. The starting point of this study is to analyze the two-dimensional representation characteristics to understand the background of the formation with the basic concepts of De Stijl. Therefore the generation of the surface to be displayed in the work of De Stijl and to analyze the divided element, and not if learn their expression characteristics. Also the line and the plane of the two-dimensional modeling properties of De Stijl, after described colors, and studied the characteristics of De Stjil writers for typical analyzes the moldability shown in their work, which based on, we try to present a new representation technique.

국내산 소나무 슬라이스 기법을 통한 조명디자인 개발연구 (Lighting Design through Slice techniques of Domestic Pine)

  • 서석민;김정호
    • 한국가구학회지
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    • 제22권4호
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    • pp.270-277
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    • 2011
  • This study aims to find new solutions to the problem of utilization of materials and techniques represented in the development of modern lighting design. LED is an important component in modern lighting design and pine tree is one of the most popular domestic wood in furniture design in Korea. In this study, design is developed into various types of furniture such as a table, a chest, and a lighting, by researching manufacturing process and examining the use of slicing pine tree. The technique of slicing pine tree is a simple linear arrangement that was traditionally used in wooden furniture in Lee dynasty, with an emphasis on repetitive rhythm. The slicing technology is used to expand the usage of domestic pine tree. The beauty of natural wood is expressed with the transmission of light by applying this technique to the lighting design. It also brings new communication in between artificial lighting and natural wood combining this traditional technique and LED lighting in design. Finally, this study suggests particular value through the convergence of analog and digital by using the traditional wooden technique that keeps natural wood prints and new digital technology by using LED lighting. More discussions and research about this subject are expected continuously through this study.

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친환경 생태공원 '하늘공원'의 홍보를 위한 전시 연출 및 디자인 (Directing and Design for Promotion Display Fair of an Ecological Park, 'Sky Park')

  • 위한림;최경란;정미선
    • 한국가구학회지
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    • 제22권4호
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    • pp.308-316
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    • 2011
  • The purpose of this study, which has been conducted as a government and academic joint project, is to introduce the design, production and installation of the structures exhibited to let people know the meaning the environment-friendly eco-park - Haneul Park that is located in Mapo-gu, Seoul. The exhibition was held as a part of Green Garden Panorama of Seoul Design Fair 2010 and used the stands of Jamsil Sports Complex as the exhibition space. The key contents of the exhibition consist of four elements; firstly, green plants were placed on the first and second floor stands of the complex in order to create the space inside the main stadium as a space that symbolized green environment. Secondly, the usability of the containers of food was maximized to attract the spectator's interest and induce desire to have it. Thirdly, the efforts of the Mapo-gu office for green environment were emphasized using environment-friendly materials. The process and meaning of the transformation of Nanji Island that had been a waste dump site in the past into Haneul Park - an environment-friendly eco-park were expressed by a four-stage space structure. The majority of installations placed in each stage were sold to visitors during the event so as to minimize the generation of wastes after the event.

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우치다시게루와 베르너팬톤의 작품에 내재된 문화적 디자인 사고 (A Study of Cultural Design Thinking Included in the Works of Shigeru-Uchida and Berner Panton)

  • 오미현;김종서
    • 한국가구학회지
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    • 제28권3호
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    • pp.198-206
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    • 2017
  • In this study, analysis of the cultural effects on design expressions and comparative analysis of designers' cultural background on their expression methods were implemented. The purpose of this study is to help the professionals and learners who pursue towards cultural designs in the design field utilize this research work as reference data and academic materials, and to contribute to the development of designs in the Eastern cultures. The author compared the differences between the viewpoints depending on background, either the Eastern or the Western culture, based on the existing studies and literatures, and analyzed the relationship between the viewpoints and expressions. Also, analyses of the expression methods related with cultural viewpoints and design viewpoints were conducted, especially with analysis of works of Uchida Shigeru from the East and Berner Panton from the West. Although both of their works were produced contemporarily and expressed with similar techniques, each of the conceptual approaches to their works represents different characteristics of the cultural viewpoint. Such a finding suggests that the approach to the design process should take place in a different way based on its cultural background, and it is accordingly required to seek for a new method for cultural design process.

기기 연동 및 서버 통신을 통한 음성 소통 구현 (Implementation of voice communication through device interworking and server communication)

  • 조기동;이서우;배한결;정혜미;이지유;신창화
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 추계학술발표대회
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    • pp.1308-1311
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    • 2021
  • 현재의 시각장애인의 가구 접근성은 과거에 비해 높아졌으나 기존의 방법으로는 아직 부족한 것이 많으며, 역으로 터치스크린 등으로 변하는 과정에서 손으로 판별 불가능한 상황이 늘기도 하였다. 본 논문에서는 사람의 행동을 기기 연동 및 서버 통신으로 음성으로 변환하므로 필수 가구 중 하나인 냉장고에 대한 시각장애인의 접근성을 높이는 방법을 제안한다.

어린이 디자인 창의성 개발을 위한 D.I.Y 가구 만들기 프로그램 개발에 관한 연구 (A Study on Furniture Making Program Development for Children's Designing Creativity)

  • 김영주
    • 한국가구학회지
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    • 제26권3호
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    • pp.187-195
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    • 2015
  • School activities which are opened after-school or during a vacation have been social issues as our society is nuclearized and both parents are working, so that elementary school students and middle school students are less taken care of and less concerned by their parents. It is regrettable that students are spending too much time on private academies in the situation where they cannot help but staying alone after school and where frantic fever of private education pervades their lives. For the sake of those students, the Ministry of Education announced, "Each school can open its after-school programs or vacation programs based on students and their parents' demands making it a rule of a student's voluntary participation. After school programs for elementary and middle school students are operated by local communities providing extra courses or programs in addition to regular classes. Those programs are paid by participants or supported by financial aids in order to decrease parents' burdens of costs of private education and to reduce educational gaps between rich and poor children or between the regions. After school programs are either curricular or non-curricular educational activities with students' voluntary participation, and the programs are meant to supplement and strengthen the role of public school education. Non-curricular courses that consist of various programs, in particular, are receiving good reputations by students and parents. Therefore, this study develops and operates "children's making D.I.Y. furniture" program that is one of non-curricular courses and an activity-oriented art program for children to improve their designing creativity and to help them experience their future jobs in advance. The purpose of this study is to analyze advantages and disadvantages of the program using survey and assessment methods and to find out a developmental direction focused on future-oriented and specialized educational programs for children.

Fun 요소의 디자인 사례와 가구 적용에 관한 연구 (A Study on the Cases of Fun Elements Designing and the Application to Furniture)

  • 유도현;윤여항
    • 한국가구학회지
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    • 제20권2호
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    • pp.105-114
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    • 2009
  • Recently, as living of people becomes economically liberal, people's interests are being directed to enjoying leisure and finding fun. The design area is not exceptional from this change and thus fun elements are working as important purchase factors when people are purchasing goods in addition to intrinsic uses of the goods. Along with the development of cutting-edge technologies, other manufacturing industries like electronics, automobiles etc are swiftly responding to this trend, but the furniture industry that has been perceived as a relatively low technical industry is not at all prepared for this trend. Here, this thesis is to suggest a direction for our furniture industry to go by proposing many potentials to apply fun elements to furniture through surveys of design cases addressing fun in other areas. The surveys made in this study are largely divided into the fun in the aspect of perception and the fun in the aspect of awareness. First, the fun in the aspect of perception of furniture can be experienced through the assembling of D. I. Y. furniture and this requires studies and efforts of developers in order to enable people to enjoy the processes of assembling as a sort of 'play' without feeling a burden in the processes of assembling. Second, the fun in the aspect of awareness of furniture can be created by boldly introducing new technologies and materials from other industrials and this includes adding other functions than the intrinsic use of furniture such as containing things.

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환경심리행태학에 기반한 아동기의 독서습관 증진을 위한 거실가구 디자인에 관한 연구 - 60~90 ㎡대 아파트 거주자를 중심으로 - (A Study on Living Room Furniture Design to Promote Children's Reading - Based on The Theory of Environmental Psychology and Behavior - Focused on The 60~90 ㎡ Apartment Dwellers -)

  • 정태연;박경진
    • 한국가구학회지
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    • 제27권2호
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    • pp.111-121
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    • 2016
  • In the structure of modern houses, a living room is the space most frequently used by family members. In a living room, they rest, talk together, watch TV, study, read books and enjoy hobbies. A living room is furnished with a TV cabinet, a storage closet, a sofa, a bookshelf, a desk and etc. depending on the purposes of activities in it, which can be different in each house. Furniture is the required tool for indoor architectural space and humans to lead a life. In most families, a man and a woman marry each other and become man and wife, go through the honeymoon phase, give birth to one or two children and become a family with three or four members. According to the children's growth cycle from birth to infancy, early childhood, childhood, adolescence, youth and adulthood, furniture layout and kinds of furniture in a living room change. Depending on the family life cycle, most parents of young children try to help their children to form good habits of reading books and studying for their future. As for the environmental elements interrupting reading and studying, watching TV and using smart phones excessively are being regarded as problems. As the number of two-income families is increasing in this era when many women are participating in the social activities with the government's encouragement, children are having more time.