• Title/Summary/Keyword: 表現

Search Result 21,793, Processing Time 0.037 seconds

Representation of Video Data using Dublin core Model (더블린 코아 모델을 이용한 비디오 데이터의 표현)

  • Lee, Sun-Hui;Kim, Sang-Ho;Sin, Jeong-Hun;Kim, Gil-Jun;Ryu, Geun-Ho
    • The KIPS Transactions:PartD
    • /
    • v.9D no.4
    • /
    • pp.531-542
    • /
    • 2002
  • As most of metadata have been handled on restricted applications, we need a same metadata in order to represent a same video data. However, these metadata make problems that the same video data should be supported by the same metadata. Therefore, in this paper, we extend the Dublin core elements to support the metadata which can solve the problems. The proposed video data representation is managed by the extended metadata of Doblin core model, by using the information of structure, content and manipulation of video data. The thirteen temporal relationship operators are reduced to the six temporal relationship operators by using a dummy shot temporal transformation relationship. The reduced six temporal relationship operators through excluding reverse temporal relationship not only maintain a consistency of representation between a metadata and a video data, but also transform n-ary temporal relationship to binary relationship on shots. We show that the proposed metadata model can be applied to representing and retrieving on various applications as equivalent as the same structure.

An XML Access Control Method through Filtering XPath Expressions (XPath 표현식의 필터링을 통한 XML 접근 제어 기법)

  • Jeon Jae-myeong;Chung Yon Dohn;Kim Myoung Ho;Lee Yoon Joon
    • Journal of KIISE:Databases
    • /
    • v.32 no.2
    • /
    • pp.193-203
    • /
    • 2005
  • XML (extensible Markup Language) is recognized as a standard of data representation and transmission on Internet. XPath is a standard for specifying parts of XML documents anda suitable language for both query processing and access control of XML. In this paper, we use the XPath expression for representing user queries and access control for XML. And we propose an access control method for XML, where we control accesses to XML documents by filtering query XPath expressions through access control XPath expressions. In the proposed method, we directly search XACT (XML Access Control Tree) for a query XPath expression and extract the access-granted parts. The XACT is our proposedstructure, where the edges are structural summary of XML elements and the nodes contain access-control information. We show the query XPath expressions are successfully filtered through the XACT by our proposed method, and also show the performance improvement by comparing the proposed method with the previous work.

User Preference and Workload Changes According to Information Visualization Methods (정보표현방식에 따른 사용자 호의도 및 업무부하량 변화)

  • Chung Kyung Ho
    • Journal of KIISE:Software and Applications
    • /
    • v.32 no.1
    • /
    • pp.34-40
    • /
    • 2005
  • Despite the wide range of information and engineering visualization techniques available, studies in investigating the effectiveness of the techniques in visualization has been rare. The typical visualization techniques were CAD, 2D and 3D computer graphics, and virtual environment (VE) that use 3D displays of 3D. space. The objects of this study is to analyze the user preferences and workload changes according to the visualization methods of engineering drawings such as 2D CAD, 2D computer graphics, 3D computer graphics, and augmented reality which is a variation of VEs. The results showed that users preferred 3D visualization techniques to 2D visualization techniques, though there were no workloads differences. Furthermore, the 3D perspective of AR which analogies the real world could facilitate the interpretation of engineering drawings.

A Study of Emotional Dimension that takes into account the Characteristics of the Arousal axis (각성 축의 특성을 고려한 감정차원에 관한 연구)

  • Han, Eui-Hwan;Cha, Hyung-Tai
    • Science of Emotion and Sensibility
    • /
    • v.17 no.3
    • /
    • pp.57-64
    • /
    • 2014
  • In this paper, we verify the relation between elements (active and inactive) of Russell's emotional dimension ("A Circumplex Model") to propose a new representing method. Russell's emotional dimension expresses emotional words (happy, joy, sad, nervous, etc.) as a point on the two dimensions (Arousal and Valence). It is most commonly used in many filed such as Science of Emotion & Sensibility, Human-Computer Interaction (HCI), and Psychology etc. But other researchers have insisted that Russell's emotional dimension have to be modified because of its inherent problems. Such problems included the possibility of mixed feelings, the difference of emotion and sensibility, and the difference of Arousal axis and Valence axis. Therefore, we verify relationship of A Circumplex Model's elements (active and inactive) and find how to people express their Arousal feelings using survey. We finally propose new method to express emotion in Russell's emotional dimension. Using this method, we can solve Russell's problems and compensate other researches.

Development of a weather information visualization system on Android (안드로이드상의 날씨 시각정보화 시스템 개발)

  • Hwang, Sung-Mun;Lee, Hyo-Sung;Park, Seung-Hyun;Kim, Ju-Young;Kim, Tae-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.05a
    • /
    • pp.913-916
    • /
    • 2010
  • This study has been developed in order to provide a visualization of weather information system that users are capable of effective understanding on Android. The visualization of weather information is not expressed by number. It is the easiest way to express information with two or three dimensional of media based on the temperature, wind, rain, yellow dust, thunderstorm and amount of sunshine. What here shows, is by targeting current weather, weekly-weather and particular day's weather which is exactly same as general weather expression and informed by Google API. Now, let's examine how to analyze Android in order to manage it. That users are capable of effective understanding of weather information on Android.

  • PDF

Korean Syntactic Rules using Composite Labels (복합 레이블을 적용한 한국어 구문 규칙)

  • 김성용;이공주;최기선
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.2
    • /
    • pp.235-244
    • /
    • 2004
  • We propose a format of a binary phrase structure grammar with composite labels. The grammar adopts binary rules so that the dependency between two sub-trees can be represented in the label of the tree. The label of a tree is composed of two attributes, each of which is extracted from each sub-tree so that it can represent the compositional information of the tree. The composite label is generated from part-of-speech tags using an automatic labeling algorithm. Since the proposed rule description scheme is binary and uses only part-of-speech information, it can readily be used in dependency grammar and be applied to other languages as well. In the best-1 context-free cross validation on 31,080 tree-tagged corpus, the labeled precision is 79.30%, which outperforms phrase structure grammar and dependency grammar by 5% and by 4%, respectively. It shows that the proposed rule description scheme is effective for parsing Korean.

UML based Documentation for GLORY Software Architecture (UML을 응용한 GLORY 소프트웨어 아키텍처의 표현)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.8
    • /
    • pp.1970-1976
    • /
    • 2009
  • It is more emphasized on the software architecture recently, as the scale of a software becomes huge and the need of the software management becomes more dynamic. Software architecture is a representation of structures of software framework just like the blueprint of building architecture. In order to describe software components and their relationships accurately and entirely, software architecture is documented in some different views, by using of modeling tools. UML(Unified Modeling Language) is a software modeling tool recently used for documentation of software and as well as software architecture. Nevertheless, what we have to agree with is that UML is not easy to use and its standard changed continuously. And also the documentation with UML is found some burden because of its difficulties in learning and using. This inconvenience enforces us to purchase and use commercial tool for UML. The study introduces the architecture views refined from 4+1 Views for architecture design and shows how to represent architecture views for software architecture. Especially, we simplifies UML diagrams for the purpose of focusing on architecture views and facile manipulation. At the end, we add the evaluation on the refined architecture views as well as refined UML diagram.

Development of An Intelligent Agent Shell Supporting An Integrated Agent Building Language (통합 에이전트 구축 언어를 지원하는 지능형 에이전트 쉘의 개발)

  • Chang, Hai-Jin
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.12
    • /
    • pp.3548-3558
    • /
    • 1999
  • There are many kinds of multi-agent frameworks which support the high-level knowledge representation languages for providing intelligence to their agents. But, the agent programming interfaces of the frameworks require to use some general-purpose programming languages as well as tile knowledge representation languages. In general, knowledge representation languages and general-purpose programming languages are different in their levels and data representation models. The differences can make the problems about tile coupling of the elements which are necessary for developing intelligent agents. This paper describes a new type of intelligent agent shell INAS(INtelligent Agent Shell) version 2 which has developed to cope with the problems. Unlike the previous agent frameworks, INAS supports a high-level integrated agent building language for building intelligent agents by itself. Therefore, the development of intelligent agents by using INAS version 2 does not suffer from the problems of the previous agent frameworks. Through the development of several intelligent agents, we experienced that the agent building language of INAS version 2 could reduce the difficulties of developing intelligent agents.

  • PDF

The Effect of Emotional Labor of Casino Dealers on Depression : Through a Moderated Mediation Model (카지노 딜러의 감정노동이 우울에 미치는 영향에 관한 연구: 조절된 매개모형을 중심으로)

  • Kim, Ji Young;Lee, Ji Hae
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.5
    • /
    • pp.449-460
    • /
    • 2017
  • This study examined the moderated mediation effect, consisting of the moderation effect of alexithymia and the mediation effect of hostility in the relationship between emotional labor and depression of casino dealers. A total of 160 casino dealers (56 males, 94 females) working in a foreigner exclusive casino in Seoul responded to a survey on emotional labor, alexithymia, hostility and depression. SPSS 22.0 Macro was used to verify the moderated mediation effect. First, the level of depression amplified as the emotional labor of casino dealers increased. Hostility had a significant partial-mediation effect on the relationship between emotional labor and depression. Second, the moderation effect of alexithymia was significant, indicating that the interaction effect of emotional labor and alexithymia as well as hostility and alexithymia predicted depression. Third, the moderated mediation effect of alexithymia was significant. Alexithymia moderated the influence of emotional labor on depression, which was mediated through hostility. Implications on how to assist casino dealers on emotional labor were discussed.

Facial Color Control based on Emotion-Color Theory (정서-색채 이론에 기반한 게임 캐릭터의 동적 얼굴 색 제어)

  • Park, Kyu-Ho;Kim, Tae-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.8
    • /
    • pp.1128-1141
    • /
    • 2009
  • Graphical expressions are continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and true reflections of human emotions. In real life, people can read a person's moods from facial color and expression. Hence, interactive facial colors in game characters provide a deeper level of reality. In this paper we propose a facial color adaptive technique, which is a combination of an emotional model based on human emotion theory, emotional expression pattern using colors of animation contents, and emotional reaction speed function based on human personality theory, as opposed to past methods that expressed emotion through blood flow, pulse, or skin temperature. Experiments show this of expression of the Facial Color Model based on facial color adoptive technique and expression of the animation contents is effective in conveying character emotions. Moreover, the proposed Facial Color Adaptive Technique can be applied not only to 2D games, but to 3D games as well.

  • PDF