Browse > Article

User Preference and Workload Changes According to Information Visualization Methods  

Chung Kyung Ho (한국정보보호진흥원)
Abstract
Despite the wide range of information and engineering visualization techniques available, studies in investigating the effectiveness of the techniques in visualization has been rare. The typical visualization techniques were CAD, 2D and 3D computer graphics, and virtual environment (VE) that use 3D displays of 3D. space. The objects of this study is to analyze the user preferences and workload changes according to the visualization methods of engineering drawings such as 2D CAD, 2D computer graphics, 3D computer graphics, and augmented reality which is a variation of VEs. The results showed that users preferred 3D visualization techniques to 2D visualization techniques, though there were no workloads differences. Furthermore, the 3D perspective of AR which analogies the real world could facilitate the interpretation of engineering drawings.
Keywords
Augmented Reality; Virtual Environment; Visualization; Workloads;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Hart, S. G., & Staveland, L. E., 'Development of NASA-TLX (Task Load Index): Results of experimental and theoretical research,' In P. A. Hancock & N. Meshkati (Eds.), Human Mental Workload (pp. 139-183). Amsterdam: North Holland, 1988
2 Ekstrom, R. B., French, J. W., & Harmon, H. H., Manual for kit of factorreferenced cognitive tests. Princeton: ETS, 1976
3 Wilson, J., 'Task analysis and work design,' In V. Martino & N. Corlett (Eds.), Work Organization and Ergonomics (pp.13-48). Geneva: International Labor Office, 1998
4 Wickens, C. D., & Long, J., 'Object versus spacebased models of visual attention: Implications for the design of head-up displays,' Journal of Experimental Psychology, 1, 179-193, 1995
5 Chung, K. H., Shewchuk, J. P., & Williges, R. C., 'An analysis framework for applying virtual environment technology to manufacturing tasks,' Human Factors and Ergonomics in Manufacturing, 12(3), 335-348   DOI   ScienceOn
6 Snow, M.P. and Williges, R.C., 'Empirical models of perceived presence in virtual environments based on free-modulus magnitude estimation, Human Factors,' 40(3), 386-402, 1998   DOI   ScienceOn
7 Chung, K. H., Shewchuk, J. P., & Williges, R. C., 'An application of augmented reality to thickness inspection,' Human Factors and Ergonomics in Manufacturing, 9(4), 331-342, 1999   DOI   ScienceOn
8 Wickens, C. D., & Baker, P., 'Cognitive issues in virtual reality,' In W. Barfield & T. Furness, III (Eds.), Virtual Environments and Advanced Interface Design (pp. 514-541). New York: Oxford University Press, 1995
9 Henry, D. & Furness, T., 'Spatial perception in virtual reality environments,' In Proceedings of IEEE Virtual Reality Annual International Symposium (VRAIS) (pp. 33-40). September 18-22, Seattle, WA, 1993   DOI
10 Goesch, T., Head up displays hit the road. Information display, 7(8), 10-13, 1990
11 Holloway, R. L., 'Registration error analysis for augmented reality,' Presence, 6(4), 413-432, 1997   DOI
12 Wicknes, C. D., Merwin, D. H., & Lin, E. L., 'Implications of graphics enhancements for the visualization of scientific data: Dimensional integrity, stereopsis, motion, and mesh,' Human Factors(36), 44-61, 1995
13 Liu, Y., Zang, X., & Chaffin, D., 'Perception and visualization of human posture information for computer-aided ergonomic analysis,' Ergonomics (40), 819-833, 1997   DOI   ScienceOn
14 Nielson, J., 2D is better than 3D, Available: http://www.useit.com/alertbox/981115.html [2004, Feb.]
15 Gregory, R. L., Eye and Brain, London: Weidenfeld & Nicolson, 1977
16 Wickens, C. D., & Hollands, J. G., Engineering psychology and human performance, New York, NY: Harper Collins Publishers, 1999
17 Wicknes, C. D., LaClair, M., & Sarno, K., 'Graphtask dependencies in three-dimensional data: Influence of three-dimensionality and color,' Proceedings of the Human Factors and Ergonomics Society annual meeting (pp. 1420-1424). Santa Monica, CA: Human Factors and Ergonomics Society, 1995
18 Stanney, K. M., Ronald, R. M., & Kennedy, R. S., 'Human factors issues in virtual environments: A review if the literature,' Presence, 7(4), 327-351, 1998   DOI   ScienceOn
19 University of Michigan, Virtual Prototyping of Automotive Interiors, Available: http://www-vrl.umich.edu/project/automotive/[2004, June]
20 Martin-Emerson, R., & Wickens, C. D., 'Superimposing, symbology, visual attention, and the headup display,' Human Factors(39), 581-601, 1997
21 Stephen, R. E., 'Origins and elements of virtual environments,' In W. Barfield, T. A. Furness III (Eds.), Virtual Environments and Advanced Interface Design(pp. 14-57). NY: Oxford University Press, 1995
22 Wilhelmson, R. B. et al., 'A study of the evolution of a numerically modeled severe storm. International Journal of Super Computer Application,' 4(2), 22-36, 1989   DOI
23 Shewchuk, J. P., Chung, K. H., & Williges, R. C., 'Virtual environment in manufacturing,' In K. Stanney (Ed.), Handbook of Virtual Environments (pp. 1119-1142), NJ: Lawrence Erlbaum, 2002