• Title/Summary/Keyword: 表現

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Real-Time 3D Oriental Color-Ink Painting (Kubelka-Munk모델을 응용한 실시간 3차원 수묵담채화 렌더링)

  • Oh, Crystal S.;Nam, Yang-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.1-7
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    • 2005
  • 본 논문에서는 3D 게임이나 가상현실, 인터렉티브 아트 등의 실시간 환경의 컨텐츠 제작에 활용가능한 수묵담채화풍의 렌더링 기법을 제안한다. 제안된 기법은 기존의 3차원 수묵화 렌더링 연구에서는 다루지 않았던, 색채표현법과 그 합성법을 중심으로 연구되었다. 색채표현법의 경우, 일반적으로 삼색을 단계적으로 겹쳐서 표현하는 수묵담채화의 특성에 따라, 실제 그림을 그릴 때에 적용되는 삼색의 혼합방법과 순서가 자동으로 적용될 수 있는 삼색기반 구조를 통해 농담과 질감효과를 표현했으며, 또한 이러한 삼색레이어의 합성을 위해서는 안료의 광학적 성질을 반영하여 실제 회화매체에 가까운 색상을 재현할 수 있는 Kubelka-Munk(KM)모델을 적용한다. 기존의 KM모델은 비사실적 렌더링 연구 분야에서 수채화, 유화 등 서양화를 대상으로 한 색채 합성에 적용되어 왔기 때문에 기존의 연구에서 제시한 방법만으로는 삼색레이어가 겹쳐질 때 나타나는 수묵담채화의 특징과 천연 재료를 사용하는 동양 안료의 색상을 정확히 반영할 수 없었다. 따라서 본 논문에서는 실제 수묵담채화에 이용되는 전통안료의 색상 분석을 통해 KM모델에 적용할 파라미터들을 추출하고, 앞에서 설계한 삼색 기반 구조에 따라 색상을 합성하는 방법을 제시한다.

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Facial Animation Generation by Korean Text Input (한글 문자 입력에 따른 얼굴 에니메이션)

  • Kim, Tae-Eun;Park, You-Shin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.116-122
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    • 2009
  • In this paper, we propose a new method which generates the trajectory of the mouth shape for the characters by the user inputs. It is based on the character at a basis syllable and can be suitable to the mouth shape generation. In this paper, we understand the principle of the Korean language creation and find the similarity for the form of the mouth shape and select it as a basic syllable. We also consider the articulation of this phoneme for it and create a new mouth shape trajectory and apply at face of an 3D avatar.

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Ontology-based Object-Image Recognition by Using Information on Inner-Objects (내부 객체 정보를 이용한 온톨로지 기반의 객체 영상 인식)

  • Lee, In-K.;Seo, Suk-T.;Seok, Ji-Kwon;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.6
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    • pp.760-765
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    • 2009
  • Since the features in object-images such as color and shape cannot clearly express the characteristic of objects, those features lead to vagueness of object-image recognition. Recently there have been studied on object-image recognition based on knowledge base in order to reduce the vagueness. However, because images are represented by numerical information but knowledge bases are represented by conceptual information, combining two kinds of information is difficult. In this paper, we compose knowledge base by using ontology to reduce the gap between the two kinds of information, and propose a method for object-image recognition to reduce the vagueness by using information on inner-object. Moreover, we confirm the usefulness of the proposed method through the experiments on object-image recognition in fruit domain.

Design and implementation of XML document edit system that intend to MathML mathematical formula structure representation (MathML 수식 구조 표현을 지향하는 XML 문서 편집 시스템의 설계 및 구현)

  • 김철순;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.363-367
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    • 2002
  • Represent of mathematical formula used within system handling document that is nonstructural in existent document editing system that is used in electron document processing that use computer is represented or processed by method that is nonstructural of image or text or etc. Such mathematical formular causes relative inconvenience to readablility and reusability of document and processing and exchange of document. Therefore, document editing system is required that can overcome such nonadvantage and apply MathML mathematical formula structure on efficiently structural document. Therefore, designed and implemented that document editing system for structural document creation of XML base that can mathematical formular editing of MathML base in this paper.

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An Indexing Model for Efficient Structure Retrieval of XML Documents (XML 문서의 효율적인 구조 검색을 위한 색인 모델)

  • Park, Jong-Gwan;Son, Chung-Beom;Gang, Hyeong-Il;Yu, Jae-Su;Lee, Byeong-Yeop
    • The KIPS Transactions:PartD
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    • v.8D no.5
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    • pp.451-460
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    • 2001
  • In this paper, we propose an indexing model for efficient structure retrieval of XML documents. The proposed indexing model consists of structured information that supports a wide range of queries such as content-based queries and structure-attribute queries at all levels of the document hierarchy and index organizations that are constructed based on the information. To support structured retrieval, a new representation method for structured information is presented. Using this structured information, we design content index, structure index, and attribute index for efficient retrieval. also, we explain processing procedures for mixed queries and evaluate the performance of proposed indexing model. It is shown that the proposed indexing model achieves better retrieval performance than the existing method.

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Extension of UML to Represent Components Interface Focusing on Interaction (상호작용 중심의 컴포넌트 인터페이스를 표현하기 위한 UML의 확장)

  • Park, Seong-Ho;Choe, Eun-Man
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.65-74
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    • 2002
  • This paper focuses components interactions which is important factor in designing software components. We classified several types of interaction between components and suggested appropriate graphical notation to extend UML and design process with extended method. Suggested notation and process was verified by practical experiment which is performed in travel agent component application. Representing interaction between components is not same to representing association between classes. UML in current version needs to be extended for representing this kind of components interaction. This research covers UML extension for components interaction and experiment for showing effectiveness.

A Topic Classification System Based on Clue Expressions for Person-Related Questions and Passages (단서표현 기반의 인물관련 질의-응답문 문장 주제 분류 시스템)

  • Lee, Gyoung Ho;Lee, Kong Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.12
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    • pp.577-584
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    • 2015
  • In general, Q&A system retrieves passages by matching terms of a question in order to find an answer to the question. However it is difficult for Q&A system to find a correct answer because too many passages are retrieved and matching using terms is not enough to rank them according to their relevancy to a question. To alleviate this problem, we introduce a topic for a sentence, and adopt it for ranking in Q&A system. We define a set of person-related topic class and a clue expression which can indicate a topic of a sentence. A topic classification system proposed in this paper can determine a target topic for an input sentence by using clue expressions, which are manually collected from a corpus. We explain an architecture of the topic classification system and evaluate the performance of the components of this system.

Facial Expression Recognition using ICA-Factorial Representation Method (ICA-factorial 표현법을 이용한 얼굴감정인식)

  • Han, Su-Jeong;Kwak, Keun-Chang;Go, Hyoun-Joo;Kim, Sung-Suk;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.3
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    • pp.371-376
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    • 2003
  • In this paper, we proposes a method for recognizing the facial expressions using ICA(Independent Component Analysis)-factorial representation method. Facial expression recognition consists of two stages. First, a method of Feature extraction transforms the high dimensional face space into a low dimensional feature space using PCA(Principal Component Analysis). And then, the feature vectors are extracted by using ICA-factorial representation method. The second recognition stage is performed by using the Euclidean distance measure based KNN(K-Nearest Neighbor) algorithm. We constructed the facial expression database for six basic expressions(happiness, sadness, angry, surprise, fear, dislike) and obtained a better performance than previous works.

A nonvocal communication system for emotional expression of characters in 2D games (2D 게임 캐릭터의 감정표현을 위한 비언어적 커뮤니케이션 시스템 제안)

  • Hong, Soo-Hyeon;Lee, Young-Suk;Lee, Mi-Young
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.397-407
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    • 2011
  • Characters' nonvocal communication plays an essential role in delivering lines and expressing emotions. A character in a game is represented with its nonvocal behavior combined with a large number of lines. In this paper, characters' nonvocal communication behaviors are categorized and analyzed. Furthermore, characters' gestures and movements are designed with bones for character gesture generation in 2D games. Besides, characters' movements are visualized. In brief, a nonvocal communication system for emotional expression of characters in 2D games is proposed.

Error analysis related to a learner's geometrical concept image in mathematical problem solving (학생이 지닌 기하적 심상과 문제해결과정에서의 오류)

  • Do, Jong-Hoon
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.195-208
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    • 2006
  • Among different geometrical representations of a mathematical concept, learners are likely to form their geometrical concept image of the given concept based on a specific one. A learner's image is not always in accord with the definition of a concept. This can induce his or her errors in mathematical problem solving. We need to analyse types of such errors and the cause of the errors. In this study, we analyse learners' geometrical concept images for geometrical concepts and errors related to such images. Furthermore we propose a theoretical framework for error analysis related to a learner's concept image for a general mathematical concept in mathematical problem solving.

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