• Title/Summary/Keyword: 创造

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Application of Creative Techniques for Selecting New Product Concept (제품 컨셉 선별을 위한 창조성 기법 활용)

  • Jang, Hyeon-Deok;Lee, Jang-Hui
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2010.04a
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    • pp.440-446
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    • 2010
  • 현존하는 많은 기업들은 신제품 개발을 통한 제품 혁신 (product innovation) 으로 경쟁우위를 획득하려 하고 있다. 본 연구에서는 이러한 신제품 개발을 위해 사용되고 있는 창조적 기법(Creative Techniques) 들의 활용이 개발관련부서뿐 아니라, 마케팅 관련 부서와도 공유됨으로써 더 효과적연 창조적 제품개발과정을 형성할 수 있음을 제안하고, 이러한 공유에 활용하기 적절한 대표적인 창조적 기법들을 제시하고자 한다.

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A Study on A Creative Economy and The SeaCircle Business (창조 경제와 씨써클 기업에 관한 연구)

  • Kim, Tae-heon;Youn, Ho-chang;Oh, Jeong-seok;Jean, Hyun-joo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.421-422
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    • 2013
  • 자본주의 경제 체제에서 기업은 경제의 중요한 주체이며 창조 경제를 화두로 변화를 모색하고 있다. 이에 창조 경제에 대한 개념을 알아보고 기업의 변화 가능성을 알아보고자 한다. 또한 영적자산을 중심으로 하는 씨써클 기업의 개념에 대해서 알아보고 창조경제와의 관계성에 대해서 알아보고자 한다.

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A Study on a Creativity of SeaCircle (SeaCircle에서의 창조성에 관한 연구)

  • Oh, Jeong-seok;Youn, Ho-chang;Jean, Hyun-joo;Kim, Tae-hun
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.61-62
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    • 2013
  • 인류 문명은 철학, 사상, 과학, 기술의 발달에 의해 진화되어 왔으며 그 근저에는 개념의 생성이라는 창조 행위가 있었다. 이것은 하나의 상징 행위라 할 수 있으며 인간과 동물을 구분짓는 행위라 할 수 있다. 그렇다면 이런 행위들은 어떻게 가능한 것인가? 본 논문은 이러한 창조행위의 근거를 영성에 의한 영감의 발현이라 전제하며 이를 바탕으로 한 문화의 개념인 SeaCircle을 통해 창조적 문화 실현을 위한 인식의 확대를 꾀하고자 한다.

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A Study on the Creative Industry Population Based on Different Spatial and Non-Spatial Urban Structure (공간적·비공간적 도시구조 변화에 따른 창조산업 인구 연구)

  • Ahn, Jung Geun;Hwang, Jeong Gyu
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2583-2591
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    • 2013
  • A number of cities have been constantly decreasing their residents by the low quality of life and environment. A creative industry is being noticed for not only securing the competitiveness of the city but also increasing the number of population. Thus, the urban structure for inducing creative industry population becomes to major issue to the most of local governments. This study aims to suggest the relationships between urban structure and creative industry population based on different urban sizes. To measure the population of creative industry, this study used the 'National Business Survey' by the National Statistical Office, which classified the statistical data of industrial places on a basis of city, district, and borough. Based on the results of expert questionnaire surveys, it conducted an analysis on the importance of urban structure and drew some critical factors that have an important effect on attracting the population of creative industry. The relationships between creative industry population and urban structure evaluated by multiple regression analysis. This study found out that the cultural factors like cultural space or culture events were drawn as very significant factors that have a positive effect on the population of creative industry population. It is judged that the creation of culture environment, which can enrich the creative industry, is needed to strengthen the competitiveness of the cities.

A Study on Creative Industry Development Vision based on Digital Contents (지식창출형 콘텐츠 기반 창조산업 육성방안)

  • Noh, Si-Choon;Bang, Kee-Chun
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.47-53
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    • 2012
  • Economic crisis, efforts to overcome the digital content industry development at home and abroad have been racing in the country's future lies in the digital content industry. Therefore, the digital content industry through vision, model identification knowledge-based global digital content market-based deployment is required. For research purposes the digital content industry to derive an alternative to national industrial development that will lay the groundwork. The deployment order for the first digital content industry, SWOT analysis performed to derive the Korean-specific model. As a result, measures based on the advancement of digital content industry as a long-term vision and specific goals are presented as staged. The age of convergence of the u-media content markets in government, corporations, consumers, and these form the structure of a virtuous cycle distribution systems for energy by being active, synergistic effects are obtained. Above all, based on the content industry to secure internal and external growth is key. Vision of the digital content, the growth momentum of the national social development policies to be used as a role model by changing the way a series of courses is required.

Semiotics approach to one-person Creative Company (1인 창조기업의 기호학적 분석)

  • Lee, Ji-Seok;Kwon, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.470-479
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    • 2013
  • This study analyzed the features and problems of one-person creative company development policy by using the image of brand identity of one-person creative company and the model of the symbol square. In order to solve the youth unemployment and to induce youth foundation, Korean government particularly Small and Medium Business Administration (SBA) paid great attention to 'One-Person Company' followed by One-Person Knowledge Company policy in 2008. Finally, this policy became One-Person Creative Company in 2009 when SBA faced criticism. However, according to semiotics analysis, symbolic conflicts were found in the policy given that this policy was not considered the role of the co-founder in venture ecosystem. This study provides practical implications for new directions of the one-person creative company policy of government; (1) one-person knowledge company ${\rightarrow}$ (2) one-person creative company ${\rightarrow}$ (3) 1+1 creative company.

A Study on the Plan of Creating Jobs for Women in the ICT Industry (ICT 산업의 여성인력 고용확대 방안)

  • Woo, Sung-hee
    • Journal of Convergence Society for SMB
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    • v.4 no.2
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    • pp.19-24
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    • 2014
  • Recently the government aims to new markets, new jobs, and economic management based on technology, imagination, and creativity through the 'Creative Economy'. It has also been demonstrated in the creation of economic benchmarking of the developed countries that the performance of the creative economy in the border area with convergence of industry, science, culture and technology can achieve. In particular, women in science and technology play an important role in the case of developed countries. However, it is known that active supports and development policies for women scientists and engineers are insufficient, and the number of woman in science and technology is very low in korea. The ratio of women in her early and mid 30s in economic activity is low because of career break and difficulties from going back to work due to childbirth and parenting. The government should concentrate on the creative education and training, support for women in science and technology to develop the creative economy progressively. we present the investigation of the ICT industry status, role of women in economic participation, and the plan of creating jobs for women in the ICT industry in this paper.

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