• Title/Summary/Keyword: <더 폴>

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Design of Simplified Wideband Sleeve Monopole Antenna (광대역 슬리브 모노폴 안테나의 단순화 설계)

  • Hwang, Hee-yong;Choi, Kyoung
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.1100-1103
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    • 2019
  • This paper presents the design method of a planar sleeve monopole antenna on PCB, which has wider bandwidth compared to that of the conventional sleeve monopole antenna, by showing the fact that the sleeve of the conventional antenna can be simplified in structure. The designed and fabricated planar sleeve monopole antenna's structure is very simple, with a monopole adjacent to a small square sleeve on FR4 PCB. The antenna shows 46% wider bandwidth compared to the corresponding 3-dimensional one with nearly omni-directional radiation property.

The Media Pole Design Applying the Playfulness of Scribbling (낙서의 유희성을 반영한 '미디어 폴' 디자인)

  • Kim, Hee Eun;Ryoo, Han Young
    • Design Convergence Study
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    • v.14 no.5
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    • pp.103-115
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    • 2015
  • This study sheds light on the entertaining aspects of Media Pole that is located in Gangnam U-Street and proposes design that considers the aspects of the form, experience, contents and communication of scribbling. Functioning as public digital media, Media Pole provides various convenient services related to the area. According to the research on user's behavior upon Media Pole, photo related services, which can be categorized as entertainment, were found to be the most frequently used services among various services. Taking user's behaviors into consideration, this study highlights the entertaining aspects of Media Pole and suggests design that applies the playfulness of scribbling. The playful characteristics of scribbling were applied to the Media Pole's user interface, interaction, application and interlocking functions. As a result, users are expected to increase as Media Pole becomes more playful than before. Since scribbling is an act of intrinsic human's desire, it will attract users to participate more voluntarily. It can be applied not only to Media Pole, but to any public digital media devices.

The Effects of Hiking Poles and Steady Walking Time on Up-hill Walking (폴 사용 여부와 걷는 지속시간 경과가 오르막 걷기에 미치는 영향)

  • Seo, Jung-Suk
    • Korean Journal of Applied Biomechanics
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    • v.19 no.2
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    • pp.227-235
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    • 2009
  • The purpose of this study was to analyze differences of 45minutes up-hill walking depending on hiking poles and steady walking time. Seven healthy men volunteered for this experiment. Each of them performed up-hill walking with hiking poles and without hiking poles at speed of 3.5km/h during 45minutes on a treadmill. The treadmill was set 25% up-hill inclination. The lower extremity 4 muscles activity including rectus femoris, tibialis anterior, gastrocnemius, biceps femoris was recorded and assessed by using EMG. And Heart rate(HR) and Rating of perceived exertion(RPE) were recorded and analyzed by 15minutes interval. The statistical analysis was two-way ANOVA with repeated measures to compare effects of hiking poles and steady walking time. The level of statistical significance for all tests was P<.05. The results of this study were following : Integrated EMG about four individual muscles doesn't have statistical significancy. However, the sum of IEMG of the four muscles was decreased some with poles than without poles(p<.0l) and IEMG about four muscles was rut different on steady walking time. Second, HR was increased significantly as time up(P<.01). RPE was decreased some with poles than without poles(P<.05) and RPE was increased significantly as time up(P<.01).

A Study of User Satisfaction with Ubiquitous Environmental Sculptures - Focusing on the Gangnam U-STREET Media Pole - (유비쿼터스 환경조형물에 대한 이용 만족도 평가 - 강남 U-STREET 미디어폴을 대상으로 -)

  • Kim, Dong-Chan;Cho, Hwee-In
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.4
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    • pp.45-53
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    • 2010
  • This paper has attempted to propose a more progressive direction for U-environmental sculptures in a ubiquitous urban space in terms of usability, service, function and formative characteristics that enhance user satisfaction with these sculptures. For this, Media Pole, a U-environmental sculpture on Gangnam U-Street, has been examined. The results of this study are as follows: First, a study of user satisfaction was planned after establishing levels of satisfaction in terms of service, function and formative characteristics. In terms of satisfaction by the section of Media Pole, the public transportation map was the most influential in service while street culture and beauty of shape were critical in function and formative characteristics, respectively. In the relationship between satisfaction by section and overall satisfaction, furthermore, functional satisfaction had the biggest influence. Therefore, the development of human-centered functional factors which have pleasant and touching stories to facilitate communication with citizens are important in order to develop various Media Pole contents to enhance user satisfaction with the U-environmental sculpture and allow it evolve into a Gangnam landmark Since we are in the initial stage of a U-city, there are many problems that need to be addressed such as a lack of natural beauty, poor material quality of environmental sculptures, absence of storytelling, poor technology, lack of content, poor profitability and lack of means of social communication. In the end, the development of a comfortable, people-friendly space and U-environmental sculptures are needed in consideration of economic, social and cultural aspects instead of focusing on advanced technology only.

Utilization of a Ubiquitous Environmental Sculptures Analysis (유비쿼터스 환경 조형물의 이용의식 실태 분석)

  • Kim, Dong-Chan;Cho, Hwee-In
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.3
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    • pp.15-22
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    • 2010
  • Today's rapid shifts toward a new paradigm are combining city spaces with reality and technology, which is known as a ubiquitous environment. An ubiquitous environment means that 'whenever' and 'wherever' become connected. It is a great possibility that this will change our future lifestyle. Korea has the biggest advantage in the implementation of this new environment, such as having an excellent network infrastructure. Using these attributes of a ubiquitous environment, changes are being made toward ubiquitous cities within developing fields of construction, landscaping, streets, art, and the environment. This research is based on background of research that activated media pole in public city space has been done research about reality of digital skill, fusion, and sense of ubitizen, and Kang-Nam U-street applied by ubiquitous technique. While reflecting an environment that can be utilized in a modern digital society, the application of ubiquitous technology to media pole can be a space for the two-way communication of the current paradigm. It would also be meaningful to create a new cultural space through media pole. Through evaluation, citizens of the ubiquitous age are going to interact to raise the satisfaction that media pole in city space can prevent giving direction to develop and trial and error about service ability, identity, and publicity. Finally, the media pole can be used as a fundamental element to suggest directions for change when viewed as future development.

The Sublime in Tarsem's Films : Focused on (타셈 싱의 영화에 나타난 숭고 연구 : <더 폴>을 중심으로)

  • Lee, Youn H.
    • Cartoon and Animation Studies
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    • s.32
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    • pp.245-261
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    • 2013
  • This paper analyzes films by director Tarsem Singh in relation to the theory of the sublime. The medium of film works in dimensions of both spectacle and narrative. Tarsem's strength mainly comes from spectacle. The visual style of Tarsem is unique and undeniably beautiful, but in a strange and magnificent way, rather than sweet and pleasant. If you accept the premises of Kant and Lyotard that the beautiful is a positive pleasure and the sublime is a negative pain, Tarsem's spectacle is certainly closer to the sublime than the beautiful. The Fall proves the director's ability in both spectacle and narrative. The spectacle of this film is so overwhelmingly huge, and vivid, it easily surpasses spectators' maximum capacity of imagination, which leaves the spectators in awe. Spectacle tends to hinder thinking thus obstruct the flow of narrative, but at the same time it blocks rational suspicion about the narrative. The spectacle of the Fall works as the power to immerse the spectators into the internal logic of the film. Since the spectators are deeply moved by the spectacle, they willingly follow the narrative of the film, the tragic adventure of the heroes which again gives the audience deep catharsis.

Characteristic Analysis of Monopole Antenna and PIFA Mounted on Handheld Telephone (휴대용 이동통신 전화기에 탑재된 모노폴 안테나와 PIFA 안테나의 특성 해석)

  • Park, Ju-Derk;Kim, Nam
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.2
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    • pp.31-40
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    • 1999
  • Characteristics of monopole antenna and planar conductor structure mounted on handheld telephone are anlayzed by using FDTD method. Feeding of monopole antenna is implemented with lumped elements and plastic case is coated on the surface of conductor box. Otherwise, resonant frequency of handheld telephone mounting monopole antenna with no plastic case is 877MHz, when plastic case (${\varepsilon}_r=2$) is coated, the resonant frequency is down to 82MHz and the bandwidth is broadened about 1.5 times. Planar structure of handheld telephone mounted on the body makes to change far-field gain radiation patterns. In this case, radiation patterns are somewhat asymmetrical. Handheld telephone using PIFA(Planar Inverted F Antenna), instead of monopole antenna, is resonated at frequency 1.52GHz that is available onPCS. In the radiation pattern of this structure, azimuth that electric field intensity is presented below 20dB is 14$^{\circ}$.

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Optimum Placement and Shape of UHF Monopole Antenna Mounted on UAV (무인항공기에 장착된 UHF 모노폴 안테나의 최적 위치 및 형상)

  • Choi, Jaewon;Kim, Jihoon;Chung, Eulho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.46-51
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    • 2013
  • In this paper, the optimum placement and shape of UHF antenna on the unmanned aerial vehicle (UAV) are analyzed by using the electromagnetic (EM) simulation on the various locations. The FEKO was used for the EM-simulation. In order to reduce the complexity of simulation and minimize the runtime and memory usage, the composite aircraft structure is simplified as the PEC model excluding the radome structure. The simulation was performed on the wing and ventral fin of UAV, and the antenna shape used the monopole, dipole, and bent monopole antennas. When the monopole antenna is mounted under the wing, two antennas need to be mounted under the right and left wings, and those antennas have to be switched as the direction of UAV wing to the line of sight (LOS) data-link (DL) ground antenna. In the case of mounting under the ventral fin, one antenna can be used regardless of the direction of UAV wing to the LOS DL ground antenna. Also, the antenna gain is improved by the blockage reduction. The antenna gain is further improved by using the bent monopole antenna. The optimum solution of UHF antenna placement and shape on UAV is to mount the bent monopole antenna under the ventral fin.

Design of CPW-Feed Multi-Band Monopole Antenna for Next Generation WLAN Systems (차세대 WLAN을 위한 CPW 급전 다중대역 모노폴 안테나 설계)

  • Choi, Yong-Seok;Seong, Hyeon-Kyeong;Rho, Jung-Kyu
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.38-44
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    • 2014
  • In this paper, we designed a multiband monopole antenna for next-generation WLAN system. In conventional WLAN system, UWB antennas were used together, and, because the radiation occurs in different parts depending on the antenna structure, it has the disadvantage of having an unstable impulse response characteristic due to dispersion characteristics. Although a UWB antenna that has suitable radiation pattern for WLAN band, it does not have good impedance matching and has severe echo. Therefore, in this paper, a monopole antenna was designed by using CPW power feed so that various impedances can be easily implemented when designing an antenna and more parameters can be derived that can be used for design for optimal performance.

Design of top-hat patch dual-band antenna (Top-hat 패치 이중대역 안테나)

  • Cheon Young-Min;Cheon Chang-Yul
    • 한국정보통신설비학회:학술대회논문집
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    • 2004.08a
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    • pp.377-381
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    • 2004
  • 안테나를 소형화시키기 위해 많은 노력을 들여왔다. 모노폴 안테나의 크기를 줄이기 위해 많은 연구가 있어왔고 그 중 모노폴 끝에 원반 모양의 패치를 붙인 것이 top-hat 패치 안테나이다. 그리고 다른 대표적인 방법 중의 하나가 PIFA(Planar inverted-F antenna) 구조의 안테나이다. 이 둘을 이용해서 좀 더 작은 크기의 안테나를 구현할 수 있고 안테나 구조를 적절히 변형하여 이중 공진을 일으킬 수 있다. 본 논문에서는 패치에 슬롯을 주어 전류의 흐름을 변환시켜 이중 공진을 일으킬 수 있는 구조를 제안하였다. 무엇보다도 중요한 점은 이 안테나의 몇 가지 요소를 변화시킴으로써 공진주파수를 원하는 대로 바꿀 수 있다는 것이다.

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