• Title/Summary/Keyword: 'digital applications

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Digital Health in Southeast Asia: Startups and Digital Technology Applications

  • Hoe, Siu Loon
    • Asian Journal of Innovation and Policy
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    • 제11권2호
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    • pp.183-201
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    • 2022
  • The purpose of this article is to provide preliminary findings on the state of digital technology applications of startups in Southeast Asia and to discuss issues related to digital health adoption in the region. This exploratory study is based on an empirical analysis of startups and digital technology applications information from various publicly available website databases. Public and private organizations would benefit from a better understanding of the current state of digital technology applications provided by startups and the challenges faced in digital health adoption. This article contributes to the existing literature by offering an overview of startups and digital technology applications in the digital health space in the fast-growing region of Southeast Asia. It offers advice to organizations intending to pursue healthtech initiatives on the types of health services provided by startups and issues that need to be addressed to increase the adoption rate.

사용자의 활동성을 장려하는 AR 콘텐츠 게임 (The AR Game to Promote User Activities)

  • 김다은;배민주;유채현;이유진;박수이;강승석
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2020년도 춘계학술발표대회
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    • pp.41-43
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    • 2020
  • 항상 앉아서 게임을 하는 9~12 세 청소년들의 활동성 장려를 위해 만들어진 모바일 게임으로, 걸음 수와 연동하여 청소년들의 신체활동을 조성한다. 또한, 청소년들의 흥미를 유발하기 위해 외계 생명체로부터 지구를 지키는 스토리 요소를 접목한 AR 및 3D 모바일 게임이다.

A Study on Integrating Digital Application into Foreign Language Education

  • An, Jeong-Whan;Lee, Su-Chul
    • International Journal of Contents
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    • 제12권1호
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    • pp.54-59
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    • 2016
  • The purpose of this paper is to discover how the use of digital applications can affect students' attitudes toward positive classroom participation and performance in learning a foreign language. Participants of this study were 128 students who took a foreign language class at a high school in central Korea. To find out students' perceptions and attitudes toward the effect of using a digital application for their foreign language study, online questionnaire and focus-group interview were conducted. Our research findings revealed that these students could engage in active language learning and experience learning improvement while studying a foreign language with digital applications. The improvement was possible by creating more interactive activities and quizzes. In addition, the digital application provided students immediate feedback. It gave students and teachers various motivations beyond the traditional 'chalk and talk' format of text-only-classes. This study provides an overview of the usefulness of digital application. In addition, it provides understanding for students' perceptions and involvement using digital application in a foreign language classroom.

Exploring the Working Mechanisms of Digital Shadow Work in Chinese Music Streaming Application Use: A Longitudinal Approach Using the Grounded Theory Method

  • Haoxi Wu;Joon Koh
    • Asia pacific journal of information systems
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    • 제34권2호
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    • pp.421-446
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    • 2024
  • Through Information and Communication Technology (ICT), the growth of music streaming platforms has revolutionized music consumption. "Digital Shadow Work" (DSW) refers to unpaid labor in digital spaces, with some prior research on its aspects. However, a comprehensive understanding is hindered by limitations in existing studies such as a lack of universality and dynamic exploration. To address these gaps and enable a comprehensive investigation into the role of DSW within highly versatile digital applications such as digital streaming platforms, this study employs a grounded theory methodology, a qualitative approach well-suited for exploring the intricacies of DSW among users of Chinese music streaming applications over a two-month period, involving longitudinal interviews with nine participants. The study findings elucidate the dynamic nature of DSW perceptions, which fluctuate across different stages of use and change in intensity over time. This study uncovers mixed attitudes towards DSW tasks, and observes a waning enthusiasm for social features over time, prompting some users to consider switching platforms. This study highlights the importance of thoughtful and user-centric feature development to enhance user satisfaction and the understanding of DSW, providing practical design and enhancement implications for music streaming applications.

An Efficient Type Codec for Point Data in Lightweight Applications Scene Representation (LASeR)

  • Joung, Ye-Sun;Cha, Ji-Hun;Cheong, Won-Sik;Lim, Young-Kwon;Kim, Kyu-Heon
    • ETRI Journal
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    • 제27권6호
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    • pp.818-821
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    • 2005
  • Recently, MPEG has opened activity to standardize scene representation for lightweight applications such as in mobile phones. The standard is named lightweight applications scene representation (LASeR) and can be applied to improve and make efficient rich media applications and services on mobile devices. In this standard, we proposed an efficient type codec for point data to maximize the bit efficiency of LASeR. In this paper, we describe the new method and the test results of the proposed scheme.

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Applications of Digital Holography in Biomedical Microscopy

  • Kim, Myung-K.
    • Journal of the Optical Society of Korea
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    • 제14권2호
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    • pp.77-89
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    • 2010
  • Digital holography (DH) is a potentially disruptive new technology for many areas of imaging science, especially in microscopy and metrology. DH offers a number of significant advantages such as the ability to acquire holograms rapidly, availability of complete amplitude and phase information of the optical field, and versatility of the interferometric and image processing techniques. This article provides a review of the digital holography, with an emphasis on its applications in biomedical microscopy. The quantitative phase microscopy by DH is described including some of the special techniques such as optical phase unwrapping and holography of total internal reflection. Tomographic imaging by digital interference holography (DIH) and related methods is described, as well as its applications in ophthalmic imaging and in biometry. Holographic manipulation and monitoring of cells and cellular components is another exciting new area of research. We discuss some of the current issues, trends, and potentials.

스마트 어플리케이션 동향과 디지털 정책 시사점 (Recent trends of smart applications and implications for digital policy)

  • 한현수;우정아
    • 디지털융복합연구
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    • 제10권1호
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    • pp.1-10
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    • 2012
  • 본 논문에서는 최근 활발히 진화하고 있는 디지털 융합 관련 스마트 어플리케이션을 파악하고 디지털 정책 시사점을 제시하였다. 스마트 어플리케이션에 관한 기존의 많은 연구가 사용자 효용과 기술수용성 등을 중심으로 진행된 반면 정책 관점에 초점을 맞춘 연구는 상대적으로 미흡하였다. 본 연구에서는 이러한 연구의 갭을 메우고자 8개의 핵심 스마트 어플리케이션을 파악하고 이에 대한 삶의 질, 공공 이익, 역작용 등을 체계화하고 델파이 방법론에 기초한 실증분석을 통하여 검증하였다. 8개의 핵심 어플리케이션은 스마트워크와 스마트 상거래로 구분하여 각각 4개의 대표적 어플리케이션을 채택하였다. 본 연구 결과는 향후 관련분야의 디지털 정책 연구에 유용한 기초 결과로 사용될 수 있다.

Level-3 사장교 디지털 모델 생성을 위한 알고리즘 및 활용 (Algorithm of Level-3 Digital Model Generation for Cable-stayed Bridges and its Applications)

  • 노기태;당고손;심창수
    • 한국BIM학회 논문집
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    • 제9권4호
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    • pp.41-50
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    • 2019
  • Digital models for a cable-stayed bridge are defined considering data-driven engineering from design to construction. Algorithms for digital object generation of each component of the cable-stayed bridge were developed. Using these algorithms, Level-3 BIM practices can be realized from design stages. Based on previous practices, digital object library can be accumulated. Basic digital models are modified according to given design conditions by a designer. Once design models are planned, various applications using the models are linked the models such as estimation, drawings and mechanical properties. Federated bridge models are delivered to construction stages. In construction stage, the models can be efficiently revised according to the changed situations during construction phases. In this paper, measured coordinates are imported to the model generation algorithms and revised models are obtained. Augmented reality devices and their applications are proposed. AR simulations in construction site and in office condition are tested. From this pilot test of digital models, it can be said that Level-3 BIM practices can be realized by using in-house modeling algorithms according to different purposes.