• Title/Summary/Keyword: $360^{\circ}$

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The Developement of Small 360° Oral Scanner Lens Module (소형 360° 구강 스캐너 렌즈 모듈 개발)

  • Kwak, Dong-Hoon;Lee, Sun-Gu;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.858-861
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    • 2018
  • In this paper, we propose the development of a small $360^{\circ}$ oral scanner lens module. The proposed small $360^{\circ}$ oral scanner lens module consists of a small $360^{\circ}$ high resolution(4MegaPixel) lens optical system, a 15mm image sensor unit, and a small $360^{\circ}$ mouth scanner lens external shape. A small $360^{\circ}$ high resolution lens optical system produces a total of nine lenses, the outer diameter of the lens not less than 15mm for use by children through the ages of adulthood. Light drawn by a small $360^{\circ}$ high resolution lens optical system is $90^{\circ}$ flexion so that image images are delivered to image sensors. The 15mm image sensor unit sends the converted value to the ISP(Image Signal Processor) of the embedded board after an image array through the column and the row address of the image sensor. The small $360^{\circ}$ mouth scanner lens outer shape was designed to fix the race to the developed lens. Results from authorized testing agencies to assess the performance of proposed small $360^{\circ}$ oral scanner lens modules, The optical resolving power of $360^{\circ}$ lens was more than 30% at 150 cycles/mm, $360^{\circ}$ lens angle was $360^{\circ}$ in vertical direction, $42^{\circ}{\sim}85^{\circ}$ in vertical direction, and lens distortion rate was 5% or less. It produced the same result as the world's highest level.

Study on Compositing Editing of 360˚ VR Actual Video and 3D Computer Graphic Video (360˚ VR 실사 영상과 3D Computer Graphic 영상 합성 편집에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.255-260
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    • 2019
  • This study is about an efficient synthesis of $360^{\circ}$ video and 3D graphics. First, the video image filmed by a binocular integral type $360^{\circ}$ camera was stitched, and location values of the camera and objects were extracted. And the data of extracted location values were moved to the 3D program to create 3D objects, and the methods for natural compositing was researched. As a result, as the method for natural compositing of $360^{\circ}$ video image and 3D graphics, rendering factors and rendering method were derived. First, as for rendering factors, there were 3D objects' location and quality of material, lighting and shadow. Second, as for rendering method, actual video based rendering method's necessity was found. Providing the method for natural compositing of $360^{\circ}$ video image and 3D graphics through this study process and results is expected to be helpful for research and production of $360^{\circ}$ video image and VR video contents.

Development of 360° Omnidirectional IP Camera with High Resolution of 12Million Pixels (1200만 화소의 고해상도 360° 전방위 IP 카메라 개발)

  • Lee, Hee-Yeol;Lee, Sun-Gu;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.21 no.3
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    • pp.268-271
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    • 2017
  • In this paper, we propose the development of high resolution $360^{\circ}$ omnidirectional IP camera with 12 million pixels. The proposed 12-megapixel high-resolution $360^{\circ}$ omnidirectional IP camera consists of a lens unit with $360^{\circ}$ omnidirectional viewing angle and a 12-megapixel high-resolution IP camera unit. The lens section of $360^{\circ}$ omnidirectional viewing angle adopts the isochronous lens design method and the catadioptric facet production method to obtain the image without peripheral distortion which is inevitably generated in the fisheye lens. The 12 megapixel high-resolution IP camera unit consists of a CMOS sensor & ISP unit, a DSP unit, and an I / O unit, and converts the image input to the camera into a digital image to perform image distortion correction, image correction and image compression And then transmits it to the NVR (Network Video Recorder). In order to evaluate the performance of the proposed 12-megapixel high-resolution $360^{\circ}$ omnidirectional IP camera, 12.3 million pixel image efficiency, $360^{\circ}$ omnidirectional lens angle of view, and electromagnetic certification standard were measured.

Comparison between $180^{\circ}$ and $360^{\circ}$ Data Collection in $^{99m}Tc-MIBI$ Myocardial SPECT ($^{99m}Tc-MIBI$ 심근 SPECT에서 180도와 360도 데이터 집적의 비교)

  • Kang, Keon-Wook;Lee, Dong-Soo;Kwark, Cheol-Eun;Hyun, In-Young;Chung, June-Key;Lee, Myung-Chul;Koh, Chang-Soon
    • The Korean Journal of Nuclear Medicine
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    • v.29 no.4
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    • pp.478-483
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    • 1995
  • We compared the influences of reconstruction methods using $180^{\circ}$ or $360^{\circ}$ data upon contrasts and discriminating capability and diagnostic accuracy in $^{99m}Tc-MIBI$ stress/rest myocardial SPECT. We reviewed SPECT images reconstructed only with $180^{\circ}$ projection data or with $360^{\circ}$ data in 18 patients and in 11 normal subjects. To compare counts of surface structures and deep structures, we measured ape# posterior wall ratios in 11 normal subjects. To compare the contrasts of images, we measured apex/ventricle ratios. To compare contrasts between normal and diseased myocardial segments, we measured count ratios of defect and normal segments in 4 patients who had single coronary artery diseases. To compare diagnostic accuracy, we scored SPECT images made with $180^{\circ}$ and $360^{\circ}$ data segmentally. Sensitivity and specificity for the diagnosis of coronary artery disease and for the revelation of diseased arteries with both $180^{\circ}$ and $360^{\circ}$ SPECT images. If involved coronary arteries had more narrowing than 50% In coronary angiogram, we considered them as diseased arteries Apex/posterior wall ratios were not different significantly in normal subjects. Apex/ ventricle ratios in normal subjects were different significantly between $180^{\circ}$ and $360^{\circ}$ SPECT images. Defect/normal ratios were different significantly between $180^{\circ}$ and $360^{\circ}$ SPECT images in single vessel disease patients. The overall diagnostic accurracy was the same between $180^{\circ}$ and $360^{\circ}$ data collection. Sensitivity was 94% and specificity was 91% for both types of data collection in this sample population. Sensitivity and specificity of each coronary artery territory were not significantly different between the images made with $180^{\circ}$ and $360^{\circ}$ data. The images made with $180^{\circ}$ data had better contrast between ventricle and myocardium and between hypoperfused and normal myocardium, though no difference was found between the ratios of the myocardial counts of surface and deep structures. However, diagnostic sensitivities of diseased artery territories were not different significantly and so were overall diagnostic accuracy between both methods of making images with $180^{\circ}$ and $360^{\circ}$ data.

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Object Recognition in 360° Streaming Video (360° 스트리밍 영상에서의 객체 인식 연구)

  • Yun, Jeongrok;Chun, Sungkuk;Kim, Hoemin;Kim, Un Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.317-318
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    • 2019
  • 가상/증강현실로 대표되는 공간정보 기반 실감형 콘텐츠에 대한 관심이 증대되면서 객체인식 등의 지능형 공간인지 기술에 대한 연구가 활발히 진행되고 있다. 특히 HMD등의 영상 시각화 장치의 발달 및 5G 통신기술의 출현으로 인해 실시간 대용량 영상정보의 송, 수신 및 가시화 처리 기술의 기반이 구축됨에 따라, $360^{\circ}$ 스트리밍 영상정보 처리와 같은 고자유도 콘텐츠를 위한 관련 연구의 필요성이 증대되고 있다. 하지만 지능형 영상정보 처리의 대표적 연구인 딥 러닝(Deep Learning) 기반 객체 인식 기술의 경우 대부분 일반적인 평면 영상(Planar Image)에 대한 처리를 다루고 있고, 파노라마 영상(Panorama Image) 특히, $360^{\circ}$ 스트리밍 영상 처리를 위한 연구는 미비한 상황이다. 본 논문에서는 딥 러닝을 이용하여 $360^{\circ}$ 스트리밍 영상에서의 객체인식 연구 방법에 대해 서술한다. 이를 위해 $360^{\circ}$ 카메라 영상에서 딥 러닝을 위한 학습 데이터를 획득하고, 실시간 객체 인식이 가능한 YOLO(You Only Look Once)기법을 이용하여 학습을 한다. 실험 결과에서는 학습 데이터를 이용하여 $360^{\circ}$영상에서 객체 인식 결과와, 학습 횟수에 따른 객체 인식에 대한 결과를 보여준다.

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A Study on 360° Image Production Method for VR Image Contents (VR 영상 콘텐츠 제작에 유용한 360도 이미지 제작 방법에 관한 연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.543-548
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    • 2017
  • $360^{\circ}$panoramic image can give people an unprecedented visual experience, and there are many different ways to make a $360^{\circ}$panoramic image. In this paper, we will introduce two easy and effective methods from those many ways. The first one is through 48 photos to make a $360^{\circ}$panoramic image, the second way is through 6 photos to make a $360^{\circ}$panoramic image. We will compare those methods and tell the audience which one suits themselves. Through those easy design methods introduced above, we can see VR works design became easy and popular, normal people can also make $360^{\circ}$panoramic image, and it promotes the industry of VR image contents.

A Research on the Uses of and Satisfactions from 360° 3D Video Using VR Devices (VR 디바이스를 이용한 360° 3D 동영상 이용과 충족 연구 : 시청자와 시청예정자의 차이를 중심으로)

  • Moon, Yoon-Taek;Kim, Donna
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.205-214
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    • 2018
  • As the paradigm of the Fourth Industrial Revolution is expanding, VR devices and their contents industry are drawing more and more attention as the digital devices of the next generation. Of the realms of VR contents, $360^{\circ}$ 3D videos are receiving the most attention in the field of media, and they are being utilized by Google as educational contents. As such, this research analyzes actual condition of use and motivation of using corresponding contents through survey of $360^{\circ}$ 3D video users. Results show that the most utilized platform is Youtube, and the genres which the respondents have used or are willing to use turned out to be Games and Movies.

MPEG Omnidirectional Media Format (OMAF) for 360 Media (360 미디어를 위한 MPEG Omnidirectional Media Format (OMAF) 표준 기술)

  • Oh, Sejin
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.600-607
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    • 2017
  • Virtual Reality (VR) has lately gained significant attention primarily driven by the recent market availability of consumer devices, such as mobile phone-based Head Mounted Displays (HMDs). Apart from classic gaming use cases, the delivery of $360^{\circ}$ video is considered as another major application and is expected to be ubiquitous in the near future. However, the delivery and decoding of high-resolution $360^{\circ}$ videos in desirable quality is a challenging task due to network limitations and constraints on available end device decoding and processing. In this paper, we focus on aspects of $360^{\circ}$ video streaming and provide an overview and discussion of possible solutions as well as considerations for future VR video streaming applications. This paper mainly focuses on the status of the standardization activities, Omnidirectional MediA Format (OMAF), to support interoperable $360^{\circ}$ video streaming services. More concretely, MPEG's ongoing work for OMA aims at harmonization of VR video platforms and applications. The paper also discusses the integration in MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH), which is considered as $360^{\circ}$ video streaming services with OMAF content. In context of the general OMAF service architecture.

Developement of Small 360° Oral Scanner Embedded Board for Image Processing (소형 360° 구강 스캐너 영상처리용 임베디드 보드 개발)

  • Ko, Tae-Young;Lee, Sun-Gu;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1214-1217
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    • 2018
  • In this paper, we propose the development of a Small $360^{\circ}$ Oral Scanner embedded board. The proposed small $360^{\circ}$ oral scanner embedded board consists of image level and transfer method changing part FPGA part, memory part and FIFO to USB transfer part. The image level and transmission mode change unit divides the MIPI format oral image received through the small $360^{\circ}$ oral cavity image sensor and the image sensor into low power signal mode and high speed signal mode and distributes them to the port and transfers the level shift to the FPGA unit. The FPGA unit performs functions such as $360^{\circ}$ image distortion correction, image correction, image processing, and image compression. In the FIFO to USB transfer section, the RAW data transferred through the FIFO in the FPGA is transferred to the PC using USB 3.0, USB 3.1, etc. using the transceiver chip. In order to evaluate the efficiency of the proposed small $360^{\circ}$ oral scanner embedded board, it has been tested by an authorized testing institute. As a result, the frame rate per second is over 60 fps and the data transfer rate is 4.99 Gb/second

A Study on Effective Stitching Technique of 360° Camera Image (360° 카메라 영상의 효율적인 스티칭 기법에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.335-341
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    • 2018
  • This study is a study on effective stitching technique for video recorded by using a dual-lens $360^{\circ}$ camera composed of two fisheye lenses. First of all, this study located a problem in the result of stitching by using a bundled program. And the study was carried out, focusing on looking for a stitching technique more efficient and closer to perfect by comparatively analyzing the results of stitching by using Autopano Video Pro and Autopano Giga, professional stitching program. As a result, it was shown that the problems of bundled program were horizontal and vertical distortion, exposure and color mismatch and unsmooth stitching line. And it was possible to solve the problem of the horizontal and vertical by using Automatic Horizon and Verticals Tool of Autopano Video Pro and Autopano Giga, problem of exposure and color by using Levels, Color and Edit Color Anchors and problem of stitching line by using Mask function. Based on this study, it is to be hoped that $360^{\circ}$ VR video content closer to perfect can be produced by efficient stitching technique for video recorded by using dual-lens $360^{\circ}$ camera in the future.