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No Article Title /Author/Journal Title/Publication Year Cited
A Study on the Relationship between Psychophysiological Experience and Negative Attitude in Smoking Serious Games/
[Jang, Han-Jin;Noh, Ghee-Young;] / Journal of Korea Game Society / 2017    
0
A Study on the Elements Analysis according for the Development Characteristics of the Augmented Reality Toy-Games/
[Song, Hyun-Joo;No, Hae-Sun;Rhee, Dae-Woong;] / Journal of Korea Game Society / 2017    
0
An Analysis of Player Types using Data Clustering in Gamification/
[Park, Sungjin;Kang, Bumsoo;Kim, Sungsoo;Kim, Sangkyun;] / Journal of Korea Game Society / 2017    
1
Virtual Block Game Interface based on the Hand Gesture Recognition/
[Yoon, Min-Ho;Kim, Yoon-Jae;Kim, Tae-Young;] / Journal of Korea Game Society / 2017    
3
First-Person Shooter Player Analysis System Based on Biometrics/
[Kim, Dong-Gyun;Bae, Byung-Chull;Kang, Shin-Jin;] / Journal of Korea Game Society / 2017    
1
An Analysis of Global Gamification Cases in CS Education/
[Kang, Seungheon;Park, Sungjin;Kim, Sangkyun;] / Journal of Korea Game Society / 2017    
0
A Study on Improvement of User Participation through User Created Game Contents/
[Kim, Tae-Hyung;Oh, Hwang-Seok;] / Journal of Korea Game Society / 2017    
0
An Analysis on the News Frame of Game by Korean Media/
[Seo, Seong-Eun;Yeon, Joon-Myeong;] / Journal of Korea Game Society / 2017    
0
A music psychological study on the changing elements of music through analysis of Street Fighter II's Character Background Music/
[Kim, Byung-Hyun;] / Journal of Korea Game Society / 2017    
0
A case study on the shooting game using user's location and map information : "Save the village"/
[Yoon, Taebok;] / Journal of Korea Game Society / 2017    
2