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http://dx.doi.org/10.7583/JKGS.2017.17.6.89

An Analysis on the News Frame of Game by Korean Media  

Seo, Seong-Eun (Hankyung National Univ. Dept. of Media Practical Korean Language & Literature)
Yeon, Joon-Myeong (Hankyung National Univ. Dept. of Media Practical Korean Language & Literature)
Abstract
This study aims at examining our social recognition on and the topographic map of a game through the discourse analysis on games shown from the Korean media coverage. Media don't reflect the reality as a mirror but represent it in certain manner. If so, how Korean media organize and represent the meaning of a game? This study analyzed the game discourse from 479 articles on games by 5 daily newspapers including Chosun, Joongang, Dong-A, Kyunghyang and the Hankyoreh during 4 years' Park Geun-hye administration. Research findings show that as a single issue frames of game addiction, addiction damages and AR games including $Pok\acute{e}mon$ Go counted for much reaching up to nearly half but discourse on the play culture as an essence of a game occupied only 3.8%.
Keywords
game discourse; game addiction; game news; gamephobia; play culture;
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