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No Article Title /Author/Journal Title/Publication Year Cited
Automatic Hexahedral Mesh Generation using Face-offsetting Method/
[Cho, Hyunjoo;Lee, Jeeho;] / Journal of the Korea Computer Graphics Society / 2016    
0
Direct Retargeting Method from Facial Capture Data to Facial Rig/
[Cho, Hyunjoo;Lee, Jeeho;] / Journal of the Korea Computer Graphics Society / 2016    
0
Quadrangulation of Sewing Pattern Based on Recursive Geometry Decomposition/
[Gizachew, Gocho Yirga;Jeong, Moon Hwan;Ko, Hyeong Seok;] / Journal of the Korea Computer Graphics Society / 2016    
0
Physically Inspired Fast Lightning Rendering/
[Yun, Jeongsu;Yoon, Sung-Eui;] / Journal of the Korea Computer Graphics Society / 2016    
0
Fast Light Source Estimation Technique for Effective Synthesis of Mixed Reality Scene/
[Shin, Seungmi;Seo, Woong;Ihm, Insung;] / Journal of the Korea Computer Graphics Society / 2016    
0
Development of a Smartphone based Photo-realistic Virtual Reality Exposure Therapy System/
[Park, Jonghyeon;Park, Jin-young;Kim, Kwanguk Kenny;] / Journal of the Korea Computer Graphics Society / 2016    
0
A Study on Virtual Reality Techniques for Immersive Traditional Fairy Tale Contents Production/
[Jeong, Kisung;Han, Seunghun;Lee, Dongkyu;Kim, Jinmo;] / Journal of the Korea Computer Graphics Society / 2016    
6
Composed Animation Production Pipeline using Miniature Set/
[Kim, Jaejung;Kim, Minji;Seo, Jihye;Kim, Jinmo;Jung, Seowon;] / Journal of the Korea Computer Graphics Society / 2016    
3
A Study on Gamepad/Gaze based Input Processing for Mobile Platform Virtual Reality Contents/
[Lee, Jiwon;Kim, Mingyu;Jeon, Changyu;Kim, Jinmo;] / Journal of the Korea Computer Graphics Society / 2016    
4
3D Stereoscopic Augmented Reality with a Monocular Camera/
[Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho;] / Journal of the Korea Computer Graphics Society / 2016    
0