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No Article Title /Author/Journal Title/Publication Year Cited
Mechanical Amusement Culture Phenomenon and the Context of Pre-Game Period in 1960s/
[Jeon, Gyongran;] / Journal of Korea Game Society / 2015    
2
Recognition of the Type and Cause of Trolling/
[Seo, Seong-Eun;Kim, Chi-Yo;] / Journal of Korea Game Society / 2015    
3
Study for the Transformation and Growth of MMORPGs: TIME FLOW Scenario Design/
[Jeong, Seong Hwa;Kyung, Byung Pyo;Lee, Dong Lyeor;Lee, Wan Bok;Ryu, Seuc Ho;] / Journal of Korea Game Society / 2015    
3
Detecting malicious behaviors in MMORPG by applying motivation theory/
[Lee, Jae-hyuk;Kang, Sung Wook;Kim, Huy Kang;] / Journal of Korea Game Society / 2015    
4
A Study of Analyzing Realtime Strategy Game Data using Data Mining/
[Yong, Hye-Ryeon;Kim, Do-Jin;Hwang, Hyun-Seok;] / Journal of Korea Game Society / 2015    
1
A Study of Evaluation Model for RPG Combat Balance in Mobile/
[Jeon, Joon Hyun;Jeong, Eui Jun;] / Journal of Korea Game Society / 2015    
5
Prototyping a NFC based TCG and its Convenience Analysis/
[Ha, Joung-Min;Cho, Sung Hyun;Kang, Sin-Jin;] / Journal of Korea Game Society / 2015    
0
Improving A Stealth Game Level Design Tool/
[Na, Hyeon-Suk;Jeong, Sanghyeok;Jeong, Juhong;] / Journal of Korea Game Society / 2015    
0
A Study on Direction of Convergence Education through The Crisis of The Humanities Majors/
[Lee, Jae Hong;] / Journal of Korea Game Society / 2015    
2
Serious Game Design and Implementation for Kids/
[You, GiWon;Yoon, SeonJeong;] / Journal of Korea Game Society / 2015    
0