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http://dx.doi.org/10.7583/JKGS.2015.15.4.79

Study for the Transformation and Growth of MMORPGs: TIME FLOW Scenario Design  

Jeong, Seong Hwa (Dept. of Game Design, Kongju National University)
Kyung, Byung Pyo (Dept. of Game Design, Kongju National University)
Lee, Dong Lyeor (Dept. of Game Design, Kongju National University)
Lee, Wan Bok (Dept. of Game Design, Kongju National University)
Ryu, Seuc Ho (Dept. of Game Design, Kongju National University)
Abstract
The trend in the domestic MMORPG online game market is on decline because of the change in customers attitude and the advent of mobile or foreign games. The underlying cause of depressed domestic game market is that it has been failing to provide quality service arising from not revising existing game design. For this reason, this paper sets out to gather game users' opinions and to analyze successful domestic and foreign games comparatively to approve the importance and necessity of scenario development and to solve current problems in the MMORPG market. As one solution, this paper proposes a new design method, TIME FLOW scenario technique. This technique aims to establish a system in which story and environment change as time progresses and thus can provide different contents to its users over time. It is expected to enable a new frame for game design environment and to restructure education environment for human resource cultivation.
Keywords
MMORPG; Game Design; TIME FLOW; Game Scenario; Online Game;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
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