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Eray Molla and Vincent Lepetit, "Augmented Reality for Board Games", IEEE, International Symposium on Mixed and Augmented Reality 2010 Science and Technology Proceedings, pp.253-254, 2010.
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Sungkon Kim, "The Design Development Method of Digital Board Game", Korea Design Knowledge Society, pp.11-20, 2013.
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Min Woo Kim and Won Ho Lee, Jae Wan Park, "The Development of a Hybrid Board Game that Integrates a Digital Game with an Analogue Game and its Application", Society of Design Convergence, pp273-287, 2013.
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Sangheon Han and Junghoon Kim, Maengkwan Kang, Jungpil Park, Songhyun Jang, Taesoo Yun, Donghoon Lee, "Production of Frustrated Total Internal Reflection Multi-touch Screen for AR Table-top Board Game", Journal of the HCI Society of Korea, pp80-83, 2009.
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Hyosun Oh and Hyemin Lee, Hyunjin Kim, Seongjun Kim, "A Study on User Interface for Hybrid Board Game using Tangible Tracking System and Information on Social Media", Journal of the HCI Society of Korea, pp.677-680, 2010.
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Mi-young Cho and Ki-chun Kim, "NFC market status and activate Study" Korea Institute Of Communication Sciences, pp.58-66, 2012.
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Kyoung-mi Lee and Jae-Kwon Yoo, "Digital board game development for children using RFID and speech recognition", The Korean Society for Computer Game, pp.101-108, 2011.
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Luis F.G. Sarmenta, "Tangible and Casual NFC-Enabled Mobile Games", Springer, Pervasive 2012, LNCS 7319, pp.361-369, 2012.
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10 |
Jongil Park and Soo Hong Kim, "A Study on Applying Real Card to Online Trading Card Game", Korea Game Society, pp.45-51, 2012.
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11 |
Kyeong Bae Park, "Design and Implementation of a Range Control System of Real-time using Mobile NFC", Major in Computer Science and Engineering Graduate School of HanYang University, 2013.
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12 |
Min-Seok Kang and KyungSik Kim, "A Study on the Data Linkage Method of Online Game Server", Korea Game Society, pp.83-94, 2015.
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13 |
Hyun-Jea Ryu, "A Study on Real-Time Management System for Network Board Game", Dept. of Computer Engineering Graduate School, Tong-Myong University, 2006.
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