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디지털 게임에 나타난 포스트휴먼 캐릭터 분석

An Analysis of Posthuman Characters in Digital Games

  • 서재인 (이화여자대학교 융합콘텐츠학과) ;
  • 한혜원 (이화여자대학교 융합콘텐츠학과)
  • Seo, Jane (Dept. of Content Convergence, Ewha Womans University) ;
  • Han, Hye-Won (Dept. of Content Convergence, Ewha Womans University)
  • 투고 : 2021.01.11
  • 심사 : 2021.02.10
  • 발행 : 2021.02.20

초록

본 연구는 디지털 게임에 나타난 포스트휴먼 캐릭터의 신체 이미지와 게임 플레이를 통해 형성되는 유목적 주체를 분석했다. 유목적 주체란 복합적이고 단일하지 않은 정체성을 지닌 주체로 포스트휴먼 정체성으로 나타난다. 최근 디지털 게임에서 포스트휴먼 신체를 가진 캐릭터가 나타나고 있으며, 플레이어가 캐릭터를 직접 조작하는 과정에서 포스트휴먼을 직접적으로 경험하게 된다. 포스트휴먼 캐릭터의 신체 이미지는 이상화된 신체를 모방하는 유형, 절합을 통해서 신체를 변형하는 유형, 장비를 통해서 신체를 확장하는 유형으로 구분된다. 플레이어는 게임의 제약 아래 선택을 통해서 분기형 서사를 진행해 나가면서 윤리적 정체성을 구축하게 된다.

This paper analyzed the body images of the posthuman characters in digital games and the nomadic subjects formed through gameplay. Nomadic Subject is the subject with a complex and non-single identity that appears as a posthuman identity. The player experiences posthuman subject directly in the process of controlling characters. Body images of posthuman characters are categorized into three types that imitate idealized bodies, deform the bodies through articulation, and extend the bodies through equipment. The player builds ethical identity by making choices under the constraints of the game.

키워드

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