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어드벤처 게임공간에서 시각적 환경요소와 플레이어 반응의 패턴화

Patterning of Visual Environmental Elements and Player Reactions in Game Space of Adventure Games

  • 최규혁 (동서대학교 일반대학원 영상콘텐츠학과) ;
  • 김미진 (동서대학교 게임학과)
  • Choi, GyuHyeok (Department of Visual Contents, Graduate School of Dongseo University) ;
  • Kim, Mijin (Department of Game, Dongseo University)
  • 투고 : 2021.01.11
  • 심사 : 2021.02.14
  • 발행 : 2021.02.20

초록

게임의 시각적 환경요소는 개발자의 의도를 표현하는 수단이며, 플레이어가 상호작용을 통해 플레이 경험을 얻을 수 있도록 하는 매개체이다. 본 논문은 어드벤처 게임의 시각적 환경요소에 대한 플레이어의 반응을 실증적 실험을 통해 수집 및 분석과정을 거쳐 패턴화 하였다. 실험을 통해 수집한 데이터는 약 1만여 개이며, 분석결과 총 24종의 플레이어 반응 패턴이 발견되었다. 이것은 시각적 환경요소의 속성과 게임플레이 과정에서 발생하는 플레이어의 반응을 매칭시켜 플레이 경험을 살펴볼 수 있어 게임공간 설계를 위한 가이드라인으로 활용될 수 있다.

In a game, the visual environment element is a means of expressing the intention of the developer, and is mediums that enable the player to gain to play experience of interaction. In this paper, the player's reaction to the visual environmental elements of the adventure game was patterned with a collection and analysis process by empirical experiments. The data collected through the experiment were about 10,000, and as a result of the analysis, 24 types of player reaction patterns were found in total. This can be used as a guideline for game space design by matching the properties of visual environment elements and the reactions against players occurring in the game play process to examine the play experience.

키워드

참고문헌

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