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인지능력 향상을 위한 초등학생 음악교육용 디지털 보드게임 콘텐츠 개발 연구

A study on the development of digital board game contents for music education of elementary schoolchild to improve cognitive recognition

  • 박은애 (가천대학교 IT융합공학과) ;
  • 정원준 (가천대학교 IT융합공학과) ;
  • 오석희 (가천대학교 컴퓨터공학과)
  • Park, Eunee (Dept. of IT Convergence Engineering, Gachon University) ;
  • Jeong, Won Jun (Dept. of IT Convergence Engineering, Gachon University) ;
  • Oh, Seok-Hee (Dept. of Computer Engineering, Gachon University)
  • 투고 : 2019.11.11
  • 심사 : 2020.01.12
  • 발행 : 2020.02.20

초록

디지털 기능성 게임 시장은 스마트폰, 태블릿 PC등의 스마트 플랫폼으로 급격히 확대되면서 중요성이 커지고 있다. 게임이 디지털화되면서 교실 안에서 이루어지는 일방향적 교수법에서 양방향성이 가능한 단계로 발전해 가고 있다. 본 논문에서는 스마트 기기에 익숙한 초등학생들이 디지털 보드 게임을 통해 음악가와 연관된 음악적 지식을 습득하는 게임을 설계 및 개발하였다. 음악가와 연관된 음악가의 업적 카드를 수집하며 해당 음악가에 대한 정보를 얻어 학습하며, 초등학생들은 게임이 끝날 때까지 반복적으로 연관된 음악 지식을 얻게 된다. 개발된 게임은 게임 플레이의 흐름이 원활히 작동이 되는지 페트리넷을 활용하여 시뮬레이션을 진행한다.

Digital educational game market is growing as it expands to smart platforms such as smart phones and tablet PCs. As games have become digital in the classroom evolving to two-ways. In this paper, it designed that enables elementary students to acquire musical knowledge related to musicians through digital board games. By collecting achievement cards of musicians associated with. Elementary students repeatedly gain relevant musical knowledge in the end. The developed game was simulated using Petri net to check the gameplay flow.

키워드

참고문헌

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