Fig. 1. Screen composition and rendering tools in the AutoDrawing app
Fig. 2. Analysis of student A's work
Fig. 3. Analysis of student B's work
Fig. 4. Analysis of student C's work
Fig. 5. Analysis of student D's work
Table 1. Types of cyberbullying [5]
Table 2. Pictogram design conditions
Table 3. Lecture schedule of class (60 minutes to 90 minutes per class)
Table 4. Contents of pre-questionnaire and post-questionnaire
Table 5. Interview result of interest in art
Table 6. Interview result of cyberbullying recognition
Table 7. Interview result of empathy sensitivity
Table 8. Interview result of message visualization
Table 9. Interview result of social participation
References
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- Korea Information Technology Agency. (2013). Understanding and countermeasures of cyberbullying. Seoul: Korea Information Society Agency.
- Korea Information Technology Agency. (2015). Report on actual cyber violence in 2015. Seoul: Korea Information Society Agency.
- Digital Times. (March 1, 2018). Digital Walks. Cyberbullying. http://www.dt.co.kr/contents.html?article_no=2017021402102251607001
- A. Y. Kang & H. O. Seo. (2010). A Study on Visual Humor Expressed in Pictogram. Communication Design Studies, 33, 160-173.
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- Yukio Ota. (1989). Pictogram Design. Seoul: Ki Moon Dang.
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- Y. H. Ham. (2013). Secret pictograms of good looking thing. Seoul: Gilbut.
- Google. (March 1, 2018). AI Experiment. Autodraw. http://www.autodraw.com
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- S. N. Kim & H. S. Kim. (2016). Community-Based Art Education in the Digital Age: Access through community mapping. Journal of Art Education, 30(4), 181-201.