Fig. 1. Definition of Unit Circle.
Fig. 2. Trigonometric Function Over 90 Degrees.
Fig. 3. Periodicity of Unit Circle. (a) Dot P with θ, (b) Added 360o To θ.
Fig. 4. Period of Sine Wave.
Fig. 5. Absolute Value of Sine Wave.
Fig. 6. One Page Planning Document of 'Bouncing Ball' Game. (a) Sketch, (b) Completed.
Fig. 7. Play of 'Bouncing Ball' Game. (a) Ball reached the peak height, (b) Ball bounced after colliding with the ground.
Fig. 8. Play of 'Bouncing Ball' Game. (a) Original, (b) Remade.
Table 2. Script that setting height of a ball
Table 3. Remake points of 'Bouncing Ball' based on Fun Elements of game.
Table 1. Free Fall and Perfect Elastic Collision of An Object
References
- H. Yoon, "A Study on the Evaluation Model of Fun in Online Gameplay," Korea Humanities Content Society, Vol. No. 22, pp. 53-83, 2011.
- K. Asuna, Introduction of Unity Game Development, Gilbut Publishers, Seoul, Korea, 2015.
- This Engine is Dominating the Gaming Industry Right Now, https://thenextweb.com/gaming/2016/03/24/engine-dominating-gaming-industry-right-now/ (accessed Oct., 1st, 2018).
- Unity, https://unity3d.com/unity (accessed Oct., 1st, 2018).
- J. Haas, A History of the Unity Game Engine, Worcester Polytechnic Institute Publisher, Worcester, USA, 2014.
- Y. Choi, "Design and Application of Term Project Model for Game Mathematics in Flipped Learning Environments," Journal of Korea Multimedia Society, Vol. 20, No. 7, pp.1102-1112, 2017. https://doi.org/10.9717/KMMS.2017.20.7.1102
- T. Lee, Game Programming Using C, Now Communications, Seoul, 2011.
- W. Stahler, Beginning Math. and Physics for Game Programmers, Pearson Education, Seoul, 2004.
- S. Cho and H. Yoon, "A Study on the Improvement of Concentration through Serious Games," Journal of Korea Game Society, Vol. 11, No. 4, pp. 27-35, 2011. https://doi.org/10.7583/JKGS.2011.11.4.027
- T.M. Abbott, "Interactive Pedagogical Techniques: Effective Teaching Tools In Varied Learning Modalities," Academy of International Business-US North East Chapter, pp. 80-86, 2012.
- K.E. Park and S.G. Lee, “Flipped Learning Teaching Model Design and Application for the University's Linear Algebra,” Communications of Mathematical Education, Vol. 30, No. 1, pp. 1-22, 2016. https://doi.org/10.7468/jksmee.2016.30.1.1