1 |
H. Yoon, "A Study on the Evaluation Model of Fun in Online Gameplay," Korea Humanities Content Society, Vol. No. 22, pp. 53-83, 2011.
|
2 |
K. Asuna, Introduction of Unity Game Development, Gilbut Publishers, Seoul, Korea, 2015.
|
3 |
This Engine is Dominating the Gaming Industry Right Now, https://thenextweb.com/gaming/2016/03/24/engine-dominating-gaming-industry-right-now/ (accessed Oct., 1st, 2018).
|
4 |
Unity, https://unity3d.com/unity (accessed Oct., 1st, 2018).
|
5 |
J. Haas, A History of the Unity Game Engine, Worcester Polytechnic Institute Publisher, Worcester, USA, 2014.
|
6 |
Y. Choi, "Design and Application of Term Project Model for Game Mathematics in Flipped Learning Environments," Journal of Korea Multimedia Society, Vol. 20, No. 7, pp.1102-1112, 2017.
DOI
|
7 |
T. Lee, Game Programming Using C, Now Communications, Seoul, 2011.
|
8 |
S. Cho and H. Yoon, "A Study on the Improvement of Concentration through Serious Games," Journal of Korea Game Society, Vol. 11, No. 4, pp. 27-35, 2011.
DOI
|
9 |
K.E. Park and S.G. Lee, “Flipped Learning Teaching Model Design and Application for the University's Linear Algebra,” Communications of Mathematical Education, Vol. 30, No. 1, pp. 1-22, 2016.
DOI
|
10 |
T.M. Abbott, "Interactive Pedagogical Techniques: Effective Teaching Tools In Varied Learning Modalities," Academy of International Business-US North East Chapter, pp. 80-86, 2012.
|
11 |
W. Stahler, Beginning Math. and Physics for Game Programmers, Pearson Education, Seoul, 2004.
|