Development of Rendering Techniques for Particle-based Flow Simulation

입자 기반 유동 시뮬레이션의 렌더링 기술 개발

  • Lee, Byung-Hyuk (Dept. of Naval Architecture and Ocean Engineering, Pusan National University) ;
  • Park, Jong-Chun (Dept. of Naval Architecture and Ocean Engineering, Pusan National University) ;
  • Jang, Young-Su (Dept. of Naval Architecture and Ocean Engineering, Pusan National University) ;
  • Kim, Sang-Hyun (Dept. of Naval Architecture and Ocean Engineering, Pusan National University)
  • 이병혁 (부산대학교 조선해양공학과) ;
  • 박종천 (부산대학교 조선해양공학과) ;
  • 장영수 (부산대학교 조선해양공학과) ;
  • 김상현 (부산대학교 조선해양공학과)
  • Published : 2009.02.27

Abstract

Recently, various particle based simulation techniques, which solve the Navier Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free surface flow interacting with a structure using a particle based simulation technique.

Keywords

References

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