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Development of Rendering Techniques for Particle-based Flow Simulation  

Lee, Byung-Hyuk (Dept. of Naval Architecture and Ocean Engineering, Pusan National University)
Park, Jong-Chun (Dept. of Naval Architecture and Ocean Engineering, Pusan National University)
Jang, Young-Su (Dept. of Naval Architecture and Ocean Engineering, Pusan National University)
Kim, Sang-Hyun (Dept. of Naval Architecture and Ocean Engineering, Pusan National University)
Publication Information
Journal of Ocean Engineering and Technology / v.23, no.1, 2009 , pp. 38-42 More about this Journal
Abstract
Recently, various particle based simulation techniques, which solve the Navier Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free surface flow interacting with a structure using a particle based simulation technique.
Keywords
Particle-based flow simulation; Non-linear free-surface flow; Rendering technique; Marching Cube; Ray-tracing;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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