• Title/Summary/Keyword: work-based learning

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An Exploratory Study of the Experience and Practice of Participating in Paper Circuit Computing Learning: Based on Community of Practice Theory

  • JANG, JeeEun;KANG, Myunghee;YOON, Seonghye;KANG, Minjeng;CHUNG, Warren
    • Educational Technology International
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    • v.18 no.2
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    • pp.131-157
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    • 2017
  • The purposes of the study were to investigate the participation of artists in paper circuit computing learning and to conduct an in-depth study on the formation and development of practical knowledge. To do this, we selected as research participants six artists who participated in the learning program of an art museum, and used various methods such as pre-open questionnaires, participation observation, and individual interviews to collect data. The collected data were analyzed based on community of practice theory. Results showed that the artists participated in the learning based on a desire to use new technology or find a new work production method for interacting with their audiences. In addition, the artists actively formed practical knowledge in the curriculum and tried to apply paper circuit computing to their works. To continuously develop the research, participants formed a study group or set up a practical goal through planned exhibitions. The results of this study can provide implications for practical approaches to, and utilization of, paper circuit computing.

A reinforcement learning-based method for the cooperative control of mobile robots (강화 학습에 의한 소형 자율 이동 로봇의 협동 알고리즘 구현)

  • 김재희;조재승;권인소
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.648-651
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    • 1997
  • This paper proposes methods for the cooperative control of multiple mobile robots and constructs a robotic soccer system in which the cooperation will be implemented as a pass play of two robots. To play a soccer game, elementary actions such as shooting and moving have been designed, and Q-learning, which is one of the popular methods for reinforcement learning, is used to determine what actions to take. Through simulation, learning is successful in case of deliberate initial arrangements of ball and robots, thereby cooperative work can be accomplished.

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Two-phase flow pattern online monitoring system based on convolutional neural network and transfer learning

  • Hong Xu;Tao Tang
    • Nuclear Engineering and Technology
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    • v.54 no.12
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    • pp.4751-4758
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    • 2022
  • Two-phase flow may almost exist in every branch of the energy industry. For the corresponding engineering design, it is very essential and crucial to monitor flow patterns and their transitions accurately. With the high-speed development and success of deep learning based on convolutional neural network (CNN), the study of flow pattern identification recently almost focused on this methodology. Additionally, the photographing technique has attractive implementation features as well, since it is normally considerably less expensive than other techniques. The development of such a two-phase flow pattern online monitoring system is the objective of this work, which seldom studied before. The ongoing preliminary engineering design (including hardware and software) of the system are introduced. The flow pattern identification method based on CNNs and transfer learning was discussed in detail. Several potential CNN candidates such as ALexNet, VggNet16 and ResNets were introduced and compared with each other based on a flow pattern dataset. According to the results, ResNet50 is the most promising CNN network for the system owing to its high precision, fast classification and strong robustness. This work can be a reference for the online monitoring system design in the energy system.

Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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The Influence of Proactiveness, Perceived Usefulness and Learning Orientation on Work Commitment (진취성, 지각된 유용성 및 학습지향성이 업무몰입에 미치는 영향)

  • Lee, Sang Gil
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.13 no.6
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    • pp.167-175
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    • 2018
  • Work commitment is being studied continuously in the field of organizational behavior, this study suggests that work commitment directly affects the creativity and productivity of organizational members. The immersive attitude toward work is increasing in importance as it not only improves individual competitiveness but also improves organizational performance. From an academic point of view, we can emphasize the differentiation of this study in terms of analyzing work commitment, which is a leading factor in the current work performance, based on individual proactiveness, perceived usefulness, and learning orientation. Identifying the factors influencing work commitment is likely to provide meaningful implications for securing current and future competitiveness. For this study, we conducted an online survey of office workers, professionals, and self-employed workers. Finally, we obtained 178 valid questionnaires. As a result of the analysis, it was confirmed that proactiveness and learning orientation had a positive effect on work commitment.

Development of Retirement Prediction Model based on Work Life Profile Using Machine Learning Method (기계 학습 방법을 이용한 직장 생활 프로파일 기반의 퇴직 예측 모델 개발)

  • Yun, You-Dong;Lee, Seol-Hwa;Ji, Hye-Sung;Lim, Heui-Seok
    • The Journal of Korean Association of Computer Education
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    • v.20 no.1
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    • pp.87-97
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    • 2017
  • Recently, much research has been done on the turnover and retirement intentions of the organization members as many companies recognize the negative impact of the human resource outflow on the organization. However, most of the studies are conducted in the form of questionnaires, and there is still a lack of studies on the turnover and retirement intentions based on the work life data. In this study, we analyzed the factors affecting the retirement of employees based on the work life profile, and created a retirement prediction model using the machine learning method. As a result, we could identify various factors that were not covered in previous researches. In addition, we have established a basis for research that can provide a solution for the problem of human resource outflow by generating a good performance retirement prediction model.

A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning- (혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로-)

  • Kim, Jin Hee;Kim, Hye Kyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.2
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

The Study of OJF Model of Learning Organization and practices about its application (학습조직의 OJF모형과 적용에 관한 사례 연구)

  • Lee, Kyung-Hwan;Choi, Jin-Uk;Kim, Chang-Eun;Jo, Nam-Chae
    • Journal of the Korea Safety Management & Science
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    • v.12 no.3
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    • pp.271-281
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    • 2010
  • In an industrial Era, OJT(On-the-Job Training) has been accepted as the field learning. But in a breaking up era, traditional field training needs to change and make an evolutionary model. Also, we need to make evolutionary model for various changing ways and means and need means to maximize the transformation of learning by operating learning organization. In knowledge based society, as people work and learn new knowledge in order to pass the experience knowledge and capabilities, they are not the traditional relationship between trainer and trainee but maximize work and learning, development and performance through several different ways. So, the study about new learning model is needed because the learning is creating the value and makes low cost and high efficiency about the elements of cost and time. We study the evolutionary model, OJF(On-the-Job Facilitating) - new learning methodology - through operating learning organization in S Electronics and its application practices.

Development and Application of Housing and Interior Design Courses Work for the Promotion of Service-Learning in Home Economics Education (가정과 교육에서 서비스 러닝 활성화를 위한 주생활 영역 교과목 활동 개발 및 적용)

  • Ju, Sueun;Yang, Ji Sun
    • Human Ecology Research
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    • v.59 no.1
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    • pp.99-112
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    • 2021
  • This study develops and applies a service learning course that integrates university curriculum with the local community in housing and interior design. The results of the study are as follows. First, the service learning course of the housing and interior design was developed as a six-week lecture based on the project model with the theme of housing for the socially disadvantaged. Second, this course was implemented with faculty, students, interior designers, and service recipients to engage in activities to improve the educational environment of local child centers. Next, students engaged in the service learning course and continuously conducted reflection activities to enhance the effectiveness of learning. In reflection activities, students assessed that self-directed capabilities increased as has employing the coordination and applicability to meet identified community needs. Finally, faculty, students, and experts (including institutional experts and supervising departments) evaluated course practice and educational outcomes. Experts assessed that the course clarified course objectives, utilized various learning strategies, and showed that the structural reflection mode of learners and professors was overwhelmingly positive. The results indicated that service-learning courses enable students to integrate academic study with social work to better understand course content through direct engagements in experience learning. Furthermore, students are empowered by participation in public services that benefit service clients and consultants as students take more personal responsibility for learning.

Eliciting and Analyzing Requirements for Smart Environment for Future-Oriented Learning and Coaching (스마트 배움터 시스템 설계에 관한 연구)

  • Lee, Jungwoo;Lee, Hyejung;Kim, Min Sun
    • Knowledge Management Research
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    • v.14 no.1
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    • pp.121-132
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    • 2013
  • In education, innovative ways of teaching and learning are always under development and keep being proposed with advanced concepts since the ancient times. Student-centered learning, problem-based learning and cooperative learning have been three major trends under development in secondary education research and practice more than a decade or so. Combined with advanced information and communication technologies, these trends will greatly transform the way we teach and learn in classroom environment and may change the classroom environment itself, into a more interactive and self-centered coaching type environment. In this study, a smart environment that utilizes advanced information technology devices and network is conceptualized, accommodating requirements contained and proposed in the recent trendy pedagogies. Pedagogical cases discussed in these trends are analyzed in detail, producing requirements for such a learning and coaching environment. These requirements are modeled using unified modeling language, leading to a proposal of a basic architecture for an information system supporting this environment.

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