• 제목/요약/키워드: work-based learning

검색결과 1,006건 처리시간 0.035초

An Exploratory Study of the Experience and Practice of Participating in Paper Circuit Computing Learning: Based on Community of Practice Theory

  • JANG, JeeEun;KANG, Myunghee;YOON, Seonghye;KANG, Minjeng;CHUNG, Warren
    • Educational Technology International
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    • 제18권2호
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    • pp.131-157
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    • 2017
  • The purposes of the study were to investigate the participation of artists in paper circuit computing learning and to conduct an in-depth study on the formation and development of practical knowledge. To do this, we selected as research participants six artists who participated in the learning program of an art museum, and used various methods such as pre-open questionnaires, participation observation, and individual interviews to collect data. The collected data were analyzed based on community of practice theory. Results showed that the artists participated in the learning based on a desire to use new technology or find a new work production method for interacting with their audiences. In addition, the artists actively formed practical knowledge in the curriculum and tried to apply paper circuit computing to their works. To continuously develop the research, participants formed a study group or set up a practical goal through planned exhibitions. The results of this study can provide implications for practical approaches to, and utilization of, paper circuit computing.

강화 학습에 의한 소형 자율 이동 로봇의 협동 알고리즘 구현 (A reinforcement learning-based method for the cooperative control of mobile robots)

  • 김재희;조재승;권인소
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.648-651
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    • 1997
  • This paper proposes methods for the cooperative control of multiple mobile robots and constructs a robotic soccer system in which the cooperation will be implemented as a pass play of two robots. To play a soccer game, elementary actions such as shooting and moving have been designed, and Q-learning, which is one of the popular methods for reinforcement learning, is used to determine what actions to take. Through simulation, learning is successful in case of deliberate initial arrangements of ball and robots, thereby cooperative work can be accomplished.

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Two-phase flow pattern online monitoring system based on convolutional neural network and transfer learning

  • Hong Xu;Tao Tang
    • Nuclear Engineering and Technology
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    • 제54권12호
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    • pp.4751-4758
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    • 2022
  • Two-phase flow may almost exist in every branch of the energy industry. For the corresponding engineering design, it is very essential and crucial to monitor flow patterns and their transitions accurately. With the high-speed development and success of deep learning based on convolutional neural network (CNN), the study of flow pattern identification recently almost focused on this methodology. Additionally, the photographing technique has attractive implementation features as well, since it is normally considerably less expensive than other techniques. The development of such a two-phase flow pattern online monitoring system is the objective of this work, which seldom studied before. The ongoing preliminary engineering design (including hardware and software) of the system are introduced. The flow pattern identification method based on CNNs and transfer learning was discussed in detail. Several potential CNN candidates such as ALexNet, VggNet16 and ResNets were introduced and compared with each other based on a flow pattern dataset. According to the results, ResNet50 is the most promising CNN network for the system owing to its high precision, fast classification and strong robustness. This work can be a reference for the online monitoring system design in the energy system.

진취성, 지각된 유용성 및 학습지향성이 업무몰입에 미치는 영향 (The Influence of Proactiveness, Perceived Usefulness and Learning Orientation on Work Commitment)

  • 이상길
    • 벤처창업연구
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    • 제13권6호
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    • pp.167-175
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    • 2018
  • 본 연구는 직장인을 대상으로 분석한 이상길과 하규수(2017)의 연구를 토대로 직장인과 자영업인의 진취성, 지각된 유용성, 학습지향성이 업무몰입에 미치는 영향에 관해 실증적으로 분석하였다. 업무몰입은 조직행동분야에서 지속적으로 연구되어지고 있으며, 업무몰입이 조직 구성원의 창의성과 생산성 향상에 직접적인 영향을 미친다는 연구결과가 제시되었고, 일에 대한 몰입적 태도는 개인의 경쟁력 향상은 물론, 조직성과 향상에 영향을 준다는 점에서 그 중요성은 더욱 증가하고 있다. 본 연구를 위해서 회사원, 전문직 및 자영업인을 대상으로 한 온라인 설문조사를 진행하였고, 최종적으로 178개의 유효한 설문지를 확보하였다. 분석결과, 진취성과 학습지향성이 업무몰입에 긍정적인 영향을 주는 것으로 확인되었다.

Re-engineering Adult Education Programme-an Online Learning Curricular Perspective

  • Mathai, K.J.;Karaulia, D.S.
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.685-697
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    • 2003
  • The Web based multimedia programmes/courses are becoming widely available in recent years. Most of these courses focus on Behaviorist way of learning, which does not promote deep learning in any way. For Adults this approach further incapacitated, as it does not satisfy Andragogical needs. The search for Constructivist way of learning through the web applied to Indian conditions led to need for developing a curriculum development approach that would promote construction of knowledge through web based collaboration. This paper attempts to reengineer existing curriculum development processes and lays out a framework of‘Problem Based Online Learning (PBOL)’curriculum design. In this context, entire curriculum development life cycle is evolved and explained. This is a part of doctoral work (Ph.D), which is in progress and being undertaken by K.James Mathai, and guided of Dr.D.S.Karaulia.

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기계 학습 방법을 이용한 직장 생활 프로파일 기반의 퇴직 예측 모델 개발 (Development of Retirement Prediction Model based on Work Life Profile Using Machine Learning Method)

  • 윤유동;이설화;지혜성;임희석
    • 컴퓨터교육학회논문지
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    • 제20권1호
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    • pp.87-97
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    • 2017
  • 최근 대부분의 기업에서 인적 자원의 유출이 조직에 미칠 부정적인 영향을 인지하게 되면서 조직 구성원의 이직 및 퇴직의도에 대해 많은 연구가 이루어졌다. 그러나 대부분 설문조사의 형태로 이루어지며, 직장 생활 데이터를 기반으로 이직 또는 퇴직의도를 살펴본 연구는 아직까지 미비했다. 이에 본 연구에서는 직장 생활 프로파일을 기반으로 직원의 퇴직 여부에 영향을 미치는 요인에 대한 분석을 실시하고, 기계 학습 방법을 활용하여 퇴직 예측 모델을 생성했다. 이 결과, 기존의 설문조사를 중심으로 수행되었던 연구에서 접근하지 못했던 다양한 요인들을 파악할 수 있었다. 또한, 우수한 성능의 퇴직 예측 모델 생성을 통해 기업의 인적 자원 유출에 대한 해결방안을 제시할 수 있는 연구의 발판을 마련했다.

혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로- (A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning-)

  • 김진희;김혜균
    • 한국의류학회지
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    • 제45권2호
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

학습조직의 OJF모형과 적용에 관한 사례 연구 (The Study of OJF Model of Learning Organization and practices about its application)

  • 이경환;최진욱;김창은;조남채
    • 대한안전경영과학회지
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    • 제12권3호
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    • pp.271-281
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    • 2010
  • In an industrial Era, OJT(On-the-Job Training) has been accepted as the field learning. But in a breaking up era, traditional field training needs to change and make an evolutionary model. Also, we need to make evolutionary model for various changing ways and means and need means to maximize the transformation of learning by operating learning organization. In knowledge based society, as people work and learn new knowledge in order to pass the experience knowledge and capabilities, they are not the traditional relationship between trainer and trainee but maximize work and learning, development and performance through several different ways. So, the study about new learning model is needed because the learning is creating the value and makes low cost and high efficiency about the elements of cost and time. We study the evolutionary model, OJF(On-the-Job Facilitating) - new learning methodology - through operating learning organization in S Electronics and its application practices.

가정과 교육에서 서비스 러닝 활성화를 위한 주생활 영역 교과목 활동 개발 및 적용 (Development and Application of Housing and Interior Design Courses Work for the Promotion of Service-Learning in Home Economics Education)

  • 주수언;양지선
    • Human Ecology Research
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    • 제59권1호
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    • pp.99-112
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    • 2021
  • This study develops and applies a service learning course that integrates university curriculum with the local community in housing and interior design. The results of the study are as follows. First, the service learning course of the housing and interior design was developed as a six-week lecture based on the project model with the theme of housing for the socially disadvantaged. Second, this course was implemented with faculty, students, interior designers, and service recipients to engage in activities to improve the educational environment of local child centers. Next, students engaged in the service learning course and continuously conducted reflection activities to enhance the effectiveness of learning. In reflection activities, students assessed that self-directed capabilities increased as has employing the coordination and applicability to meet identified community needs. Finally, faculty, students, and experts (including institutional experts and supervising departments) evaluated course practice and educational outcomes. Experts assessed that the course clarified course objectives, utilized various learning strategies, and showed that the structural reflection mode of learners and professors was overwhelmingly positive. The results indicated that service-learning courses enable students to integrate academic study with social work to better understand course content through direct engagements in experience learning. Furthermore, students are empowered by participation in public services that benefit service clients and consultants as students take more personal responsibility for learning.

스마트 배움터 시스템 설계에 관한 연구 (Eliciting and Analyzing Requirements for Smart Environment for Future-Oriented Learning and Coaching)

  • 이정우;이혜정;김민선
    • 지식경영연구
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    • 제14권1호
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    • pp.121-132
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    • 2013
  • In education, innovative ways of teaching and learning are always under development and keep being proposed with advanced concepts since the ancient times. Student-centered learning, problem-based learning and cooperative learning have been three major trends under development in secondary education research and practice more than a decade or so. Combined with advanced information and communication technologies, these trends will greatly transform the way we teach and learn in classroom environment and may change the classroom environment itself, into a more interactive and self-centered coaching type environment. In this study, a smart environment that utilizes advanced information technology devices and network is conceptualized, accommodating requirements contained and proposed in the recent trendy pedagogies. Pedagogical cases discussed in these trends are analyzed in detail, producing requirements for such a learning and coaching environment. These requirements are modeled using unified modeling language, leading to a proposal of a basic architecture for an information system supporting this environment.

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