• Title/Summary/Keyword: window display

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The Influence of Unattended Distractors on the Identification of Targets (주의하지 않은 방해자극이 표적의 식별에 미치는 영향)

  • Park, ChangHo
    • Korean Journal of Cognitive Science
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    • v.24 no.4
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    • pp.365-391
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    • 2013
  • Negative repetition effect (NRE) refers to the phenomenon that the accuracy of report is impaired when a target was flanked by the same distractor than when by alternative distractor. To probe the nature of NRE, this study introduced attention window(s) indicating the positions where a target might be presented, and non-attention window(s) where a target could not be presented. Attention windows are supposed to help participants detect targets readily. Two among three positions are indicated by attention windows in Exp. 1, and a single large attention window encompassing central two positions among four positions was used in Exp. 2, and either large or small attention window was used depending on the number of target candidates in Exp. 3. In the result of three experiments, NREs were consistently observed when both positions of a target and a distractor were indicated by previous attention windows. However, NREs (including its tendency) and its opposite, PREs were observed when a distractor was presented in the non-attention position, depending on its distance from the target and the size of attention window. It seems that this pattern of repetition effects is hard to be explained by repetition blindness hypothesis (Kanwisher, 1991), positional uncertainty hypothesis (Keren & Boer, 1985), and inhibitory attention capture hypothesis (Kwak et al., 1993). Instead it was proposed that shifting of spatial attention should be considered accordingly with the structure of stimulus display. The promising role of this task was discussed in studying the relation of attention and perception.

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A study of creative humor represented in Moschino's works (모스키노의 패션 세계에 반영된 창조적 유머)

  • Kim, Sun Young
    • The Research Journal of the Costume Culture
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    • v.23 no.4
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    • pp.628-643
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    • 2015
  • This study is to assist in developing creative designs based on the humor available in the fashion world of Moschino. For the research method, this writing examined literature on humor and Moschino's fashion world and analyzed Moschino's fashion collection, show window, Maison Moschino, and collaborative products to conduct an empirical analysis of humor shown to the fashion media. The research results are as follows. The humor in Moschino's fashion appeared in the form of surrealistic humor with the depaysement technique, deconstructive wit in clothing, such as distortion, change, or exaggeration, and textual humor, including brand symbols, logos, and graffiti. Collection pieces indicated the brand's confirmative identity based on humor with the surrealistic depaysement technique and deconstructive wit through irregular phenomena, such as change, distortion, exaggeration, and illusion in clothing form. Additionally, such attributes added to Moschino's wit and humor in decorative costume components as graphic images, graffiti, and brand symbols, including smile, love, and reversal. The show window display delivered surprises and smiles through the production of surrealistic space borrowed from various objects. In particular, performance with surrealistic images helped to show the characteristics of parodic humor. Maison Moschino was a surrealistic space for the concept of the fairy tale and for practical experience, thus working as a communication channel for humor and emotion. Collaborative products also clearly reflected the identity of the designer's own humor, which showed scarcity value as well as differentiation.

Emission Properties of Selectively Grown Carbon Nanotubes

  • Han, Jae-Hee;Kim, Do-Yoon;Berdinsky, Alexander S.;Yoo, Ji-Beom;Park, Chong-Yun;Choi, Jin-Ju;Jung, Tae-Won;Han, In-Taek;Kim, Jong-Min
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.459-461
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    • 2004
  • Field-emission (FE) characteristics of different photolithographically patterned carbon nanotubes (CNTs) films have been studied. The total FE current is the highest value [2.8 mA (${\sim}$106 mA/$cm^2$) at 7.5 V/${\mu}m$] in patterned CNTs film with the window size of 60 ${\mu}m$ ${\sim}$ 60 ${\mu}m$ and the spacing of 120 ${\mu}m$. It was found that the total widow area is more important factor for the total FE current than the total window length. The contact resistance between CNTs and substrate would be a crucial factor for detachment of CNTs from the substrate.

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Design of Linear XY Stage using Planar Configuration and Linear Motors with Halbach Magnet Array (평면형 구조와 Halbach 자석배열 선형모터를 이용한 리니어 XY 스테이지의 설계)

  • Kim, Ki-Hyun;Lee, Moon-G.
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.4
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    • pp.553-561
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    • 2010
  • In flat panel display or semiconductor industries, they install the equipments with fine line width and high throughput for fabrication and inspection. The equipments are required to have the linear stage which can position the work-piece with high speed, fine resolution on wide range of motion. In this paper, a precision planar linear XY stage is proposed. The stage has a symmetric planar window configuration and is guided by air-bearings on granite plate. The symmetric planar window configuration makes the stage has robustness against dynamic and thermal disturbances. The air-bearings let the stage move smooth on straight guide bar and flat granite surface. The stage is actuated by linear motor with Halbach magnet array (HMA). HMA generates more confined magnetic flux than conventional array. The linear motors are optimized by using sequential quadratic programming (SQP) with the several constraints that are thermal dissipation, required power, force ripple and so on. The planar linear XY stage with the symmetric planar configuration and the linear motors is implemented and then the performance such as force ripple, resolution and stroke are evaluated.

An Analysis of Future Ship Operation System under the e-navigation Environment

  • An, Kwang
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.3
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    • pp.259-265
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    • 2015
  • It is clearly understood that e-navigation is beneficial to prevent collision and grounding of ships. The purpose of this study is to define and present a future ship operation system under the e-navigation environment in order to provide clear direction for the design of Korean e-navigation system. The future ship operation system consists of shipboard navigational system, shore supporting system and maritime communication system. To achieve the objectives of this study, the ship operation system was discussed separately into SOLAS ships and non-SOLAS ships in this study. In SOLAS ships, mariners become a system manager, choosing system presets, interpreting system output, and monitoring vessel response. In small ships and fishing vessels, mariners may enjoy their navigation by using the automatic tracking of ship's position on the portable electronic chart display. The improved bridge design, integrated and harmonized navigational system and single window reporting will reduce significantly the administrative and physical workload of mariners. Mariners can concentrate their attention more on navigational duty under the e-navigation environment. To build an effective Korean e-navigation system, the essential navigational functions and e-navigation services for small ships and fishing vessels must be identified and developed taking into account user needs.

A Study on V.M.D(Visual Merchandising Design) Environment of Mobile Telecommunication Company Store (이동통신 회사 매장의 V.M.D(Visual Merchandising Design) 환경에 관한 연구)

  • Kim, Jong Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.4
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    • pp.1589-1594
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    • 2013
  • V.M.D(Visual Merchandising Design) covers every space, environment, and visually stimulating factor. This includes not only the architectural appearance but interior, graphic sign boards, window display, layout, store appliances, lighting, and even the looks and service attitude that sales employees have and show to customers. V.M.D aims to display merchandise in multiple ways; to heighten brand images; to steadily lure many customers to the store. One of the characteristics that V.M.D has is, that this abandons the previous design concept which solely puts stress on luxurious interior-focused display; that this displays merchandise in a rational and systemic way and induces customers to buy products. In this regard, the objective of this study is to study brand perception and effect of V.M.D displayed in the stores, on customers, and thereby to present the concepts of V.M.D, suitable for display in the stores, which can be used continuously in the future.

The perceptual span of Junior-high school students in Korean reading (우리글 읽기에서 중학생들의 지각폭 연구)

  • Choi, Soyoung;Koh, Sungryong
    • Korean Journal of Cognitive Science
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    • v.25 no.3
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    • pp.189-210
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    • 2014
  • The present study investigated the perceptual span(or the span of effective vision) of junior-high school students during reading Korean, using the material and the moving-window display change technique used in Choi & Koh(2009). The 8 different window sizes were used in the experiment. They were 3, 5, 7, 9, 11, 13, 15 characters in size and the whole line. Reading rate, number of fixation, saccadic distance, fixation duration were compared between each window-size condition and the whole line condition. Considering the pattern of eye-movement measures above, the size of the perceptual span of junior-high school students in Korean reading may be estimated to be 9 characters, that is 4 characters to the right and 1 characters to the left of the fixation.

Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.133-141
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    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

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A Study on Behavior Characteristics of Volatile Organic Compound Caused by Ventilation in a Room (통풍에 의한 휘발성 유기화합물의 실내 거동 특성에 대한 연구)

  • Kim, Jang-Woo;Chung, Jin-Do
    • Journal of Environmental Science International
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    • v.15 no.11
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    • pp.1011-1016
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    • 2006
  • Recently, volatile organic compound(VOC) has been noted as a main cause of air pollution. VOC, with its toxic and offensive odor, is hazardous to health. Furthermore indoor, underground and hish-rise buildings are preferable living spaces. People spend more than 80% of the day indoor, so indoor air pollution is a matter of importance. In Korea, from 2004, 10 types of indoor pollutants in public facilities have been identified. However, there is no standard for individual VOC, so the regulation has not yet effectively been carried out. In this study, we have studied on the diffusion of Benzene in a room using a numerical analysis for various air-controlled conditions consisted of door, window and ventilation system. This study investigates spatial concentration distribution and time-history of room-averaged benzene concentration for several cases. The results of this study show that when the room is ventilated by a small fan only for 30 minutes, the average concentration of benzene is decreased a very little, thus the impact to human body would be serious compared to the case of natural ventilation by window and door, In the case of natural ventilation by window and door, if the wind speed is higher than 0.5m/s, it takes small than 4 minutes for benzene to spread to the target concentration of $1.2mg/m^3$.

A Study on Verification and Editing of NC Part-program (NC파트프로그램의 검증 및 오류 수정에 관한 연구)

  • 김찬봉;박세형;양민양
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.5
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    • pp.1074-1083
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    • 1993
  • NC simulation has been used to replace the test cutting of NC machining. Although it can reduce the NC part programming effort, it still has a problem. If any error is found during the simulation, then the part has to be reprogrammed and it is time consumming. This paper presents a method for verifying and editing the NC code after the post-processing without going back to the part programming stage. A data structure and an algorithm to verify and edit the NC code interactively with the aid of graphics is introduced. Z-map method is used for the shaded image display and cross-sectional view display of the macined parts. The method was implemented in a IBM/PC-386 with MS-Windows software, and the multi-window function of the of the MS-Windows is used for the simultaneous editing and verification.