• Title/Summary/Keyword: which-path experiment

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Analysis of E2E Latency for Data Setup in 5G Network (5G 망에서 Data Call Setup E2E Latency 분석)

  • Lee, Hong-Woo;Lee, Seok-Pil
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.113-119
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    • 2019
  • The key features of 5G mobile communications recently commercialized can be represented by High Data Rate, Connection Density and Low Latency, of which the features most distinct from the existing 4G will be low Latency, which will be the foundation for various new service offerings. AR and self-driving technologies are being considered as services that utilize these features, and 5G Network Latency is also being discussed in related standards. However, it is true that the discussion of E2E Latency from a service perspective is much lacking. The final goal to achieve low Latency at 5G is to achieve 1ms of air interface based on RTD, which can be done through Ultra-reliable Low Latency Communications (URLLC) through Rel-16 in early 20 years, and further network parity through Mobile Edge Computing (MEC) is also being studied. In addition to 5G network-related factors, the overall 5G E2E Latency also includes link/equipment Latency on the path between the 5G network and the IDC server for service delivery, and the Processing Latency for service processing within the mobile app and server. Meanwhile, it is also necessary to study detailed service requirements by separating Latency for initial setup of service and Latency for continuous service. In this paper, the following three factors were reviewed for initial setup of service. First, the experiment and analysis presented the impact on Latency on the Latency in the case of 1 Data Lake Setup, 2 CRDX On/Off for efficient power, and finally 3H/O on Latency. Through this, we expect Low Latency to contribute to the service requirements and planning associated with Latency in the initial setup of the required services.

Application Strategies of Eye-tracking Method in Nightscape Evaluation (야간경관 평가에서의 아이트래킹 분석 적용 연구)

  • Kang, Youngeun;Kim, Mintai
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.4
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    • pp.87-97
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    • 2015
  • There's a trend towards vitalization of nightscape planning businesses nationally and locally as well for city image making and activation of regional economy, but there is still no systematic nightscape planning going on for lack of relevant researches and objective evaluations. This study aims to suggest the guideline for nightscape planning by conducting an eye tracking experiment and survey for recognizing the characteristics of a nightscape. Furthermore, the authors intended to verify the eye-tracking method as a tool for landscape evaluation. The research site was restricted in the campus of Virginia Tech, VA, and those were selected by experts' survey among various types of nightscape images. The variables for analyzing the characteristics of nightscape images selected were 'preference', 'safety(fear)' and 'clearness'. 'Fixation duration', 'saccade duration', 'scan path length', and 'pupil size' were selected as the eye movement measurements. The results of this study are as follows: The first outcome found was that there were significant differences among the characteristics(preference, safety and clearness) of a nightscape by MANOVA, and these variables were correlated positively by Pearson's correlation. Secondly, there were differences on fixation duration, saccade duration and scan path depending on the nightscape setting statistically. Also, the eye tracking measurement in an open setting was recorded lower than enclosed settings. In the result of a heat map, we found the meaning of the fixated areas on both viewing without intention and viewing intentionally. It turned out that the fixated areas were consistent with the areas the subjects felt preferred and clarity in all of the nightscape images, which means people usually focus on what they prefer and see clearly in a certain nightscape. Based on this result and previous studies, the authors could make a conclusion that eye tracking method can apply to evaluate nightscape settings in terms of analyzing the whole characteristics and finding specific points for the detailed analysis as well. Therefore, these results can contribute by suggesting nightscape planning, implication of the landscape evaluation, and implication of the eye tracking study.

Modelling of Fault Deformation Induced by Fluid Injection using Hydro-Mechanical Coupled 3D Particle Flow Code: DECOVALEX-2019 Task B (수리역학적연계 3차원 입자유동코드를 사용한 유체주입에 의한 단층변형 모델링: DECOVALEX-2019 Task B)

  • Yoon, Jeoung Seok;Zhou, Jian
    • Tunnel and Underground Space
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    • v.30 no.4
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    • pp.320-334
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    • 2020
  • This study presents an application of hydro-mechanical coupled Particle Flow Code 3D (PFC3D) to simulation of fluid injection induced fault slip experiment conducted in Mont Terri Switzerland as a part of a task in an international research project DECOVALEX-2019. We also aimed as identifying the current limitations of the modelling method and issues for further development. A fluid flow algorithm was developed and implemented in a 3D pore-pipe network model in a 3D bonded particle assembly using PFC3D v5, and was applied to Mont Terri Step 2 minor fault activation experiment. The simulated results showed that the injected fluid migrates through the permeable fault zone and induces fault deformation, demonstrating a full hydro-mechanical coupled behavior. The simulated results were, however, partially matching with the field measurement. The simulated pressure build-up at the monitoring location showed linear and progressive increase, whereas the field measurement showed an abrupt increase associated with the fault slip We conclude that such difference between the modelling and the field test is due to the structure of the fault in the model which was represented as a combination of damage zone and core fractures. The modelled fault is likely larger in size than the real fault in Mont Terri site. Therefore, the modelled fault allows several path ways of fluid flow from the injection location to the pressure monitoring location, leading to smooth pressure build-up at the monitoring location while the injection pressure increases, and an early start of pressure decay even before the injection pressure reaches the maximum. We also conclude that the clay filling in the real fault could have acted as a fluid barrier which may have resulted in formation of fluid over-pressurization locally in the fault. Unlike the pressure result, the simulated fault deformations were matching with the field measurements. A better way of modelling a heterogeneous clay-filled fault structure with a narrow zone should be studied further to improve the applicability of the modelling method to fluid injection induced fault activation.

Spatial Information Search Features Shown in Eye Fixations and Saccades (시선의 고정과 도약에 나타난 공간정보 탐색 특성)

  • Kim, Jong-Ha
    • Korean Institute of Interior Design Journal
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    • v.26 no.2
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    • pp.22-32
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    • 2017
  • This research is to analyze the spatial information search features which shown by Eye fixation and movement and conducted eye tracking experiment for targeting sports shop spatial images which it are same but looks different. This is able to find out the eye movement feature according to placement of goods from the eye movement and movement distance of spatial visitor, and the result can be defined as following. First, the whole original-reverse left / right images have a higher number of observations in the [IN] area than in the [OUT] area. This is because after eye taking high observations in LA area of [IN] have been jump-over [OUT], performed search activities in low eye fixation without high eye fixation. Second, there was a difference in the frequency of the observation data as the composition of the images changed. The original image has been often fixed the eyes in LA area, and the one that has been observed for a long time is reverse left / right image. Also, fixation point was shown higher at the reverse left / right image as jump-over from [OUT] area to [IN] area. If LA area seen as reverse left / right image, it is located in right-hand side. The case where the dominant area is on the right side has a characteristic that the eye fixation is longer. This can be understand that the arrangement of products for attract the customer's attention in the commercial space might be more effective when it is on the right side. Third, the moving distance(IN ${\rightarrow}$ OUT) of the sight pointed to external from LA area was long in the both original-reverse left / right images, but it is no relation with search direction([IN${\rightarrow}$OUT] [IN${\rightarrow}$OUT]) of the sight. In other words, the sight that entered in LA area can be seen as visual perception activity for re-searching after big jump-over, in the case go in to outward (OUT area) after searching for more than certain time. The fact that the moving distance of eye is relatively short in the [IN ${\rightarrow}$ OUT] process considered as that the gaze that stays outside the LA area naturally enters in to LA area.

Simulation of East Sea Circulation in a Laboratory Experiment of Rotating Cylindrical Container (동해 해수순화 모의를 위한 회전반 실험)

  • 나정열;최진영
    • 한국해양학회지
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    • v.30 no.1
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    • pp.57-63
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    • 1995
  • Two-layered fluid with sloping bottom and top(${\beta}$-effect) in rigid cylinder is put on the rotating table. To drive the lower-layer motion in "the Sverdrup type" flow external fluid is pumped into the lower-layer. By introducing inlet-outlet system in the upper-layer, an analogy to the Tsushima Tsugaru, Soya of the East Sea has been tested. The position of the inlet-outlet system and the difference between the strength of inlet or outlet flow are changed to see the effects of the wind stress on the upper-layer. The northern part of inflow toward the outlet may be interpreted roughly as the position of the polar front in the East Sea. Experimental observations have revealed that the inflow flows along the western boundary before it separates into the interior and flows straight toward the outlet position. However, the wind effect is imposed upon the upper-layer, the western boundary flow branches into two parts of which one flows along the boundary and the other flows into the interior under the influence of negative wind stress curl, while southward western boundary flow seems to block the flow and deflect it to the interior. The changes in the position of inlet-outlet system produce more significant changes in flow pattern in that cyclonic flow in the north controls the northern extent of the polar front by deflecting the northward interior motion toward the west(outlet). Interface displacement which depends strongly on the velocity difference between two layers seems to play crucial role in terms of the path of upper-layer flow, particularity, the inflow.

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Congestion Control Algorithms Evaluation of TCP Linux Variants in Dumbbell (덤벨 네트워크에서 TCP 리눅스 변종의 혼잡 제어 알고리즘 평가)

  • Mateen, Ahamed;Zaman, Muhanmmad
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.139-145
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    • 2016
  • Dumbbell is the most basic topology that can be used in almost all kind of network experiment within it or just by little expansion. While Transmission Control Protocol TCP is the basic protocol that is used for the connectivity among networks and stations. TCP major and basic goal is to provide path and services to different applications for communication. For that reason TCP has to transfer a lot of data through a communication medium that cause serious congestion problem. To calculate the congestion problem, different kind of pre-cure solutions are developer which are Loss Based Variant and Delay Based Variant. While LBV keep track of the data that is going to be passed through TCP protocol, if the data packets start dropping that means congestion occurrence which notify as a symptom, TCP CUBIC use LBV for notifying the loss. Similarly the DBV work with the acknowledgment procedure that is used in when data ACK get late with respect to its set data rate time, TCP COMPOUND/VAGAS are examples of DBV. Many algorithms have been purposed to control the congestion in different TCP variants but the loss of data packets did not completely controlled. In this paper, the congestion control algorithms are implemented and corresponding results are analyzed in Dumbbell topology, it is typically used to analyze the TCP traffic flows. Fairness of throughput is evaluated for different TCP variants using network simulator (NS-2).

The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses (가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합)

  • Cha, Jae-Yol;Im, Kun-Shin
    • Asia pacific journal of information systems
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    • v.19 no.4
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

HEAT PIPE TYPE EXHAUST HEAT RECOVERY SYSTEM FOR HOT AIR HEATER

  • Kang, G.C.;Kim, Y.J.;Ryou, Y.S.;Rhee, K.J.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2000.11c
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    • pp.654-661
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    • 2000
  • Area of greenhouse increases rapidly up to 45,265ha by the year of 1998 in Korea. Hot air heater with light oil combustion is the most common heater for greenhouse heating in the winter season. However, exhaust gas heat discharged to atmosphere through chimney reaches up to 10~20% of total heat of the oil combusted in the furnace. In order to recapture the heat of this exhaust gas and to recycle for greenhouse heating, the heat pipe type exhaust heat recovery system was manufactured and tested in this experiment. The exhaust heat recovery system was made for space heating in the greenhouse. The system consisted of a heat exchanger made of heat pipes, ${\emptyset}15.88{\times}600mm$ located in the rectangular box of $600{\times}550{\times}330mm$, a blower and air ducts. The rectangular box was divided by two compartments where hot chamber exposed to exhaust gas in which heat pipes could pick up the heat of exhaust gas, and by evaporation of the heat transfer medium in the pipes it carries the heat to the cold compartment, then the blower moves the heat to greenhouse. The number of heat pipe was 60, calculated considering the heat exchange amount between flue gas and heat transfer capacity of heat pipe. The working fluid of heat pipe was acetone because acetone is known for its excellent heat transfer capacity. The system was attached to the exhaust gas path. According to the performance test it could recover 53,809 to 74,613kJ/hr depending on the inlet air temperature of 12 to $-12^{circ}C$ respectively when air flow rate $1,100\textrm{m}^3/hr$. The exhaust gas temperature left the heat exchanger dropped to $100^{circ}C$ from $270^{circ}C$ by the heat exchange between the air and the flue gas, the temperature difference was collected by the air and the warm air temperature was about $60^{circ}C$ at the air flow rate of $1,100\textrm{m}^3/hr$. This heat pipe type exhaust heat recovery system can reduce fuel cost by 10% annually according to the economic analysis.

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Analysis of Temperature Influence Experiment on Green Spaces in Campus (캠퍼스 내 녹지공간의 온도분석 및 온도영향요인 규명 실험)

  • Kim, Jaekyoung;Kim, Wonhee;Kim, Eunil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.511-520
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    • 2020
  • Owing to global warming, heat waves have become stronger in the summer, and research on improving the thermal environment of green spaces, such as urban parks, is being conducted. On the other hand, studies on improving the urban thermal environment, which is changing due to the greening pattern and the intensity of the wind, are still insufficient. This study analyzed the temperature of the green spaces on campus to understand the factors affecting the temperature changes. After investigating the covering condition and planting form of the site, factors, such as temperature, humidity, wind direction, wind speed, and illuminance, were measured. The most influential factors on the temperature distribution are evapotranspiration and wind - induced heat transfer. The other major factors affecting the temperature change were the type of cover, wind velocity/wind direction, type of planting, shade / solar irradiance. In the type of cover, the plant was classified as low temperature, and the asphalt pavement was classified as high temperature. In wind speed, instantaneous temperature was reduced by 1.2 ℃ in southern wind, 0.7 ℃ in the westerly wind, 0.4 ℃ in the north wind and 0.5 ℃ in the east wind when a wind of 3.5m/s or more was blown.

An Application-Independent Multimedia Adaptation Framework Using Only Minimum Unit Transcoder Set (최소 단위 트랜스코더 집합만을 이용한 응용 독립적 멀티미디어 적응 프레임워크)

  • Chon, Sung-Mi;Ryu, Dong-Yeop;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.227-235
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    • 2006
  • MPEG-21's digital item adaptation technology becomes a new way for universal multimedia access. It needs transcoder to change media resource's format and so on according to delivery context Then, the use of heavy transcoder with various transcoding functions integrated into one altogether is so complicated and difficult in supporting universal multimedia access. Unit transcoder Is useful is to resolve this question, in which a transcoder has only one transcoding function. This requires considering how to compose a set of unit transcoders. Thus, given a set for end-to-end different service quality pairs according to the character of application as defined by user, this study suggests how to compose complete unit transcoders that can always create one and more transcoding path(s) for each pair in the set. This method has a question of creating too many transcoding paths for each pair or end-to-end different service quality. Thus, this study also suggests the algorithm that generates minimum unit transcoder sets to support multimedia adaptation with minimum unit transcoder. The algorithm suggested was implemented into multimedia stream engine, and this paper describes the results of experiment for this algorithm.

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