• Title/Summary/Keyword: which-path experiment

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A Greedy Merging Method for User-Steered Mesh Segmentation

  • Ha, Jong-Sung;Park, Young-Jin;Yoo, Kwan-Hee
    • International Journal of Contents
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    • v.3 no.2
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    • pp.25-29
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    • 2007
  • In this paper, we discuss the mesh segmentation problem which divides a given 3D mesh into several disjoint sets. To solve the problem, we propose a greedy method based on the merging priority metric defined for representing the geometric properties of meaningful parts. The proposed priority metric is a weighted function using five geometric parameters, those are, a distribution of Gaussian map, boundary path concavity, boundary path length, cardinality, and segmentation resolution. In special, we can control by setting up the weight values of the proposed geometric parameters to obtain visually better mesh segmentation. Finally, we carry out an experiment on several 3D mesh models using the proposed methods and visualize the results.

Seismic Analysis of Underground RC Structures considering Interface between Structure and Soil (경계면 요소를 고려한 지하 철근콘크리트 구조물의 지진해석)

  • 남상혁;변근주;송하원;박성민
    • Proceedings of the Korea Concrete Institute Conference
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    • 2000.10a
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    • pp.87-92
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    • 2000
  • The real situation of an underground reinforced concrete(RC) structure with the surrounding soil medium subjected to seismic load is quite difficult to be simulated through an expensive work and, even if it is possible to arrange such an experiment, it will be too expensive. So development of analytical method can be applied usefully to seismic design and seismic retrofit through an analysis of seismic behavior and seismic performance evaluation. A path-dependent constitutive model for soil that can estimate the response of soil layer is indispensible for dealing with kinematic interaction of RC/soil entire system under seismic loads. And interface model which deals with the dynamic interaction of RC/soil entire system is also necessary. In this study, finite element analysis program that can consider path-dependent behavior of RC and soil, and interfacial behavior between RC and soil is developed for rational seismic analysis of RC/soil entire system. Using this program, nonlinear behavior of interface between RC and soil is analyzed, and the effect of interfacial behavior to entire system is investigated.

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An Optimal Traveling Algorithm Based on Map Building for Mobile Robots (이동로봇의 맵 빌딩 기반 최적 주행 알고리즘)

  • Kim, Jong-Hwa;Kim, Jin-Kyu;Lim, Jae-Kwon;Han, Seong-Bong
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.1
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    • pp.192-199
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    • 2008
  • In order for a mobile robot to move under unknown or uncertain environment. it is very important to collect environmental information. This paper suggests a traveling algorithm which leads to the map building algorithm and the $A^*$ algorithm under the assumption that environmental information should already be collected. In order to apply the proposed traveling algorithm to a real mobile robot. this paper additionally discusses a path amendment algorithm. For the purpose of verifying the proposed algorithms, several simulations are executed based on a UI host program-based simulation interface and an experiment is executed using a mobile robot under a real unknown environment.

Sub-micron Control Algorithm for Grinding and Polishing Aspherical Surface

  • Kim, Hyung-Tae;Yang, Hae-Jeong;Kim, Sung-Chul
    • International Journal of Control, Automation, and Systems
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    • v.6 no.3
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    • pp.386-393
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    • 2008
  • A position control method for interpolating aspherical grinding and polishing tool path was reviewed and experimented in a nano precision machine. The position-base algorithm was reformed from the time-base algorithm, proposed in the previous study. The characteristics of the algorithm were in the velocity control loop with position feedback. The aspherical surface was divided by an interval at which each velocity and acceleration were calculated. The theoretical velocity was corrected by position error during processing. In the experiment, a machine was constructed and nano-scale linear encoders were installed at each axis. Relation between process parameters and the variation of position error was monitored and discussed. The best result from optimized parameters showed that the accuracy was 150nm and improved from the previous report.

Design of Fuzzy Controller Based on Empirical Knowledge (실험적 지식에 기초한 퍼지제어기 설계)

  • Bae, Hyeon;Kim, Sung-Shin;Kim, Hae-Gyun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2296-2298
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    • 2000
  • Fuzzy control has been researched for application of industrial processes which have no accurate mathematical model and could not controlled by conventional methods because of a lack of quantitative input-output data. Intelligent control approach based on fuzzy logic could directly reflex human thinking and natural language to controller comparing with conventional methods. In this paper, fuzzy controller is implemented to acquire operator's knowledge. The tested system is constructed for sending a ball to the goal position using wind from two DC motors in the path. This system contains non-linearity and uncertainty because of the characteristic of aerodynamics inside the path. Ball position is measured by a vision camera. The system used in this experiment could be hardly modeled by mathematic methods and could not be easily controlled by linear control manners. The controller, in this paper is designed based on the input-output data and experimental knowledge obtained by trials.

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Fuzzy Control of Nonlinear System based on Parameter Optimization (파라미터 최적화를 통한 비선형 시스템의 퍼지제어)

  • Bae, Hyeon;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2096-2098
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    • 2001
  • Fuzzy control has been researched for application of industrial processes which have no accurate mathematical model and could not be controlled by conventional methods because of a lack of quantitative input-output data. Intelligent control approach based on fuzzy logic could directly reflex human thinking and natural language to controller comparing with conventional methods. In this paper, the tested system is constructed for sending a ball to the goal position using wind from two DC motors in the path. This system contains non-linearity and uncertainty because of the characteristic of aerodynamics inside the path. The system used in this experiment could be hardly modeled by mathematic methods and could not be easily controlled by linear control manners. The controller, in this paper could control the system containing non-linearity and uncertainty.

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Effect of Ankle Stabilization Training Using Biofeedback on Balance Ability and Lower Limb Muscle Activity in Football Players with Functional Ankle Instability

  • Kim, Je-Ho;Uhm, Yo-Han
    • The Journal of Korean Physical Therapy
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    • v.28 no.3
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    • pp.189-194
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    • 2016
  • Purpose: This study focuses on influence of ankle stabilization training on balance ability and lower limb muscle activation of soccer player with functional ankle instability. Methods: Subjects were grouped into ankle stabilization training group using biofeedback comprised of 15 subjects and general exercise group of 15. The training was conducted for 30 minutes, 3 times a week for 8 weeks in total. All 30 football players conducted plyometric training for 30 minutes before main training. To evaluate balance ability, biorescure was used to measure whole path length and surface area and surface electromyography (EMG) system was used to measure tibialis anterior, tibialis posterior, and soleus to evaluate lower limb muscle activation. Results: The experiment group showed significant difference to the comparison group in regard of whole path length and surface area which represents balancing capability and muscle activation of tibialis anterior, tibialis posterior, and soleus. Conclusion: Therefore, ankle stabilization training using biofeedback is more effective in enhancing balance ability and lower limb muscle activation than general exercise.

Efficient Path Selection in Continuous Learning Environment (지속적 학습 환경에서 효율적 경로 선택)

  • Park, Seong-Hyeon;Kang, Seok-Hoon
    • Journal of IKEEE
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    • v.25 no.3
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    • pp.412-419
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    • 2021
  • In this paper, we propose a performance improvement of the LwF method using efficient path selection in Continuous Learning Environment. We compare performance and structure with conventional LwF. For comparison, we experiment with performance using MNIST, EMNIST, Fashion MNIST, and CIFAR10 data with different complexity configurations. Experiments show up to 20% improvement in accuracy for each task, which mitigating the Catastrophic Forgetting phenomenon in Continuous Learning environments.

Brick Path Recognition Using Image Shape Pattern and Texture Feature (영상의 형태 패턴과 텍스처 특징을 이용한 보도블록의 인식방법)

  • Woo, Byung-Seok;Yang, Sung-Min;Jo, Kang-Hyun
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.472-484
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    • 2012
  • Raised or plain block is widely used for the pedestrian's safe passage. The insincere construction, insufficient maintenance and obstacle overlaid on the pavement cause pedestrian's accidents. This paper proposes a method to detect brick path by analyzing the shape pattern and texture feature of brick located in visible distance for a safe passage. A brick appears to a regular type because of its specific shape which repeats with its sized gap and its type varies according to the surrounding environment or use. This paper shows a method which extracts the shape pattern by analyzing single surface polygon and its frequency appearing in road area. The shape pattern is used to detect similar shape regions. Some regions are not detected because extraneous substances or chopped bricks distort the original shape. This problem can be solved by analyzing the texture feature vector. The analyzed vector of the previously detected regions yields the Gaussian distribution. This value in each undetected region is computed and checked whether it's satisfied with Gaussian distribution or not. The satisfied region is detected as the brick path. The experiment was performed with the various type's bricks to recognize so that the results showed as accurate as 95.9% in average.