• Title/Summary/Keyword: web3d

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Separate Factor Caching Scheme for Mobile Web Service (모바일 웹 서비스를 위한 요소분할 캐싱 기법)

  • Sim, Kun-Jung;Kang, Eui-Sun;Kim, Jong-Keun;Ko, Hee-Ae;Lim, Young-Hwan
    • The KIPS Transactions:PartD
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    • v.14D no.4 s.114
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    • pp.447-458
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    • 2007
  • The objective of this study is to provide faster mobile web service by improving performance of Contents Cache used for mobile web service in the existing Mobile Gate System. It was found that two elements existed in Mark-Up page transcoded by Contents Generator. One of the elements was dependent only on the requested DIDL page and Mark-Up type. The other was dependent on each of the requested DIDL page, Mark-Up type, size of mobile display 모바일 장치 to request service, type of images available and color depth count of the images available. The conventional Contents Cache saved the entire Mark-Up page to hold both of the two elements. This caused the problem where storage space was not effectively used because reusable elements were repetitively saved in cache memory domain due to change in one of the elements even though all the other elements were the same. As a result, a larger number of transcoded Mark-Up pages could not be saved in the same cache memory size. Therefore, in this study, Mark-Up pages transcoded by Contents Generator were divided into two elements and were separately saved. Also, in order to respond to the demand for replacing data in cache with new data, this study applied two algorithms of LFU and LRU. This study proposed the method to implement cache performance of faster speed by enabling to save more number of the transcoded Mark-Up pages in the same cache storage space.

Seismic behavior of steel reinforced concrete (SRC) T-shaped column-beam planar and 3D hybrid joints under cyclic loads

  • Chen, Zongping;Xu, Jinjun;Chen, Yuliang;Xue, Jianyang
    • Earthquakes and Structures
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    • v.8 no.3
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    • pp.555-572
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    • 2015
  • This paper presents an experimental study of three two-dimensional (2D/planar) steel reinforced concrete (SRC) T-shaped column-RC beam hybrid joints and six 3D SRC T-shaped column-steel beam hybrid joints under low cyclic reversed loads. Considering different categories of steel configuration types in column cross section and horizontal loading angles for the specimens were selected, and a reliable structural testing system for the spatial loading was employed in the tests. The load-displacement curves, carrying capacity, energy dissipation capacity, ductility and deformation characteristics of the test subassemblies were analyzed. Especially, the seismic performance discrepancies between planar hybrid joints and 3D hybrid joints were intensively compared. The failure modes for planar loading and spatial loading observed in the tests showed that the shear-diagonal compressive failure was the dominating failure mode for all the specimens. In addition, the 3D hybrid joints illustrated plumper hysteretic loops for the columns configured with solid-web steel, but a little more pinched hysteretic loops for the columns configured with T-shaped steel or channel-shaped steel, better energy dissipation capacity & ductility, and larger interlayer deformation capacity than those of the planar hybrid joints. Furthermore, it was revealed that the hysteretic loops for the specimens under $45^{\circ}$ loading angle are generally plumper than those for the specimens under $30^{\circ}$ loading angle. Finally, the effects of steel configuration type and loading angle on the seismic damage for the specimens were analyzed by means of the Park-Ang model.

A technique for Auto find the way of 3-D spatial aviation images contents environment (3차원 공간 동영상 콘텐츠 환경에서의 자동 길 찾기 기법연구)

  • Yeon, Sang-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.417-420
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    • 2006
  • Recently we could generation of 3-D simulation image by use of various image contents, so I tried advanced methods very easily leads to the location on the GIS environments. Its used basically air photos and satellite sensor images for them. For the generate 3-D spatial be suitable to matching map coordinates using elevation data from digital topographic files, and matching to 3D spatial image contents through perspectives view condition composed to move according to fixed roads until arrive to location. Through this new system which tourists are able to simulate the interest paths or locations and to visit the cultural inheritance was proposed by combining various spatial data with the multimedia contents. This system provides people with guidance to locate the cultural assets in the Web environments. The developed system which is more convenient to provide tourists with the information and they are able to access automatically to location easily. In the future, the visitors are able to use easily the 3d image contents on the Internet or from the public tour information desk by using the simulation images.

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Development of the 3D Virtual Fitting Room Simulator using Augmented Reality (증강현실을 이용한 3D 가상 피팅룸 시뮬레이터의 개발)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.449-454
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    • 2013
  • Recent, the number of consumers using home shopping are in increase. So, there have been a lot of effort to provide services that meet the consumer's eye level in each store. In particular, apparel stores have been conducted the research for virtual fitting room based on augmented reality technology that consumers can simulate in real time costumes that meet the tastes of consumers in online and offline market. In addition, some services has already progress. The general virtual fitting room simulator built the user interface based on OpenCV, augmented reality API, Kinect, and so on. But, it has the disadvantage that the equipment is expensive. In this paper, we have developed a 3D virtual fitting room simulator based on augmented reality technology using OpenCV and libsigc$^{++}$. This simulator can simulate easily in general home without any special equipment. This simulator is expected to be available very efficient in online and offline market as well as home shopping.

Web site Evaluation of Culture and Tourism using AHP method (AHP를 활용한 문화.관광웹 사이트 평가)

  • Kim, Min-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1737-1744
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    • 2009
  • This study calculated the relative importance between evaluation factors of websites focused on culture and tourism in J region by 3C_D_T evaluation model of website. That is, this paper was analyzed by AHP (analytic hierarchy process) and calculated the relative weights and preference. In conclusion, this study showed that content was the most important factor and proposed the improvement planning through sensitivity analysis.

The Use of Virtual Reality in Web-based Earth Science Education (웹기반 지구과학교육에서 가상현실 기술의 활용)

  • Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.23 no.7
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    • pp.531-542
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    • 2002
  • The experimental side of earth science contains a lot of variables that cannot be controlled in the classroom or in the laboratory. Therefore, as one method to overcome these difficulties, a learning program using 3D Virtual Reality technique has been developed. The program was used with 701 middle school students. The result showed that the program had a very positive effect on inducing interest and motivation through a sense of immersion, and it also showed to be a big help in the improvement of space perception ability.

A Schema Definition for Exchanging Character Animation Data (캐릭터 애니메이션 데이터 교환을 위한 스키마 정의)

  • Park, Jong-Hyun;Jung, Chul-Hee;Park, Chang-Sup;Lee, Myeong-Won
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.430-433
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    • 2011
  • 본 연구에서는 ISO/IEC JTC1 SC24와 Web3D Consortium에 의해 제정된 국제표준인 H-Anim을 이용하여 캐릭터 애니메이션 교환을 위한 스키마를 정의한다. 기존의 H-Anim 에서는 인간형 캐릭터 구조의 전송이나 저장에 필요한 계층적 데이터 구조를 X3D 기반으로 정의하고 있으나, 생성된 애니메이션을 다른 캐릭터에 그대로 적용할 수 있도록 설계되어 있지는 않다. 본 연구에서는 임의의 H-Anim 캐릭터 모델에 임의의 모션 캡처 데이터를 이용하여 애니메이션을 생성할 수 있도록 H-Anim 에 애니메이션을 정의하는 방법과 이를 기존의 H-Anim 구조에 부합하도록 애니메이션 기능을 위한 스키마 확장에 대해 기술한다. 본 연구에서의 캐릭터 애니메이션 데이터 형식은 서로 다른 응용들 사이에서 애니메이션 데이터를 공유하고 서로 호환성을 갖도록 하는 것을 목적으로 한다.

Mapping of Real-Time 3D object movement

  • Tengis, Tserendondog;Batmunkh, Amar
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.1-8
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    • 2015
  • Tracking of an object in 3D space performed in real-time is a significant task in different domains from autonomous robots to smart vehicles. In traditional methods, specific data acquisition equipments such as radars, lasers etc, are used. Contemporary computer technology development accelerates image processing, and it results in three-dimensional stereo vision to be used for localizing and object tracking in space. This paper describes a system for tracking three dimensional motion of an object using color information in real time. We create stereo images using pair of a simple web camera, raw data of an object positions are collected under realistic noisy conditions. The system has been tested using OpenCV and Matlab and the results of the experiments are presented here.

Design of Lightweight CAD Files with Dimensional Verification Capability for Web-Based Collaboration (웹기반 협업을 위한 치수검증이 가능한 경량캐드파일 설계)

  • Song In-Ho;Chung Sung-Chong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.5 s.248
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    • pp.488-495
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    • 2006
  • The demand for the use of 3D CAD data over the Internet environment has been increased. However, transmission of 3D CAD data has delayed the communication effectiveness because of the CAD data size. Lightweight CAD file design methodology is required for rapid transmission in the distributed environment. In this paper, to derive lightweight CAD files from commercial CAD systems, a file translation system producing a native file is constructed first by using the InterOp and API of the ACIS kernel. Using the B-rep model and mesh data extracted from the native file, the lightweight CAD file with topological information is constructed as a binary file. Since the lightweight CAD file retains topological information, it is applied to the dimensional verification, digital mock-ups and visualization of CAD files. Effectiveness of the proposed lightweight CAD file is confirmed through various case studies.

Cyber Environment for Computer Assisted Training System (컴퓨터 지원 교육훈련 시스템을 위한 사이버환경 구축)

  • 유현주
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.119-124
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    • 2000
  • 최근 다양한 분야에서 Virtual Reality(가상현실) 기술을 이용하여 개발 및 응용시스템 환경을 구축하고 있는 실정이다. 본 논문에서는 효과적인 입체 3-D 시각적인 인터페이스, 내비게이션(Navigation)과 주요설비(facilit) 조작 등을 통하여 효율적인 교육효과를 지원하는 사이버환경 구축에 관하여 서술한다. 이러한 환경구축의 목적은 학생들(발전소 운전원 및 신입생)에게 원자력발전소에 대한 적절한 지식과 기술을 제공하고, 이러한 액티비티들을 통하여 효과적인 경험 취득 및 지식습득에 도움을 주려하느데 있다. 본 논문은 영광1호기 원자력발전소를 대상으로 3D 입체영상을 구현하여 발전소 운전 중에 가보지 못하는 위험한 시설물 및 기기들을 사이버 환경에서 볼 수 있도록 도와주며, 인터넷 인증을 받고 들어온 사용자에게 시설물 및 주요설비를 web browser를 통하여 자습 및 복습할 수 있는 환경 구축에 관하여 서술한다.

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