• Title/Summary/Keyword: web3d

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A Study on Selection Method and Mediateness Degree of Difficulty of Examination Questions in Web-based Education System (웹기반 학습 시스템의 평가 문제에 대한 출제 방법 및 난이도 재조정에 대한 연구)

  • Kim Eun-Jung
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.471-480
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    • 2005
  • Most questions made for remote examinations on web-based education system use methods of making questions using fixed questions or randomly using item pools or automatically using degree of difficulty. Particularly, automatically selection methods using degree of difficulty is the kernel of a question that objectivity of the first degree of difficulty for questions and an effective questions selection using degree of difficulty and mediateness degree of difficulty based result of examination. This paper is use automatically selection methods for examination on web-based education system. Firstly, we present new question selection algorithms as regards degree of difficulty and distribution between all units. Secondly, we present new algorithms of mediateness degree of difficulty as regards education ability of students for adjust the degree of difficulty. We identified this algorithms is more effective as compared with previously algorithms on web-based education system.

Web GIS Based Three Dimensional Landscape Simulation for Rural Area (Web GIS 기반의 3차원 농촌경관 시뮬레이션)

  • Park, Mee-Jeong;Lee, Seung-Yeon;Choi, Jin-Yong;Kim, Han-Joong;Bum, Sang-Bum
    • Journal of Korean Society of Rural Planning
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    • v.14 no.1
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    • pp.51-58
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    • 2008
  • In 2007, Google has introduced a novel approach to model some cities from around the world by utilizing vast amount of information provided by internet users. They essentially built an efficient engine to collect and compile enormous stream of data that are necessary to reproduce fine details of a city. In this Letter, we propose an implementation of this novel approach to establish a Web-based visualization of rural landscape and scenery. We later demonstrate its feasibility by constructing a 3D model of Namsa-ri, Danseong-myeon, Sancheong-gun, Gyeongsangnam-do.

Developing game program for infant's emotional education using web camera (Web 카메라 인식을 통한 유아용 감성 교육 게임 프로그램 개발)

  • Park, Jae-Eon;Hwang, Min-Cheol;Yu, Hun;Kim, Min-Ji;Kim, Min-Hyeong;Park, Jeong-Rim;Park, Hyeon-Ho;Park, Hye-Jin
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.247-250
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    • 2009
  • 본 연구는 가상 캐릭터인 3D Pooh 와의 감성 교감이 이루어지는 유아용 감성 교육 게임 개발이 목적이다. Web 카메라를 이용하여 사용자의 위치 정보 및 영역을 검출하고 사용자는 화면에 보이는 가상 공간에 손과 마커를 이용하여 행동을 가하게 된다. 사용자의 행동 입력 방식에 따라 Pooh 의 상태를 나타내는 게이지와 행동의 다양한 변화를 제공하며, 이로써 사용자들이 가상 캐릭터인 3D Pooh 와 인터렉션을 할 수 있도록 제공한다. 기존의 감성 교감 연구 방법 분석 결과 뇌파와 체온 등의 생리신호를 이용한 방법과 사용자의 행동패턴을 분석하는 방법 등이 있으며, 현재는 생리신호를 이용하는 방법이 더 많이 활용되고 있다. 생리신호 측정 시 사용자는 신체에 센서를 착용해야 하므로 착용 부담감과 움직임이 자유롭지 못하다는 단점이 있다. 본 프로그램은 기존 연구의 단점인 센서 착용의 부담감을 줄이고 자유롭고 편리한 인터렉션이 가능하도록 개발하였으며, 직관적인 인터페이스를 기반으로 유아들도 쉽고 편리하게 즐길 수 있도록 구현된 감성 교육 게임이 될 것으로 기대된다. 또한 카메라 이외의 다른 하드웨어 장치 사용을 최소화하여 경제성과 사용 편의성을 동시에 고려한 효율적인 유아용 감성 교육 게임으로 활용될 수 있다.

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Development of an Internet-based Robot Education System

  • Hong, Soon-Hyuk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.616-621
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    • 2003
  • Until now, many networked robots have been connected to the Internet for the various applications. With these networked robots, very long distance teleoperation can be possible through the Internet. However, the promising area of the Internet-based teleoperation may be distance learning, because of several reasons such as the unpredictable characteristics of the Internet. In robotics class, students learn many theories about robots, but it is hard to perform the actual experiments for all students due to the rack of the real robots and safety problems. Some classes may introduce the virtual robot simulator for students to program the virtual robot and upload their program to operate the real robot through the off-line programming method. However, the students may also visit the laboratory when they want to use the real robot for testing their program. In this paper, we developed an Internet-based robot education system. The developed system was composed of two parts, the robotics class materials and the web-based Java3d robot simulator. That is, this system can provide two services for distance learning to the students through the Internet. The robotics class materials can be provided to the student as the multimedia contents on the web page. As well, the web-based robot simulator as the real experiment tool can help the students get good understanding about certain subject. So, the students can learn the required robotics theories and perform the real experiments from their web browser when they want to study themselves at any time.

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Development of Web-based Interface Tool for Map Data Visualization (웹 환경에서의 지도 기반 데이터 시각화 인터페이스 툴 개발)

  • Choi, Jin;Kil, Sun-Young;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1216-1223
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    • 2017
  • Because of the open data in public domains, it is easy to collect the public data. However, people find difficulty in visualizing the data in material that they actually want. Especially, A map is a difficult material to do the visualization work, without using the specific tools and learning. Therefore, in this paper, we proposed an interface tool for map data visualization that user can easily visualize various national statistics data on the map. We designed the interface by classifying the properties of the map systematically, focusing on the completion and convenience for making the map. After that, we developed a web-based application using D3.js. After user evaluation, we found that our application can visualize the map more quickly and completely than any other web interfaces for map data visualization. Users also found a higher satisfaction in operating convenience.

Shear Performance of High-Strength Reinforced Concrete Beams using Fly-Ash Artificial Lightweight Aggregate (석탄회 인공경량골재를 사용한 고강도 콘크리트 보의 전단성능)

  • Chung, Soo-Young;Yun, Hyun-Do;Park, Wan-Shin
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.6 no.4
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    • pp.233-242
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    • 2002
  • This study is to investigate experimentally the shear capacity of high-strength lightweight-aggregate reinforced concrete beams subjected to monotonic loading. Ten beams made of fly-ash artificial lightweight high-strength concrete were tested to determine their diagonal cracking and ultimate shear capacities. The variables in the test program were longitudinal reinforcement ratio; which variabled (between 0.83 and 1.66 percent), shear span-to-depth ratio (a/d=1.5, 2.5 and 3.5), and web reinforcement(0, 0.137, 0.275 and 0.554 percent). Six of the test beams had no web reinforcement and the other six had web reinforcement along the entire length of the beam. Most of beams failed brittly by distinct diagonal shear crack, and have reserved shear strength due to the lack of additional resisting effect by aggregate interlocking action after diagonal cracking. Test results indicate that the ACI Building Code predictions of Eq. (11-3) and (11-5) for lightweight concretes are unconservative for beams with tensile steel ratio of 1.66, a/d ratios greater than 2.5 without web reinforcement. Through a more rational approach to compute the contribution of concrete to the shear capacity, a postcracking shear strength in concrete is observed.

Real-Time Slope Monitoring Management System Based on Web-EOC (Web-EOC기반 실시간 경사지 계측관리시스템)

  • Lee, jin-duk;Chang, ki-tae;Bhang, kon-joon
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.237-238
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    • 2017
  • 각 부처 및 기관별로 설치 운용되고 있는 국내외 급경사지 모니터링시스템 사례를 조사하고, Web-EOC기반 급경사지 실시간 계측관리시스템을 구축하였으며, 3D 영상지도와 연계하여 가시성을 향상시켜 테스트베드에 적용하였다.

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Material Planning and Information Management for Automotive General Assembly using Digital Factory (디지털공장을 이용한 자동차 조립공장의 자재계획 및 정보관리)

  • Noh S. D.;Park Y.-J.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.325-333
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    • 2004
  • To ensure competitiveness in the modern automotive market, material arrangements and information managements should be performed concurrently with new car developments. In automotive general assembly shops, thus, new business workflow and supporting environments are inevitable to reduce the manufacturing preparation time in developing a new car in the manner of concurrent and collaborative engineering. Since complete material arrangements for a whole general assembly system is a huge and complex job, several planners should execute their planning jobs and share information. Therefore, each planner should provide others with his/her results with continuous on-line communication and cooperation. Digital automotive general assembly factory is useful the performing concurrent and collaborative engineering and is essential for material arrangements and information managements systems. In this research, we constructed a sophisticated digital factory of an automotive general assembly shop by measuring and modeling through the parametric 3-D CAD, and a web-based system for concurrent and collaborative material arrangements for automotive general assembly via 3D mock-up is developed. By the digital general assembly shop and developed web-based system, savings in time and colt of manufacturing preparation activities are possible, and the reliability of the planning result Is greatly improved.

A Study on Visualization of Urban Landscape Information Using 3D-GIS Topological Relationship (3D-GIS 위상관계를 활용한 도시경관정보 가시화 방안 연구)

  • Jang, Mun-Hyun
    • Spatial Information Research
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    • v.15 no.1
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    • pp.35-52
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    • 2007
  • Three-dimensional GIS, which provides spatial information through expression techniques of virtual reality close to the real world and the web, is one of the fields that attract a new attention. In particular, Open GIS Consortium(OGC) announced a topological relationship specification of spatial object which supports interoperability while interest in interoperability of spatial data is increasing. However, this specification is limited to two-dimensional spatial object. So this research established a topological relationship of three-dimensional spatial object in order to improve urban landscape and provide a foundation to use GIS. Based on this, this study proposes ways to visualize landscape information which is appropriate for new town's circumstances. It can be concluded that this research has a bigger meaning since it established a base of sharing information about realistic urban landscape that can be accessed regardless of place and time.

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