• Title/Summary/Keyword: web3d

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Managing and Modeling Strategy of Geo-features in Web-based 3D GIS

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.75-79
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3B GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a file format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(eXtensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for. users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Design and Implementation of Web Environmental Sensor Data System based on Flex (Flex기반 웹 환경 센서 데이터 시스템 설계 및 구현)

  • Han, JaeJeong;Ryu, NamHoon;Oh, KyeongSug;Kim, EungKon;Jang, MoonSuk
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.560-563
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    • 2008
  • The early web technology was 2D type and exchange of information was passive generally. AS the time had passed, users wanted to participate in the 3D environment which is similar to real world actively. However VRML which is expected to bring big changes of the web environment has not been expanded owing to various circumstances. At a recent Web 2.0 is the most popular topic in the Internet business. Basic concept of Web 2.0 is implementation of comfortable UI(User Interface) and implementation of more active web than previous web. Concept of RIA(Rich Internet Application) is one of the Web 2.0 important technologies. In this paper, we designed and implemented Web Environmental Sensor Data System which has fantastic UI and various functions by using Flex.

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Web-based 3D Face Modeling System (웹기반 3차원 얼굴 모델링 시스템)

  • 김응곤;송승헌
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.3
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    • pp.427-433
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    • 2001
  • This paper proposes a web-based 3 dimensional face modeling system that makes a realistic facial model efficiently without any 30 scanner or camera that uses in the traditional methods. Without expensive image-input equipments, we can easily create 3B models only using front and side images. The system is available to make 3D facial models as we connect to the facial modeling server on the WWW which is independent from specific platforms and softwares. This system will be implemented using Java 3D API, which includes the functions and conveniences of developed graphic libraries. It is a Client/server architecture which consists of user connection module and 3D facial model creating module. Clients connect with the facial modeling server, input two facial photographic images, detects the feature points, and then create a 3D facial model modifying generic facial model with the points according to the procedures using only the web browser.

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Development of Mathematics 3D-Printing Tools with Sage - For College Education - (Sage를 활용한 수학 3D 프린팅 웹 도구 개발 - 대학 수학교육을 중심으로 -)

  • Lee, Jae-Yoon;Lim, Yeong-Jun;Park, Kyung-Eun;Lee, Sang-Gu
    • Communications of Mathematical Education
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    • v.28 no.3
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    • pp.353-366
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    • 2014
  • Recently, the widespread usage of 3D-Printing has grown rapidly in popularity and development of a high level technology for 3D-Printing has become more necessary. Given these circumstances, effectively using mathematical knowledge is required. So, we have developed free web tools for 3D-Printing with Sage, for mathematical 3D modeling and have utilized them in college education, and everybody may access and utilize online anywhere at any time. In this paper, we introduce the development of our innovative 3D-Printing environment based on Calculus, Linear Algebra, which form the basis for mathematical modeling, and various 3D objects representing mathematical concept. By this process, our tools show the potential of solving real world problems using what students learn in university mathematics courses.

Experimental studies on the aerodynamic performance of two box girders with side openings

  • Wang, Jiaqi;Yagi, Tomomi;Ushioda, Jun;Noguchi, Kyohei;Nagamoto, Naoki;Uchibori, Hiroyuki
    • Wind and Structures
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    • v.30 no.2
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    • pp.119-131
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    • 2020
  • A butterfly web girder is a box-shaped girder with discretely distributed side openings along the spanwise direction. Until now, there have been few studies related to the aerodynamic performance of the butterfly web bridge. The objective of the current study was to clarify the effects of the side openings on the aerodynamic performance of the girder. Two butterfly web girders with side ratios B/D = 3.24 and 5, where B is the girder width and D is the depth, were examined through a series of wind tunnel tests. A comparison of the results for butterfly web girders and conventional box girders of the same shape confirmed that the side openings stabilized the vortex-induced vibration and galloping when B/D = 3.24, whereas the vortex-induced vibration and torsional flutter were stabilized when B/D = 5. The change in the flow field due to the side openings contributed to the stabilization against the vibration. These findings not only confirmed the good aerodynamic performance of the butterfly web bridge but also provided a new method to stabilize the box girder against aerodynamic instabilities via discretely distributed side openings.

A study on the 3D image processing for e-Catalog (e-Catalog 시스템을 위한 3D 이미지 생성과정에 관한 연구)

  • 박광현;박세형;하성도
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.865-868
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    • 2003
  • e-Catalog is defined as an electronically-described production information on the Web that includes various features of products and enables the customer interaction. Therefore the system is constructed with the database of all the information regarding manufacturing processes, order, cost, delivery. etc. The display of the e-Catalog is preferred to be 3 dimensional animated images in order to impress the customers. This work optimizes the 3D image conversion process from the design data to the e-Catalog data of products and automates the conversion process such that the human intervention can be minimized. The e-Catalog of electronic appliances are discussed as examples.

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Translation of 3D CAD Data to X3D Dataset Maintaining the Product Structure (3차원 CAD 데이터의 제품구조를 포함하는 X3D 기반 데이터로의 변환 기법)

  • Cho, Gui-Mok;Hwang, Jin-Sang;Kim, Young-Kuk
    • The KIPS Transactions:PartA
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    • v.18A no.3
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    • pp.81-92
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    • 2011
  • There has been a number of attempts to apply 3D CAD data created in the design stage of product life cycle to various applications of the other stages in related industries. But, 3D CAD data requires a large amount of computing resources for data processing, and it is not suitable for post applications such as distributed collaboration, marketing tool, or Interactive Electronic Technical Manual because of the design information security problem and the license cost. Therefore, various lightweight visualization formats and application systems have been suggested to overcome these problems. However, most of these lightweight formats are dependent on the companies or organizations which suggested them and cannot be shared with each other. In addition, product structure information is not represented along with the product geometric information. In this paper, we define a dataset called prod-X3D(Enhanced X3D Dataset for Web-based Visualization of 3D CAD Product Model) based on the international standard graphic format, X3D, which can represent the structure information as well as the geometry information of a product, and propose a translation method from 3D CAD data to an prod-X3D.

Development and Application of An Adaptive Web Site Construction Algorithm (적응형 웹 사이트 구축을 위한 연관규칙 알고리즘 개발과 적용)

  • Choi, Yun-Hee;Jun, Woo-Chun
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.423-432
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    • 2009
  • Advances in information and communication technologies are changing our society greatly. In knowledge-based society, information can be obtained easily via communication tools such as web and e-mail. However, obtaining right and up-to-date information is difficult in spite of overflowing information. The concept of adaptive web site has been initiated recently. The purpose of the site is to provide information only users want out of tons of data gathered. In this paper, an algorithm is developed for adaptive web site construction. The proposed algorithm is based on association rules that are major principle in adaptive web site construction. The algorithm is constructed by analysing log data in web server and extracting meaning documents through finding behavior patterns of users. The proposed algorithm has the following characteristics. First, it is superior to existing algorithms using association rules in time complexity. Its superiority is proved theoretically. Second, the proposed algorithm is effective in space complexity. This is due to that it does not need any intermediate products except a linked list that is essential for finding frequent item sets.

Empirical study of impression formation factors in 3D cyber space : Analysis focused on Second Life (3D 가상공간에서의 인상 형성에 관한 실증적 연구 : 세컨드 라이프를 중심으로 인상 형성 요인 분석)

  • Kim, Hee-Sun;Lee, Jae-Hee;Jang, Su-Jin;Park, Su-E
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.513-520
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    • 2008
  • Today, 3D cyber space with advancements of Web 3D technique is changing into a social space. As such, the users want to make social relationships, the impression that one leaves in 3D cyber space has become more important. This study will be confirm a relationship between interpersonal relations and impression and show some impression formation factors in 3D cyber space. As this study analyzes the characteristic elements of 3D cyber space which are differentiated with other platform, it has theoretical value to support theory about personal relationship in3D cyber spaces. Then it will be a supporting theory for next study about intercultural and social phenomena in changeable 3D cyber space as advancement of technique. We will find out the causal relationship between impression dimensions and formative factors in next study.

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Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.627-630
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    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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