• Title/Summary/Keyword: web & app program

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HTML5-based Web TV Industry Trends

  • Park, Sehwan;Kim, Jungho;Yu, Daesang;Park, Jongkyu
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.15-17
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    • 2013
  • The web service companies develop the App support technique of the HTML5 base in the smart media system and smart TV competitively while the Web platform of the HTML5 base is legislated with the next generation national standard. It is essential to the web kernel, which is the common library of the operating system including the file, window, resource and network management is provided in order to support the various app developments of the HTML5 base effectually. Additionally, the web application program can support UI/UX function of the desktop user using the web browser and JavaScript drive and administration, window management function, and etc. is needed.

Hybrid Web App Development for Eye movement at Mobile Devices (모바일 기기에서 눈 운동을 할 수 있는 하이브리드 웹앱 개발)

  • Seok, Hyun-Tack
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.249-254
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    • 2013
  • This paper presented a mobile application program to help eye movement with mobile devices. It helps to strengthen ocular muscles and improve visual acuity. Users can easily access the program of eye movement type of app program in mobile devices. There were some papers which studied on the eye movement and showed efficient eye movement method for improvement of visual acuity. So here presents programming codes to help eye movement with some specific patterns from some papers and it was implemented by HTML, CSS and javascript. To convert web code to app code, appspresso tool was used.

Development of Functional Web/App Program for Improving Google Search Operator Utilization (구글 검색연산자 활용성 향상을 위한 기능성 Web/App 프로그램 개발)

  • Yoon, Kyung Seob;Choi, JinHyeok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.181-184
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    • 2020
  • 사용자들은 필요한 자료 검색을 위해서 다양한 포털 사이트를 활용하고 있으며, 현재 구글을 이용한 활용이 증가하고 있다. 그러나 일반적으로 필터링을 위하여 사용자들은 구글에서 제공 되는 검색 연산자의 활용에 어려움을 격고 있다. 검색 연산자를 활용하여 검색의 효율성을 극대화 시켜 불필요한 검색 결과를 필터링하고 원하는 검색 결과를 획득 할 수 있는 효율적인 검색연산자의 사용 방법의 필요성이 제기 된다. 본 논문에서는 이러한 문제를 해결하고자 크롬의 확장 프로그램기능을 이용해서 일반인들이 크롬 환경에서 편히 검색 연산자들을 통해서 검색 결과를 필터링 할 수 있는 크롬 확장 프로그램을 Web/App으로 개발 하였다.

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Design and Implementation of Web Apps that Automatically Convert Floor Plan by Detecting Geometric Shapes (도형 검출을 통한 건축 평면도 자동 변환 웹앱 설계 및 구현)

  • Son, Dayeon;Kim, Doyeong;Shin, Dongho;Wang, Tae-su;Jang, Jongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.225-228
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    • 2022
  • The method of calculating the architectural design cost of the Korean Society of Architecture Policy considers the time spent during the design period. Therefore, faster design times can reduce design costs. As a result of a survey of students majoring in architecture, they felt tiredness from repeated floor plan drawings and difficulties in that there were many things to consider when floor plan drawing. In this paper, we implement a program that can automatically convert sketches into standardized floor plans during the architectural design process and a web app for user convenience. In the proposed method, when a user registers a sketch image through a web app, the program separates the space in the drawing through geometric shapes detection. Based on the dimensions and spatial information shown in the sketch, the outer and inner walls are displayed and the appropriate furniture is placed in the space. Through the proposed method, the design cost can be expected to be reduced by reducing the time of the drawing process in the architectural design stage, and 95.2% of architectural students expressed their intention to use the program.

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Development and Application of Hygiene Safety Quotient (HSQ) and Nutrition Quotient (NQ) Management Web & App Program for Efficient Foodservice Management of Children's Foodservice Facilities (어린이 급식소의 효율적인 급식관리를 위한 위생·안전지수·영양지수 관리 웹 & 앱 프로그램 개발 및 적용)

  • Jung, Dajung;Kang, Hyunjoo
    • Journal of the Korean Dietetic Association
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    • v.26 no.3
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    • pp.221-233
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    • 2020
  • The Center for Children's Foodservice Management periodically visited children's foodservice facilities for hygiene, safety and nutrition management, and the 'HSQ (Hygiene Safety Quotient) and NQ (Nutrition Quotient) Management Web & App Program' was developed and applied to improve the health, safety, and nutrition management status of children's foodservice facilities. The HSQ is a comprehensive hygiene and safety index consisting of six categories from the hygiene and safety checklist for children's foodservice facilities provided by the Ministry of Food and Drug Safety. The NQ is a nutrition index for foodservice facilities consisting of five categories from the nutrition checklist. First, this program can be used to efficiently understand the actual conditions of children's foodservice. Foodservice facilities are provided with the result report prepared by the center without restrictions on time or place. Second, it can be used as "a channel for comfortable communication with foodservice facilities". Foodservice facilities are provided with a route where questions and resolutions can be communicated to the center. Third, it is easy to compare and review the results of foodservice facilities by institution and number of visits while downloading the results data at the same time, as the result report is written based on hygiene, safety, and nutrition visits. Through such programs, it is believed that standardized work and integrated management will improve the work efficiency of the center's employees. It is also thought that these programs will promote healthier life-styles in children by establishing a safe food environment for children's foodservice.

The Development and Application of Education Program for Smart Educational App Production Using Authoring Tool for the Elementary School Student (저작도구를 활용한 초등학생의 스마트교육용 앱 제작 교육프로그램 개발 및 적용)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.225-232
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    • 2013
  • The smart education is performed in the education field, but the contents related to the subject class performed in the various smart devices are insufficient and it is necessary to continue training teacher and learner for the app development education. Therefore this study developed and applied the contents production education program of the game type web app around elementary science 6 grade 1 term utilizing Storyline authoring tools, similar to PowerPoint and be executable in the various devices. After educating students, we investigate the convenience of the use of Storyline, satisfaction level of learning contents work activity, and the continued availability, and etc,. They are interested in the activity of the smart educational contents development and they wished to participate in the continued app development education and activity in spite of it make difficulty for using English menu.

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The development of a mobile u-Health program and evaluation for self-diet management for diabetic patients

  • Ahn, Yun;Bae, Jeahurn;Kim, Hee-Seon
    • Nutrition Research and Practice
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    • v.10 no.3
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    • pp.342-351
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    • 2016
  • BACKGROUND/OBJECTIVES: This study aims to develop a mobile nutritional management program for integration into the already developed web-based program, Diabetes Mellitus Dietary Management Guide (DMDMG) for diabetic patients. Further, we aim to evaluate the amended DMDMG program. SUBJECTS/METHODS: The mobile application based on an Android operating system includes three parts: 1) record of diet intake, which allows users to take pictures of the meal and save to later add diet records into DMDMG; 2) an alarm system that rings at each meal time, which reminds users to input the data; 3) displays the diet record and the results of nutrient intake, which can be also viewed through the web program. All three parts are linked to the web-based program. A survey was conducted to evaluate the program in terms of nutrition knowledge, dietary attitude, eating behavior and diet intake by non-equivalent control group design among diabetic patients with 14 DMDMG users and 12 non-user controls after a one-month trial of DMDMG. RESULTS: Non-users did not use the program, but participated in the weekly off-line nutrition classes for one month. The program users showed increased healthful dietary behavior (P < 0.01) and dietary attitude scores (P < 0.05). More DMDMG users had higher nutrition knowledge scores after one-month trial than non-users. However, dietary intake significantly increased in non-user group for calcium and sodium (P < 0.05) while the user group did not show significant changes. CONCLUSIONS: The program has created positive changes in patients' dietary life. All the users were satisfied with the program, although some expressed minor difficulties with an unfamiliar mobile app.

A Study of System Validity and Development of Evaluation System for Improving Smart Learning (스마트러닝 개선을 위한 평가시스템 개발 및 타당도 연구)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.31-39
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    • 2013
  • We developed a smart learning system by using the 'bring your own device' concept, which means the policy of permitting teacher and learners to bring personally owned mobile devices such as laptops, tablets, smart phones, etc. and applied the system to school classes. In addition, we analyzed the learner's satisfaction related to interfaces, interactions, applications, technical support, and evaluation areas. The evaluation system consists of App program for tablet PC's and smartphones, web program for desktop PC and electronic teaching desk, and server program for evaluation and database. Because all the teaching materials, feedback data and evaluation materials about learners are stored on the server, students can receive the necessary data through real-time feedback using their smartphones and desktop PC's. As a result, it could increase educational achievement with interest in learning.

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Web Server Implementation via OpenWRT-based Wired/Wireless Router (OpenWRT 기반 유무선 공유기를 통한 웹 서버 구축)

  • Ha, Seung-Eup;Min, Jun-Ki;Ban, Tae-Hak;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1055-1057
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    • 2013
  • Routers currently used in homes and institutions have a function of multiple computers to connect to the Internet with a single IP address. It is possible only through setting or establishing a separate operation in a used PC or server to function as a web/printer server, web hard, and P2P. In this paper, by utilizing the OpenWRT Linux-based through the construction of the Web server through a router OpenWRT of (Open Wireless Router) base, to build a server simple compact, low power consumption, low cost, to operate by reliability to provide Internet telephony and multimedia services high securely over the server security, which is based on the setting of policy and various firewall at the same time the configuration of the network utilizing OpenWRT router that can be enhanced, to construct a Web server through a router multi functional can receive the provision of services using the program PC and mobile APP.

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Gift-giving Behaviors via SNS Mobile App: An Exploratory Study of Fashion Products

  • Ji Yoon Kim;Jiyeon Lee;Kyu-Hye Lee
    • Journal of Fashion Business
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    • v.27 no.6
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    • pp.110-123
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    • 2023
  • As social distancing strengthened after the COVID-19 incident, people looked for things they could do alone. Additionally, as people have more financial resources, they purchase products they had previously considered purchasing, and the phenomenon of giving gifts to oneself has also appeared. Accordingly, this study analyzed fashion product reviews of KakaoTalk Gift, the service to exchange gift via SNS mobile app, to discover the phenomenon of self-gifting and the differences from interpersonal-gifting. For post-hoc data, in collected 18,354 pieces after excluding unnecessary data using a Python-based web crawling technique. The self-gifting behavior of KakaoTalk Gift different from the previous study for self-gift. Regardless of the gift-giving contexts, it determines that most self-gift products are material items. There are differences in product types and price levels when choosing gifts for others and oneself. As a self-gift, people typically buy luxury jewelry and branded bags/wallets to wear and show off. As interpersonal, among fashion products, people usually buy beauty products that reflect less personal tastes. When gift-giving to others, people buy products to appropriate prices to reduce the burden on both. When gift-giving to oneself, people buy wanted products regardless of the price. This study is significant because it suggests a new direction in self-gift research by limited online places to give gifts.