• Title/Summary/Keyword: washout

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Washout of Tritiated Water Vapor by Precipitation in the Vicinity of Wolsong Nuclear Power Plant Site

  • Kim, C.K.;Lee, S.K.;Rho, B.H.;Park, G.J.;Kim, W.;Kang, H.D.
    • Journal of Radiation Protection and Research
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    • v.28 no.4
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    • pp.337-342
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    • 2003
  • On a basis of the washout model and concentrations of anthropogenic tritium in rainwater around the Wolsong site, the washout coefficients of tritium by rainwater were calculated, and the validity of washout deposition model are estimated. As the result of that, the washout coefficients in 10 sampling stations around Wolsong site were in the range of $2.9{\times}10^{-5}\;-\;16{\times}10^{-5}\;s^{-1}$ with the mean value of $7.21{\times}10^{-5}\;s^{-1}$. The validity of the washout deposition model was confirmed by comparing the observed data with the calculated ones.

Washout Algorithm with Fuzzy-Based Tuning for a Motion Simulator

  • Song, Jae-Bok;Jung, Ui-Jung;Ko, Hee-Dong
    • Journal of Mechanical Science and Technology
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    • v.17 no.2
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    • pp.221-229
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    • 2003
  • In the virtual environment, reality can be enhanced by offering the motion based on a motion simulator in harmony with visual and auditory modalities. In this research the Stewart-Gough-platform-based motion simulator has been developed. Implementation of vehicle dynamics is necessary in the motion simulator for realistic sense of motion, so bicycle dynamics is adopted in this research. In order to compensate for the limited range of the motion simulator compared with the real vehicle motion, washout algorithm composed of high-pass filter, low-pass filter and tilt coordination is usually employed. Generally, the washout algorithm is used with fixed parameters. In this research a new approach is proposed to tune the filter parameters based on fuzzy logic in real-time. The cutoff frequencies of the filters are adjusted according to the workspace margins and driving conditions. It is shown that the washout filter with the fuzzy-based parameters presents better performance than that with the fixed ones.

A New Washout Algorithm for Reappearance of Driving Perception of Simulator (운전 시뮬레이터의 주행감각 재현을 위한 새로운 가속도 모의 수법 알고리즘 개발)

  • 유기성;이민철
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.6
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    • pp.519-528
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    • 2004
  • For reappearance of driving perception in a driving simulator, a washout algorithm is required. This algorithm can reappear the vehicle driving motions within workspace of the driving simulator. However classical washout algorithm contains several problems such as selection of order, cut-off frequency of filters, generation of wrong motion cues by characteristics of filters, etc. In order to overcome these problems, this paper proposes a new washout algorithm which gives more accurate sensations to drivers. The algorithm consists of an artificial inclination of the motion plate and human perception model with band pass filter and dead zone. As a result of this study, the motion of a real car could be reappeared satisfactorily in the driving simulator and the workspace of motion plate is restrained without scaling factor.

Suggestion of Cutoff Frequency in the Washout Filter for a Wheel type Excavator (주행감각 재현을 위한 휠굴삭기용 Washout 필터 설계 및 한계값 추정)

  • Kim, Kwang-Suk;Yoo, Wan-Suk;Lee, Min-Cheol;Son, Kown;Lee, Jang-Myung;Choi, Dae-Hyoung;Park, Min-Gyu;Park, Hyoung-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.5 s.98
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    • pp.19-28
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    • 1999
  • In this study, a real-time simulation system and a washout algorithm for an excavator have been developed for a driving simulator with six degrees of freedom. The excavator model consisting of a boom. bucket, upper frame, lower frame and four wheels, has total 11 degrees of freedom. The suggested washout algorithm consists of high and low pass filters with second order. The high pass filters cut off low frequency of the motion cues limited by platform motion. The cut off frequency for the tilt coordination are suggested for a realistic regeneration of excavator motion.

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Washout Removal Efficiencies of Major Air Pollutants by Precipitation

  • Kim, Dong-Sool;Lim, Deuk-Yong;Heo, Jeong-Sook
    • Journal of Korean Society for Atmospheric Environment
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    • v.18 no.E2
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    • pp.97-106
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    • 2002
  • The purpose of this study was to quantitatively estimate the washout removal efficiencies of criteria air pollutants such as SO$_2$, TSP, PM10, CO, NO$_2$, and O$_3$corresponding to the amounts and durations of precipitation. The removal patters by washout were studied with air pollutants data and the corresponding precipitation data in Seoul, Korea during the periods of 1990 to 1999. In addition, washout patterns were classified into four seasons and four time Bones, i.e., night, morning, afternoon, and evening. In this study, natures of air pollutants by sequential precipitation were also intensively studied by examining the linear relationships between removal efficiencies and the amounts and durations of precipitation for each pollutant. The results of this study showed that SO$_2$, TSP, and O$_3$were rapidly removed by initial precipitation; however, NO$_2$was slowly removed 2-hour after precipitation. Both CO and PM10 were weakly removed by washout and their removal patters showed to be irregular.

Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode (새로운 경사 변환과 복귀 성분을 고려한 차량 운전 시뮬레이터 워시아웃 알고리즘 개발)

  • 강유진;유기성;이민철
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.7
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    • pp.634-642
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    • 2004
  • Unlike actual vehicles, a vehicle driving simulator is limited in kinematic workspace and bounded on dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematic limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies, difficulty in returning the simulator to its origin using only high pass filters and etc. This paper proposes a new tilt coordination method as an algorithm which gives more accurate sensations to drivers. In order to reduce time for returning the simulator to its origin, a new washout algorithm that the proposed algorithm selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.

Improvement of Washout Algorithm for Vehicle Driving Simulator Using Vehicle Tilt Data and Its Evaluation (차량 기울기값을 이용한 차량 시a레이터용 워시아웃 알고리즘에 대한 개선 및 평가)

  • Moon, Young-Geun;Kim, Moon-Sik;Kim, Kyung-Dal;Lee, Min-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.8
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    • pp.823-830
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    • 2009
  • For developing automotive parts and telematics devices the real car test often shows limitation because it needs high cost, much time and has the possibility of the accident. Therefore, a Vehicle Driving Simulator (VDS) instead of the real-car test has been used by some automotive manufactures, research centers, and universities. The VDS is a virtual reality device which makes a human being feel as if one drives a vehicle actually. Unlike actual vehicle, the simulator has limited kinematic workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model fully. In order to overcome these problems, a washout algorithm which restricts workspace of the simulator within the kinematic limits is needed, and analysis of dynamic characteristics is required also. However, a classical washout algorithm contains several problems such as time delay and generation of wrong motion signal caused by characteristics of filters. Specially, the classical washout algorithm has the simulator sickness when driver hardly turns brakes and accelerates the VDS. In this paper, a new washout algorithm is developed to enhance the motion sensitivity and improve the simulator sickness by using the vehicle tilt signal which is generated in the real time vehicle dynamic model.

Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode

  • You Ki Sung;Lee Min Cheol;Kang Eugene;Yoo Wan Suk
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.272-282
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    • 2005
  • A vehicle driving simulator is a virtual reality device which makes a man feel as if he drove an actual vehicle. Unlike actual vehicles, the simulator has limited kinematical workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematical limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies and difficulty in returning the simulator to its origin using only high pass filters. This paper proposes a washout algorithm with new tilt coordination method which gives more accurate sensations to drivers. To reduce the time in returning the simulator to its origin, an algorithm that applies selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.

Intraindividual Comparison of Hepatocellular Carcinoma Washout between MRIs with Hepatobiliary and Extracellular Contrast Agents

  • Yeun-Yoon Kim;Young Kon Kim;Ji Hye Min;Dong Ik Cha;Jong Man Kim;Gyu-Seong Choi;Soohyun Ahn
    • Korean Journal of Radiology
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    • v.22 no.5
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    • pp.725-734
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    • 2021
  • Objective: To intraindividually compare hepatocellular carcinoma (HCC) washout between MRIs using hepatobiliary agent (HBA) and extracellular agent (ECA). Materials and Methods: This study included 114 prospectively enrolled patients with chronic liver disease (mean age, 55 ± 9 years; 94 men) who underwent both HBA-MRI and ECA-MRI before surgical resection for HCC between November 2016 and May 2019. For 114 HCCs, the lesion-to-liver visual signal intensity ratio (SIR) using a 5-point scale (-2 to +2) was evaluated in each phase. Washout was defined as negative visual SIR with temporal reduction of visual SIR from the arterial phase. Illusional washout (IW) was defined as a visual SIR of 0 with an enhancing capsule. The frequency of washout and MRI sensitivity for HCC using LR-5 or its modifications were compared between HBA-MRI and ECA-MRI. Subgroup analysis was performed according to lesion size (< 20 mm or ≥ 20 mm). Results: The frequency of portal venous phase (PP) washout with HBA-MRI was comparable to that of delayed phase (DP) washout with ECA-MRI (77.2% [88/114] vs. 68.4% [78/114]; p = 0.134). The frequencies were also comparable when IW was allowed (79.8% [91/114] for HBA-MRI vs. 81.6% [93/114] for ECA-MRI; p = 0.845). The sensitivities for HCC of LR-5 (using PP or DP washout) were comparable between HBA-MRI and ECA-MRI (78.1% [89/114] vs. 73.7% [84/114]; p = 0.458). In HCCs < 20 mm, the sensitivity of LR-5 was higher on HBA-MRI than on ECA-MRI (70.8% [34/48] vs. 50.0% [24/48]; p = 0.034). The sensitivity was similar to each other if IW was added to LR-5 (72.9% [35/48] for HBA-MRI vs. 70.8% [34/48] for ECA-MRI; p > 0.999). Conclusion: Extracellular phase washout for HCC diagnosis was comparable between MRIs with both contrast agents, except for tumors < 20 mm. Adding IW could improve the sensitivity for HCC on ECA-MRI in tumors < 20 mm.

Anti-washout Grouts for Underwater Sealing of Karst Cavities and Construction Research Tendencies (수중 불분리성 그라우트 개발 기술 동향)

  • Baluch, Khaqan;Kim, Jung-Gyu;Kim, Jong-Gwan;Yu, Ji-Yun;Yang, Hyung-Sik
    • Explosives and Blasting
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    • v.38 no.4
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    • pp.46-52
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    • 2020
  • Although anti-washout grouts are used extensively in underwater targets, major constraints continue to be associated with their use. These include poor bonding strength, poor pumpability, and loss of high strength in everyday engineering applications. In this study, based on the literature pertaining to self-compacted, non-dispersive, anti-washout grouts, a review of research trends in anti-washout grouts for underwater construction and sealing of karst cavities was carried out in order to determine the problems faced in this field. Grouts used under water suffer a loss of strength and bonding strength in comparison to grouts cast in air. Researchers are designing high-viscosity grouts to overcome the inrush of water and seal karst cavities; however, in doing so, they have inadvertently caused serious problems pertaining to the pumpability of these grouts and concretes in deep target locations. Thus, the majority of the anti-washout grouts and concretes that have been developed are not applicable to deep target environments, instead being suitable for only near-surface targets.