• Title/Summary/Keyword: walking machine

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Vision Based Sensor Fusion System of Biped Walking Robot for Environment Recognition (영상 기반 센서 융합을 이용한 이쪽로봇에서의 환경 인식 시스템의 개발)

  • Song, Hee-Jun;Lee, Seon-Gu;Kang, Tae-Gu;Kim, Dong-Won;Seo, Sam-Jun;Park, Gwi-Tae
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.123-125
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    • 2006
  • This paper discusses the method of vision based sensor fusion system for biped robot walking. Most researches on biped walking robot have mostly focused on walking algorithm itself. However, developing vision systems for biped walking robot is an important and urgent issue since biped walking robots are ultimately developed not only for researches but to be utilized in real life. In the research, systems for environment recognition and tole-operation have been developed for task assignment and execution of biped robot as well as for human robot interaction (HRI) system. For carrying out certain tasks, an object tracking system using modified optical flow algorithm and obstacle recognition system using enhanced template matching and hierarchical support vector machine algorithm by wireless vision camera are implemented with sensor fusion system using other sensors installed in a biped walking robot. Also systems for robot manipulating and communication with user have been developed for robot.

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Design and Implementation of a Walking Beat Game Machine Using Frequency Analysis (주파수 분석을 이용한 워킹 비트 게임기 설계 및 구현)

  • 이건학;김도현;안현식
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.123-126
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    • 2000
  • In this paper, the portable game machine called W"alking Beat" is designed and implemented not only to propose the new possibilities for the peripheral equipment market of portable acoustic machine but also to overcome the limitation of the acoustic simulation game machine such as the existing Beat Mania. The old game machine can be used only in a particular place, where it is installed. However, in order to get over the constraint on this space problem "Walking Beat Game Machine" is designed to facilitate the portability. In addition, the frequency analysis method using FFT algorithm is employed by regarding the music data for the portable digital acoustic machine as source so that the limitation that the existing game machine depends heavily on the previously registered game contents can be overcome. By making it possible to play games for all the music and putting an emphasis on multimedia trend only to listen to the music, it is speculated that it can contribute to the development of the new culture in the near future.

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The Effect of PNF-Based Weight Support Exercise on Weight-Supporting Ability, Fear of Falling, and Stair-Walking Ability of Subacute Stroke Patients (PNF를 이용한 체중지지훈련이 아급성 뇌졸중 환자의 체중지지, 낙상에 대한 두려움 및 계단보행 기능에 미치는 영향 -증례보고-)

  • Kim, Chang-Beom
    • PNF and Movement
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    • v.15 no.1
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    • pp.105-113
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    • 2017
  • Purpose: The purpose of this case study was to examine the effects of an intervention based on the concept of proprioceptive neuromuscular facilitation (PNF) on the weight-supporting ability, fear of falling, and stair-walking ability of stroke patients. Methods: One pretest, three intervention sessions, and one posttest were conducted. In the tests, weight-supporting ability, manual muscle strength, the fear of falling, and the time to go up and down a 'ㄱ'-shaped stair-walking machine were measured and compared. The intervention was implemented for 30 minutes per day for three days in combination with general rehabilitation. The intervention was planned and implemented based on the concept of PNF, and the goal was for the subjects, after their consent, to walk backward down the stairs. Results: After the intervention, functional improvement was seen in weight-supporting ability and the fear of falling felt when walking down the stairs. Whereas the subjects could not perform the task of walking down the stairs on the 'ㄱ'-shaped stair-walking machine in the pretest, they could perform the task in the posttest, and their stair-climbing speed was greater than before the intervention. Conclusion: This study verified that a PNF-based intervention can improve stroke patients' weight-supporting ability and stair-walking ability. Therefore, this intervention can be clinically applied to stroke patients.

Classification of Construction Worker's Activities Towards Collective Sensing for Safety Hazards

  • Yang, Kanghyeok;Ahn, Changbum R.
    • International conference on construction engineering and project management
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    • 2017.10a
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    • pp.80-88
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    • 2017
  • Although hazard identification is one of the most important steps of safety management process, numerous hazards remain unidentified in the construction workplace due to the dynamic environment of the construction site and the lack of available resource for visual inspection. To this end, our previous study proposed the collective sensing approach for safety hazard identification and showed the feasibility of identifying hazards by capturing collective abnormalities in workers' walking patterns. However, workers generally performed different activities during the construction task in the workplace. Thereby, an additional process that can identify the worker's walking activity is necessary to utilize the proposed hazard identification approach in real world settings. In this context, this study investigated the feasibility of identifying walking activities during construction task using Wearable Inertial Measurement Units (WIMU) attached to the worker's ankle. This study simulated the indoor masonry work for data collection and investigated the classification performance with three different machine learning algorithms (i.e., Decision Tree, Neural Network, and Support Vector Machine). The analysis results showed the feasibility of identifying worker's activities including walking activity using an ankle-attached WIMU. Moreover, the finding of this study will help to enhance the performance of activity recognition and hazard identification in construction.

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Improvement of Activity Recognition Based on Learning Model of AI and Wearable Motion Sensors (웨어러블 동작센서와 인공지능 학습모델 기반에서 행동인지의 개선)

  • Ahn, Junguk;Kang, Un Gu;Lee, Young Ho;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.21 no.8
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    • pp.982-990
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    • 2018
  • In recent years, many wearable devices and mobile apps related to life care have been developed, and a service for measuring the movement during walking and showing the amount of exercise has been provided. However, they do not measure walking in detail, so there may be errors in the total calorie consumption. If the user's behavior is measured by a multi-axis sensor and learned by a machine learning algorithm to recognize the kind of behavior, the detailed operation of walking can be autonomously distinguished and the total calorie consumption can be calculated more than the conventional method. In order to verify this, we measured activities and created a model using a machine learning algorithm. As a result of the comparison experiment, it was confirmed that the average accuracy was 12.5% or more higher than that of the conventional method. Also, in the measurement of the momentum, the calorie consumption accuracy is more than 49.53% than that of the conventional method. If the activity recognition is performed using the wearable device and the machine learning algorithm, the accuracy can be improved and the energy consumption calculation accuracy can be improved.

Evaluation of a Crank-type Walking Cultivator for Upland Farming

  • Kwon, Tae Hyeong;Ashtiani-Araghi, Alireza;Lee, Chungu;Kang, Tae Gyoung;Lee, Byeong-Mo;Rhee, Joong-Yong
    • Journal of Biosystems Engineering
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    • v.39 no.1
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    • pp.1-10
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    • 2014
  • Purpose: This research was conducted to evaluate feasibility of a crank-type walking cultivators for weeding in furrowed upland. Methods: A walking cultivator developed by RDA was selected and evaluated with its working speed (S), cultivation depth (CD) and weeding performance (WP). The evaluation was performed in upland field on July and August, 2012. Also kinematic analysis of the machine was performed to draw out design improvements. Results: S in flat, uphill and downhill were about 0.11 m $s^{-1}$, 0.11 m $s^{-1}$, and 0.13 m $s^{-1}$ respectively. It was found that S had a low relevance with user conditions. The CD was 35 ~ 40 mm which was satisfied with the RDA guide for weeding machine. A wide variation was observed in values of WP depending on the growth stages of weeds and field conditions. The cultivator showed low performance in eliminating the well-grown weeds. Kinematic simulation revealed that high forward speed caused a high ratio of un-weeded area. Conclusions: The weeding performance of the cultivator was satisfactory for weeds in early growth stage but it showed difficulties in handling on up-slope and in entering up-land. Specifically, the weight of the cultivator was judged as overweight for female workers. The crank-hoe type cultivator was judged as unsuitable for small walking type machine due to weight of the four-bar linkage system. Kinematic analysis revealed that the ratio of crank speed to the ground speed must be 850 rpm s $m^{-1}$ (255 rpm based on 0.3 m $s^{-1}$) or greater to avoid uncultivated area. Selection of forward speed is a decisive factor in designing the weeding cultivator.

A Study on Psycho-acoustic experiment of Two-way void Slabs and Rahmen structure (이방향 중공슬래브 및 라멘조 바닥구조의 청감평가 연구)

  • Shin, Hoon;Lee, Tai-Kang;Song, Min-Jeong;Lee, Ju-Yeob;Kim, Hyung-Geon;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2013.10a
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    • pp.391-396
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    • 2013
  • Psycho-acoustic experiments were carried out to know the inhabitant's response on floor impact noises due to floor structure types. The response values for tapping machine, bang machine and impact ball were 4.4~6.06. And children walking and adult walking were 1.67~2.97. Using 11 scale response tests, children and adult walking was not irritate to dwellers and children running was disturbing.

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Static Obstacle Crossing Locomotion of a Four-Legged Walking Machine (4-족 보행 로봇의 정역학적 장애물 횡단 보행에 관한 연구)

  • Park, Sung Ho;Chung, Gwang Jo
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.11
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    • pp.152-162
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    • 1996
  • A four-legged Walking Machine can move on the plain terrain with mobility and stability and stability, but if there exist any obstacles on the terrain of the motion direction, it takes extra time to cross those obstacles and the stability should be considered during motion. The main objective is the study a Quadruped which can cross obstacles with better mobility, stability and fuel economy than any other wheeled or tracked vehicles. Vertical step, isolated wall and ditch are the basic obstacles and by understanding those three cases perfectly, a Quadruped can move on any mixed rough terrain as 4-legged terrestrial vertebrates move. Each leg of a Quadruped has a limited walk space called a walking volume and this is very important to deter- mine the crossing capability in a static analysis. A Quadruped can be simplified with links and joints. By applying the research method, a quadruped can determine the control procedures as soon as it receives the terrain information from scanner and finally can move with mobility and stability.

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Comparison of Impulses Experienced on Human Joints Walking on the Ground to Those Experienced Walking on a Treadmill

  • So, Byung-Rok;Yi, Byung-Ju;Han, Seog-Young
    • International Journal of Control, Automation, and Systems
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    • v.6 no.2
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    • pp.243-252
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    • 2008
  • It has been reported that long-term exercise on a treadmill (running machine) may cause injury to the joints in a human's lower extremities. Previous works related to analysis of human walking motion are, however, mostly based on clinical statistics and experimental methodology. This paper proposes an analytical methodology. Specifically, this work deals with a comparison of normal walking on the ground and walking on a treadmill in regard to the external and internal impulses exerted on the joints of a human's lower extremities. First, a modeling procedure of impulses, impulse geometry, and impulse measure for the human lower extremity model will be briefly introduced and a new impulse measure for analysis of internal impulse is developed. Based on these analytical tools, we analyze the external and internal impulses through a planar 7-linked human lower extremity model. It is shown through simulation that the human walking on a treadmill exhibits greater internal impulses on the knee and ankle joints of the supporting leg when compared to that on the ground. In order to corroborate the effectiveness of the proposed methodology, a force platform was developed to measure the external impulses exerted on the ground for the cases of the normal walking and walking on the treadmill. It is shown that the experimental results correspond well to the simulation results.

Wearable sensor network system for walking assistance

  • Moromugi, Shunji;Owatari, Hiroshi;Fukuda, Yoshio;Kim, Seok-Hwan;Tanaka, Motohiro;Ishimatsu, Takakazu;Tanaka, Takayuki;Feng, Maria Q.
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2138-2142
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    • 2005
  • A wearable sensor system is proposed as a man-machine interface to control a device for walking assistance. The sensor system is composed of small sensors to detect the information about the user's body motion such as the activity level of skeletal muscles and the acceleration of each body parts. Each sensor includes a microcomputer and all the sensors are connected into a network by using the serial communication function of the microcomputer. The whole network is integrated into a belt made of soft fabric, thus, users can put on/off very easily. The sensor system is very reliable because of its decentralized network configuration. The body information obtained from the sensor system is used for controlling the assisting device to achieve a comfortable and an effective walking training.

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